Difference between revisions of "Human leather"

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{{stub}}
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{{Define|Leather
 
{{Define|Leather
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| image = Missing leather <!--placeholder image-->
 
| always haulable = true
 
| always haulable = true
 
| color = (211,194,143)
 
| color = (211,194,143)
| commonality = 0.005
+
| commonality = 0.0025
| def name = Human_Leather
 
 
| default color = (211,194,143)
 
| default color = (211,194,143)
| default color two = (211,194,143)
+
| default color two = (200,200,200)
| description = Leather made from the skin of a human.
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| description = Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| flammability = 0
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Cloth
 
| graphic path = Things/Item/Resource/Cloth
| label = human leather
+
| label = plainleather
 
| path cost = 15
 
| path cost = 15
 
| resource readout priority = Middle
 
| resource readout priority = Middle
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| stack limit = 75
 
| stack limit = 75
 
| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
| armor - blunt factor = 1.5
+
| armor - sharp factor = 0.64
| armor - electric factor = 4.0
+
| armor - blunt factor = 0.24
| armor - heat factor = 1.7
+
| armor - heat factor = 1.5
| armor - sharp factor = 1.5
 
 
| beauty base = -30
 
| beauty base = -30
| insulation - cold factor = 0.7
+
| insulation - cold factor = 12
| insulation - heat factor = 0.7
+
| insulation - heat factor = 12
| market value base = 15
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| market value base = 4.2
| market value factor = 1.3
+
| market value factor = 1.30
| max hit points base = 100
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| max hit points base = 60
 
}}
 
}}
  

Revision as of 04:10, 25 August 2018

Human leather

Humanleather b.png

Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.


Type
TextileLeather
Stack Limit
75

Base Stats

Flammability
1
Market Value
4.2
Mass
0.03
Max Hit Points
60
... further results

Stat Modifiers

Armor - Blunt
×0.24
Armor - Heat
×1.5
Armor - Sharp
×0.64
Flammability
×1
Insulation - Cold
×12
Insulation - Heat
×12
Max Hit Points
×1.3
... further results

Human leather is obtained when a cook butchers a human corpse at a butcher table.

Human leather is an abundant resource and conveniently comes with a good supply of equally valuable meat. The combined value of a human harvest makes Human leather an extremely valuable source for colony wealth. Use a colonist with the Psychopath trait to minimize the stress of hauling and butchering human corpses.