Difference between revisions of "Grave"
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(Transferring content to Corpse) |
(+ Trivia Gibbet cage) |
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* [[Sarcophagus|Sarcophagi]] are nicer but require materials to make. | * [[Sarcophagus|Sarcophagi]] are nicer but require materials to make. | ||
+ | == Trivia == | ||
+ | |||
+ | * Until [[Version/0.4.460|Alpha 4]], there used to be another version called [[Gibbet cage]] which caused mood debuff ([[Fear]]) to characters passing nearby. | ||
{{nav|misc|wide}} | {{nav|misc|wide}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 13:48, 19 February 2019
Grave
Place the dead in graves to give them a decent final resting place. Colonists will visit full graves to gain meditative joy.
Base Stats
- Type
- Miscellaneous – Thoughts
Building
- Size
- 1
- Placeable
- Yes
A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command. Deconstructing will also release the buried.
Effects
- Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
- Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
- Unburied corpses have -150 beauty, resulting in an ugly environment.
- Colonists visiting graves of fellow members gain joy boost.
Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.
Alternatives
- Molotov cocktails can be thrown to the corpses to allow fire burn them up. Currently the electric crematorium which was used to burn corpses while requiring electricity is an obsolete appliance.
- Sarcophagi are nicer but require materials to make.
Trivia
- Until Alpha 4, there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.