Difference between revisions of "Chocolate"

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(→‎Usefulness: They do consume it even when they're not hungry.)
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==Usefulness==
 
==Usefulness==
  
The low nutritional value and rarity of chocolate makes it a poor choice to try to sustain a colony with, but its joy-boosting properties make it excellent for keeping colonists' mood up.
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The low nutritional value makes it a poor choice to try to sustain a colony with, but its joy-boosting properties make it excellent for keeping colonists' mood up.
  
 
Colonists will eat no more than 4 units of chocolate at a time. Manually directing troubled colonists to eat it when necessary is advised.
 
Colonists will eat no more than 4 units of chocolate at a time. Manually directing troubled colonists to eat it when necessary is advised.

Revision as of 02:53, 25 July 2019


Chocolate

Chocolate c.png

A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious.


Type
FoodMeal
Stack Limit
75

Nutrition Facts

Nutrition
0.1
Taste
Fine

Base Stats

Deterioration Rate
8
Market Value
3
Mass
0.075
Max Hit Points
60
... further results


Chocolate is a food item which provides a small amount of nutrition, filling a colonist's hunger meter by 10% per unit consumed. Unlike most other foods, it also grants a bonus to Joy (Recreation) of 10% per unit.

Usefulness

The low nutritional value makes it a poor choice to try to sustain a colony with, but its joy-boosting properties make it excellent for keeping colonists' mood up.

Colonists will eat no more than 4 units of chocolate at a time. Manually directing troubled colonists to eat it when necessary is advised.

Acquiring chocolate

Chocolate can be acquired by planting cocoa trees, making chocolate good for selling or improving colonists' moods. They can also be purchased from bulk goods traders, or occasionally arrive in cargo pods.

Version history

In Beta 18 or earlier, chocolate cannot be produced by your colonists, and were exclusively a trade good.