Difference between revisions of "Gold"

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| work to build factor = 0.9
 
| work to build factor = 0.9
 
| mass = 0.008
 
| mass = 0.008
 +
| armor - sharp factor = 0.72
 +
| armor - blunt factor = 0.36
 +
| armor - heat factor = 0.36
 
| rest effectiveness factor = 1
 
| rest effectiveness factor = 1
 
| door opening speed factor = 1
 
| door opening speed factor = 1

Revision as of 02:18, 13 March 2020

Gold

Gold c.png

The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.


Type
MaterialMetal
Stack Limit
500

Base Stats

Market Value
10
Mass
0.008
... further results

Stat Modifiers

Armor - Blunt
×0.36
Armor - Heat
×0.36
Armor - Sharp
×0.72
Door Opening Speed
×1
Flammability
×0.4
Insulation - Cold
×3
Insulation - Heat
×0
Max Hit Points
×0.6
Melee Cooldown
×1
... further results

Gold is a very beautiful and expensive resource. Can sometimes be found off the bodies of raiders, as well as those who pop out of random cryptosleep caskets in buildings around the map, but the primary source is by mining gold veins or drilling with deep drills. You can sell gold to certain traders to get a staggering amount of cash, or craft it into golden sculptures that are perhaps the most valuable items in the game. It can also be used to create extremely beautiful furniture and structures. Gold is also necessary to build the multi-analyzer and the ship computer core.

Gold art and furniture is the best way to get that coveted "Beautiful Environment" mood bonus for your colonists, though this may be wasteful unless you are swimming in cash already and don't need much extra.

Ore

Gold ore in game Gold ore veins contain between 2 and 8 tiles. Each mined block yields 40 gold.