Difference between revisions of "Pikeman"

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'''Pikemen''' are a type of slow-moving [[mechanoid]] with strong long-range firepower that deals 30 damage per hit. They can be found sealed in ancient ruins in all biomes, either spawned inside mountains or outside on the landscape. They may also raid the player's base through a random raid-type event and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]].
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'''Pikemen''' are a type of slow-moving sniping [[mechanoid]] that fires needles for 15 damage and 35% armor penetration. They can be found sealed in ancient ruins in all biomes, either spawned inside mountains or outside on the landscape. They may also raid the player's base through a random raid-type event and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]].
  
 
Pikemen are often supported by [[centipede]]s, [[scyther]]s, and [[lancer]]s, though their speed and range difference often leaves them at the back of the formation.
 
Pikemen are often supported by [[centipede]]s, [[scyther]]s, and [[lancer]]s, though their speed and range difference often leaves them at the back of the formation.
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{{main|Defense tactics#Pikemen}}
 
{{main|Defense tactics#Pikemen}}
  
Pikemen play a supportive role, providing firepower at long range to keep your colonists' heads down while the other mechs deal the  
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Pikemen play a supportive role, providing firepower at long range to keep your colonists' heads down while the other mechs deal the damage.
  
As the description says, engaging pikemen at close range can be a viable way to take them down, once all other mechs have been taken care of.
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Their damage output is atrocious- their needle gun deals a measly 15 damage, has a slow fire rate, and pikemen themselves are not good snipers, equivalent to a level 8 shooter only.
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As the description says, engaging pikemen at close range can be a viable way to take them down, once all others have been dealt with.

Revision as of 14:31, 28 February 2020

Pikeman

Pikeman

"A clunky multi-legged combat mechanoid specialized as a long-range weapons platform. While effective at distance, it is weak in close-range fights and in melee combat.
Veterans of mechanoid wars know that often, the safest place to be around a pikeman is touching it."

Base Stats

Type
MechanoidCharacters

Armor

Armor - Sharp
40%
Armor - Blunt
20%

Pawn Stats

Move Speed
4.9 c/s
Health Scale
100% HP

Production

Melee Combat

Attack 1
Left fist
12 dmg (Blunt)
18 % AP
120 second cooldown
Attack 2
Right fist
12 dmg (Blunt)
18 % AP
120 second cooldown
Average DPS
0.06

Pikemen are a type of slow-moving sniping mechanoid that fires needles for 15 damage and 35% armor penetration. They can be found sealed in ancient ruins in all biomes, either spawned inside mountains or outside on the landscape. They may also raid the player's base through a random raid-type event and can also be found in most poison ships and psychic ships.

Pikemen are often supported by centipedes, scythers, and lancers, though their speed and range difference often leaves them at the back of the formation.

Like other mechanoids, pikemen are sentient machine-like creatures which do not need to eat, cannot be tamed or trained, and are always hostile to the colony. Pikemen have a moderate resistance to sharp damage, a small resistance to blunt damage

Pikemen will slowly move until they are at range, in which they will stay at maximum range to fire. They will not move around to seek cover, or avoid incoming fighters.

Dead pikemen may be disassembled at the machining table for 20 steel, 5 plasteel and 1 component, though these values are affected by mechanoid disassembly efficiency.

Combat & Strategy

Pikemen play a supportive role, providing firepower at long range to keep your colonists' heads down while the other mechs deal the damage.

Their damage output is atrocious- their needle gun deals a measly 15 damage, has a slow fire rate, and pikemen themselves are not good snipers, equivalent to a level 8 shooter only.

As the description says, engaging pikemen at close range can be a viable way to take them down, once all others have been dealt with.