Difference between revisions of "Scyther"
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Prior to Beta 19, scythers will always spawn equipped with the [[charge lance]] and will generally prefer to engage at range over melee. <br> | Prior to Beta 19, scythers will always spawn equipped with the [[charge lance]] and will generally prefer to engage at range over melee. <br> | ||
Downed scythers could also be salvaged through a medical operation to obtain their [[Scyther blade|blades]] so long as they are intact after battle. | Downed scythers could also be salvaged through a medical operation to obtain their [[Scyther blade|blades]] so long as they are intact after battle. | ||
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+ | [[Category:Mechanoids]] |
Revision as of 07:23, 17 June 2020
Scyther
"Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use two arm blades to lop off limbs or gut their victims alive."
Base Stats
- Type
- Mechanoid – Characters
Armor
- Armor - Sharp
- 40%
- Armor - Blunt
- 20%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 4.7 c/s
- Health Scale
- 100% HP
Production
Melee Combat
Scythers are a type of fast-moving mechanoid with strong melee skills that can be found sealed in ancient ruins in all biomes, either spawned inside mountains or outside on the landscape. They may also raid the player's base through a random raid-type event and can also be found in most poison ships and psychic ships.
Scythers are often supported by centipedes and lancers, though they outrun centipedes by a huge margin, and will not stop to let them catch up. They always charge head-on at your colonists, spelling disaster should they successfully close the distance due to their excellent melee capabilities.
Like other mechanoids, scythers are sentient machine-like creatures which do not need to eat, cannot be tamed or trained, and are always hostile to the colony. Scythers have a moderate resistance to sharp damage and a small resistance to blunt damage combined with a higher-than-average health scale, meaning that it is unlikely that a scyther charge can be completely intercepted at range. Scythers are vulnerable to deadfall traps, being more readily lured into them due to their melee nature.
Dead scythers may be disassembled at the machining table for 20 steel, 5 plasteel and 1 component, though these values are affected by mechanoid disassembly efficiency.
Combat & Strategy
Scythers are dangerous melee fighters; they deal significant melee damage while forcing your gunners into melee combat. Usually, a 1v1 fight with a scyther and a gunner will result in the scyther emerging victorious.
Melee fighters are essential in guarding against scythers, being able to 'peel' them off from more vulnerable allies.
Trivia
- Scythers have a unique slashing sound when they use their melee attacks.
Version history
Prior to Beta 19, scythers will always spawn equipped with the charge lance and will generally prefer to engage at range over melee.
Downed scythers could also be salvaged through a medical operation to obtain their blades so long as they are intact after battle.