Difference between revisions of "Psycasts"
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| '''Berserk''' || 5 (Baron/Baroness) || Induce an angry psychosis in the target's mind, causing them to attack anyone nearby. || ''Psychically-induced.'' | | '''Berserk''' || 5 (Baron/Baroness) || Induce an angry psychosis in the target's mind, causing them to attack anyone nearby. || ''Psychically-induced.'' | ||
− | * | + | * Target goes [[Mental break#Berserk|berserk]], attacking the nearest creature regardless of previous affiliation. |
+ | * -15 Faction Relations when used on allies. | ||
|| 35 | || 35 | ||
|| 0.25s | || 0.25s | ||
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| '''Invisibility''' || 5 (Baron/Baroness) || Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time. || ''Psychically-induced invisibility. This actually affects others nearby, making their brains unable to percieve [sic] the sight of this individual, even if the eyes are unaffected.'' | | '''Invisibility''' || 5 (Baron/Baroness) || Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time. || ''Psychically-induced invisibility. This actually affects others nearby, making their brains unable to percieve [sic] the sight of this individual, even if the eyes are unaffected.'' | ||
− | * | + | * Targeted creature cannot be attacked or targeted by any non-AoE psychic powers. |
|| 30 | || 30 | ||
|| 1s | || 1s | ||
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| '''Berserk Pulse''' || 6 (Count/Countess) || Generate an overwhelming rush of undirected rage in everyone near the target point. || ''Psychically-induced.'' | | '''Berserk Pulse''' || 6 (Count/Countess) || Generate an overwhelming rush of undirected rage in everyone near the target point. || ''Psychically-induced.'' | ||
− | * | + | * All creatures within the radius go [[Mental break#Berserk|berserk]], attacking the nearest creature regardless of previous affiliation. |
+ | * -75 Faction Relations when used on allies. | ||
|| 60 | || 60 | ||
|| 1s | || 1s | ||
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| '''Mass Chaos Skip''' || 6 (Count/Countess) || Skip everyone near a target point to a random location nearby. || ''Psychically-induced.'' | | '''Mass Chaos Skip''' || 6 (Count/Countess) || Skip everyone near a target point to a random location nearby. || ''Psychically-induced.'' | ||
− | * | + | * Targets within radius is teleported to a random tile between 7 and 25 tiles away from its starting location |
+ | * 1s Stun after teleporting | ||
+ | * -75 Faction Relations when used on allies. | ||
|| 40 | || 40 | ||
|| 1s | || 1s | ||
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| '''Manhunter pulse'''|| 6 (Count/Countess) || Drive nearby animals into a manhunting rage using a psychic pulse || ''Psychically-induced.'' | | '''Manhunter pulse'''|| 6 (Count/Countess) || Drive nearby animals into a manhunting rage using a psychic pulse || ''Psychically-induced.'' | ||
− | * | + | * All animals within the radius go [[Mental break#Manhunter|Manhunter]], attacking the nearest human regardless of previous affiliation. |
|| 40 | || 40 | ||
|| 1s | || 1s |
Revision as of 08:43, 4 March 2020
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Psycast are psychic powers available to pawns with Psychic amplifiers, added by the Royalty DLC.
Acquistion
The first psycast is gained when using a Psychic amplifier. Further psycasts can be gained by ?
Descriptions
The effect of Psychic Sensitive is ? Psycasts performed by a pawn without the required title have a chance to incur the wrath of the Empire. This chance is determined by ? and causes the effect ?. Entropy Gain does ? and causes ? effects.
Name | Level (Title) | Description | Effects | Entropy Gain | Casting Time | Duration | Range | Area of Effect |
---|---|---|---|---|---|---|---|---|
Burden | 1 (Yeoman) | Slow the target for a short time by suppressing motor activity in the brain | Psychically-induced difficulty in locomotion
|
8 | 0.25s | 30s | 30 tiles | Target |
Painblock | 1 (Yeoman) | Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grievous injuries which would normally incapacitate them | Psychically-induced pain insensitivity.
|
10 | 0.25s | 30s | 25 tiles | Target |
Stun | 1 (Yeoman) | Momentarily disrupt motor function in target's [sic] brain, preventing any movement. |
Psychically-induced.
|
12 | 0.25s | 3s | 20 tiles | Target
|
Blinding Pulse | 2 (Esquire) | Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point. | Psychically-induced partial blindness.
|
20 | 1s | 30s | 25 tiles | 5 tiles |
Entropy Link | 2 (Esquire) | Form a psychic link between caster and target, so that gain and loss of psychic entropy is shared between both equally. The link lasts for some time, but will break if the the two move far apart. | A psychic link with another individual. Gain or loss of psychic entropy incurred by one will be shared equally between both.
|
10 | 1s | 60s | 3.9 tiles | Target |
Beckon | 3 (Knight/Dame) | Psychically command the target to approach the caster. | Psychically-induced.
|
20 | 0.25s | 10s | 25 tiles | Target |
Chaos Skip | 3 (Knight/Dame) | Teleport the target to a random position near where he started. | Psychically-induced.
|
18 | 0.25s | Instantaneous | 25 tiles | Target |
Vertigo Pulse | 3 (Knight/Dame) | Interfere with the spatial orientation sense of everyone near the target point, causing intermittent loss of balance. Flesh creatures will become extremely nauseous as well. | Psychically-induced loss of spatial orientation. This will cause flesh creatures to vomit.
|
25 | 1s | 20s | 25 tiles | 5 tiles |
Smokepop | 4 (Praetor) | Skip dust particles up from under the ground surface to form a thick cloud. This reduces the accuracy of any shot fired through it, and preventing [sic] turrets from locking on entirely. | Psychically-induced.
|
35 | 1s | Instantaneous, Smoke dissipates in 30? seconds | 25 tiles | Tile |
Skip | 4 (Praetor) | Teleport the target to a desired position not too far from his starting point. | Psychically-induced.
|
25 | 0.25s | Instantaneous | 25 tiles | Target/Tile |
Focus | 4 (Praetor) | Psychically focus the target's mind, boosting their sight, hearing and moving capacities. | Psychically-induced mental focus, increasing sight, hearing and movement capactities.[sic] | 15 | 0.25s | 60s | 25 tiles | Target |
Wallraise | 4 (Praetor) | Form a temporary wall by skipping rubble and soil up from deep under the ground. | Psychically-induced.
|
25 | 1s | Instantaneous, Wall disappears after ? seconds | 25 tiles | Tile |
Berserk | 5 (Baron/Baroness) | Induce an angry psychosis in the target's mind, causing them to attack anyone nearby. | Psychically-induced.
|
35 | 0.25s | 30s | 25 tiles | Target |
Invisibility | 5 (Baron/Baroness) | Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time. | Psychically-induced invisibility. This actually affects others nearby, making their brains unable to percieve [sic] the sight of this individual, even if the eyes are unaffected.
|
30 | 1s | 15s | 10 tiles | Target |
Berserk Pulse | 6 (Count/Countess) | Generate an overwhelming rush of undirected rage in everyone near the target point. | Psychically-induced.
|
60 | 1s | 60s | 25 tiles | 3 tiles |
Mass Chaos Skip | 6 (Count/Countess) | Skip everyone near a target point to a random location nearby. | Psychically-induced.
|
40 | 1s | Instantaneous | 25 tiles | 8 tiles |
Manhunter pulse | 6 (Count/Countess) | Drive nearby animals into a manhunting rage using a psychic pulse | Psychically-induced.
|
40 | 1s | 60s | 25 tiles | 30 tiles |