Difference between revisions of "Template:Armor material table"
Jump to navigation
Jump to search
Line 10: | Line 10: | ||
|- | |- | ||
− | | [[Silver]] | + | | [[Silver]] {{PAGENAME}} |
| {{ #expr: {{Q|Silver|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | | {{ #expr: {{Q|Silver|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | ||
| {{ #expr: {{Q|Silver|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | | {{ #expr: {{Q|Silver|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | ||
Line 18: | Line 18: | ||
|- | |- | ||
− | | [[Gold]] | + | | [[Gold]] {{PAGENAME}} |
| {{ #expr: {{Q|Gold|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | | {{ #expr: {{Q|Gold|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | ||
| {{ #expr: {{Q|Gold|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | | {{ #expr: {{Q|Gold|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | ||
Line 26: | Line 26: | ||
|- | |- | ||
− | | [[Steel]] | + | | [[Steel]] {{PAGENAME}} |
| {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | ||
| {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | ||
Line 34: | Line 34: | ||
|- | |- | ||
− | | [[Plasteel]] | + | | [[Plasteel]] {{PAGENAME}} |
| {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | ||
| {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | ||
Line 42: | Line 42: | ||
|- | |- | ||
− | | [[Uranium]] | + | | [[Uranium]] {{PAGENAME}} |
| {{ #expr: {{Q|Uranium|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | | {{ #expr: {{Q|Uranium|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | ||
| {{ #expr: {{Q|Uranium|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | | {{ #expr: {{Q|Uranium|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% |
Revision as of 02:49, 13 March 2020
Material | Sharp | Blunt | Heat | Item HP | Market Value |
---|---|---|---|---|---|
Silver Armor material table | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Missing operand for *. |
Gold Armor material table | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Missing operand for *. |
Steel Armor material table | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Missing operand for *. |
Plasteel Armor material table | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Missing operand for *. |
Uranium Armor material table | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Missing operand for *. |
Assuming Normal quality, for the effect of other qualities, see Quality.