Difference between revisions of "Template:Armor material table"
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(Removed deletion request; template is in active use.) |
(Adding wood option) |
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Line 8: | Line 8: | ||
! Market Value | ! Market Value | ||
|- | |- | ||
+ | {{#if: {{{ 2|}}} | | ||
+ | <th> '''[[Wood]] {{#var:armorname}}''' | ||
+ | <td> {{ #expr: {{Q|Wood|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100 round 1}}% | ||
+ | <td> {{ #expr: {{Q|Wood|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100 round 1}}% | ||
+ | <td> {{ #expr: {{Q|Wood|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% | ||
+ | <td> {{ #expr: {{Q|Wood|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
+ | <td> {{icon|silver|{{Market Value | {{ #expr: {{Q|Wood|Market Value Base}}*{{#var:value|}}}}}}}} | ||
+ | <tr> | ||
+ | |}} | ||
! '''[[Silver]] {{#var:armorname}}''' | ! '''[[Silver]] {{#var:armorname}}''' | ||
− | | {{ #expr: {{Q|Silver|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | + | | {{ #expr: {{Q|Silver|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100 round 1}}% |
− | | {{ #expr: {{Q|Silver|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | + | | {{ #expr: {{Q|Silver|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100 round 1}}% |
− | | {{ #expr: {{Q|Silver|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | + | | {{ #expr: {{Q|Silver|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% |
| {{ #expr: {{Q|Silver|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Silver|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
| {{icon|silver|{{Market Value | {{ #expr: {{Q|Silver|Market Value Base}}*{{#var:value|}}}}}}}} | | {{icon|silver|{{Market Value | {{ #expr: {{Q|Silver|Market Value Base}}*{{#var:value|}}}}}}}} | ||
Line 18: | Line 27: | ||
! '''[[Gold]] {{#var:armorname}}''' | ! '''[[Gold]] {{#var:armorname}}''' | ||
− | | {{ #expr: {{Q|Gold|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | + | | {{ #expr: {{Q|Gold|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100 round 1}}% |
− | | {{ #expr: {{Q|Gold|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | + | | {{ #expr: {{Q|Gold|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100 round 1}}% |
− | | {{ #expr: {{Q|Gold|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | + | | {{ #expr: {{Q|Gold|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% |
| {{ #expr: {{Q|Gold|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Gold|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
| {{icon|silver|{{Market Value | {{ #expr: {{Q|Gold|Market Value Base}}*{{#var:value|}}}}}}}} | | {{icon|silver|{{Market Value | {{ #expr: {{Q|Gold|Market Value Base}}*{{#var:value|}}}}}}}} | ||
Line 26: | Line 35: | ||
! '''[[Steel]] {{#var:armorname}}''' | ! '''[[Steel]] {{#var:armorname}}''' | ||
− | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | + | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100 round 1}}% |
− | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | + | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100 round 1}}% |
− | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | + | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% |
| {{ #expr: {{Q|Steel|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Steel|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
| {{icon|silver|{{Market Value | {{ #expr: {{Q|Steel|Market Value Base}}*{{#var:value|}}}}}}}} | | {{icon|silver|{{Market Value | {{ #expr: {{Q|Steel|Market Value Base}}*{{#var:value|}}}}}}}} | ||
Line 34: | Line 43: | ||
! '''[[Plasteel]] {{#var:armorname}}''' | ! '''[[Plasteel]] {{#var:armorname}}''' | ||
− | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | + | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100 round 1}}% |
− | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | + | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100 round 1}}% |
− | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | + | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% |
| {{ #expr: {{Q|Plasteel|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Plasteel|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
| {{icon|silver|{{Market Value | {{ #expr: {{Q|Plasteel|Market Value Base}}*{{#var:value|}}}}}}}} | | {{icon|silver|{{Market Value | {{ #expr: {{Q|Plasteel|Market Value Base}}*{{#var:value|}}}}}}}} | ||
Line 42: | Line 51: | ||
! '''[[Uranium]] {{#var:armorname}}''' | ! '''[[Uranium]] {{#var:armorname}}''' | ||
− | | {{ #expr: {{Q|Uranium|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | + | | {{ #expr: {{Q|Uranium|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100 round 1}}% |
− | | {{ #expr: {{Q|Uranium|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | + | | {{ #expr: {{Q|Uranium|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100 round 1}}% |
− | | {{ #expr: {{Q|Uranium|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | + | | {{ #expr: {{Q|Uranium|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% |
| {{ #expr: {{Q|Uranium|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Uranium|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
| {{icon|silver|{{Market Value | {{ #expr: {{Q|Uranium|Market Value Base}}*{{#var:value|}}}}}}}} | | {{icon|silver|{{Market Value | {{ #expr: {{Q|Uranium|Market Value Base}}*{{#var:value|}}}}}}}} |
Revision as of 09:27, 20 August 2020
Template:Armor material table has been deprecated or removed from the wiki; it is no longer updated or in use. Reason: It has been replaced by Template:Apparel Material Table |
Description
This template generates a table summarizing stats for an article of armor, including Sharp, Blunt and Heat armor, HP, and Market Value, for the variety of different materials available for it.
Parameters
The first parameter (if present) will specify which article of armor to generate the template for.
If absent, {{PAGENAME}}
will be used.
The second parameter indicates if Wood should be included in the materials list. If absent, it will assume not.
Example usage
{{Armor material table | Plate armor}}
Produces:
Material | Sharp | Blunt | Heat | Item HP | Market Value |
---|---|---|---|---|---|
Silver Plate armor | 52.6% | 26.3% | 26.3% | 203 | Expression error: Unexpected < operator. |
Gold Plate armor | 52.6% | 26.3% | 26.3% | 174 | Expression error: Unexpected < operator. |
Steel Plate armor | 65.7% | 32.9% | 43.8% | 290 | Expression error: Unexpected < operator. |
Plasteel Plate armor | 83.2% | 40.2% | 47.5% | 812 | Expression error: Unexpected < operator. |
Uranium Plate armor | 78.8% | 39.4% | 47.5% | 725 | Expression error: Unexpected < operator. |
Assuming Normal quality, for the effect of other qualities, see Quality.
{{Armor material table | Plate armor | 1}}
Produces:
Material | Sharp | Blunt | Heat | Item HP | Market Value |
---|---|---|---|---|---|
Wood Plate armor | 39.4% | 39.4% | 29.2% | 188.5 | Expression error: Unexpected < operator. |
Silver Plate armor | 52.6% | 26.3% | 26.3% | 203 | Expression error: Unexpected < operator. |
Gold Plate armor | 52.6% | 26.3% | 26.3% | 174 | Expression error: Unexpected < operator. |
Steel Plate armor | 65.7% | 32.9% | 43.8% | 290 | Expression error: Unexpected < operator. |
Plasteel Plate armor | 83.2% | 40.2% | 47.5% | 812 | Expression error: Unexpected < operator. |
Uranium Plate armor | 78.8% | 39.4% | 47.5% | 725 | Expression error: Unexpected < operator. |
Assuming Normal quality, for the effect of other qualities, see Quality.
The above documentation is transcluded from Template:Armor material table/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |