Difference between revisions of "Version/1.1.2257"

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(Created page with "{{Version Nav}} ''Released February 27, 2020'' We've been hard at work on a hotfix for some important bugs discovered in 1.1. The hotfix build is now releas...")
 
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We're still working and there will be more hotfix builds with language updates and more fixes.
 
We're still working and there will be more hotfix builds with language updates and more fixes.
  
Fixes:
+
==Fixes==
 
 
 
* Fixed not being able to uninstall/reinstall unstable power cells after defeating mech cluster.
 
* Fixed not being able to uninstall/reinstall unstable power cells after defeating mech cluster.
 
* Made smoothed stone count as floor for royal room requirements.
 
* Made smoothed stone count as floor for royal room requirements.
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* Fixed a few typos.
 
* Fixed a few typos.
  
Modding features:
+
==Modding features==
 
 
 
* Added IgnoreIfNoMatchingField attribute to allow having custom data in About.xml.
 
* Added IgnoreIfNoMatchingField attribute to allow having custom data in About.xml.
 
* Added the ability to set description and dependency relations on a game version-specific basis for About.xml.
 
* Added the ability to set description and dependency relations on a game version-specific basis for About.xml.

Revision as of 03:21, 19 November 2020

Previous Version: Version/1.0.2150
Released on: 17 January 2019
Next Version: Version/1.1.2258
Released on: 5 May 2019

Released on: 4 May 2019


Released February 27, 2020

We've been hard at work on a hotfix for some important bugs discovered in 1.1. The hotfix build is now released. The build number is 1.1.2257.

Saves and mods should be 100% compatible.

Please let us know if you have any trouble with it!

We're still working and there will be more hotfix builds with language updates and more fixes.

Fixes

  • Fixed not being able to uninstall/reinstall unstable power cells after defeating mech cluster.
  • Made smoothed stone count as floor for royal room requirements.
  • Fixed a bug where the mechanoid cluster quest never completes.
  • Mech clusters can no longer drop indoors.
  • Fixed a bug where injured pawns would never do recreation.
  • Added info on new features to ModUpdating.
  • Fixed a bug where turrets have a red cross overlay after loading a 1.0 savegame.
  • Fixed a bug where a "colonist died" thought would appear when a quest helper died.
  • Mood caused mental breaks are now disabled for the wimp from the noble wimp quest.
  • Change string.Replace to Substring for finding relative file path in LanguageData.
  • Fixed a bug where the "Carry to shuttle" command drops the target on the floor if the shuttle is outside the allowed area.
  • The Empire intro quest is now skipped if the player has opted out of royal favor rewards from the Empire.
  • Fixed a bug where arrest success chance can exceed 100%.
  • Fixed a bug where royal apparel generated on non-royal characters to satisfy warmth requirements.
  • Fixed a bug where a different trader would arrive than the one requested.
  • Added monument size limit for quests.
  • Fixed a bug where the noble wimp doesn't leave the colony after the quest ends
  • Fixed a bug where the "Open linked quest" command appears even if the quest is expired/completed/dismissed.
  • Fixed a bug where unnecessary blueprints are removed in DoTerrainChangedEffects
  • Fixed a bug that would cause a black screen if a mod was missing packageID in dependencies.
  • Fixed a few typos.

Modding features

  • Added IgnoreIfNoMatchingField attribute to allow having custom data in About.xml.
  • Added the ability to set description and dependency relations on a game version-specific basis for About.xml.
  • Added support for negative conditional load folders support. Rename attributes to IfModActive/IfModNotActive. Allow comma-separated packageId lists as values.
  • Added Language folder support to LoadFolder system.
  • Added MayRequire attrib functionality to individual load folders, to allow using them conditionally.