Difference between revisions of "Negotiation Ability"

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(Special thanks to reddit user Trafalgar_Law29)
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{{Stat
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{{Verified|1.2.2900}}{{Stat
 
| default base value = 1
 
| default base value = 1
 
| min value = 0.4
 
| min value = 0.4
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==Factors==
 
==Factors==
* [[Skill::Social]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level.
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* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level.
 
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]]
 
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]]
 
* [[Hearing]]: [[Hearing Importance::0.9|90%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]]
 
* [[Hearing]]: [[Hearing Importance::0.9|90%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]]

Revision as of 12:27, 1 March 2021

Negotiation Ability is a stat: How effective this person is as a negotiator.
This affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks. Its minimum allowed value is 40%. Its default value is 100%.

Factors

  • Social: 40% plus 7.5% per skill level.
  • Talking: 90% importance, 5% allowed defect. Max 100%
  • Hearing: 90% importance, 5% allowed defect. Max 100%