Difference between revisions of "Market Value"

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(But it doesn't apply to the royal bed? What?)
Tag: Undo
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* ''W'' = work to make the item as displayed in the item information window, assuming 100% work speed; the game gives this value as in-game seconds at normal speed (60 game ticks per second).  Note: 1,000 units of work correspond to one in-game day of uninterrupted work.
 
* ''W'' = work to make the item as displayed in the item information window, assuming 100% work speed; the game gives this value as in-game seconds at normal speed (60 game ticks per second).  Note: 1,000 units of work correspond to one in-game day of uninterrupted work.
 
* ''Q'' = quality multiplier (see [[quality]])
 
* ''Q'' = quality multiplier (see [[quality]])
* ''H'' = health multiplier (only applies if the item has degraded past a certain point)
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* ''H'' = health multiplier (only applies if the item has [[Deterioration|deteriorated]] past a certain point). This only seems to apply to certain items - [[weapons]], [[apparel]] and [[artificial body parts]] decrease in value, while [[materials]], [[medicine]] and [[drugs]] do not. The exact determining factor of whether an item will deteriorate is currently unknown.
  
 
Items with a market value of above 200 will have their market value rounded to be divisible by 5, with a remainder of 2.5 being rounded down. Prices over $10 will be rounded to the nearest whole number.
 
Items with a market value of above 200 will have their market value rounded to be divisible by 5, with a remainder of 2.5 being rounded down. Prices over $10 will be rounded to the nearest whole number.

Revision as of 12:42, 3 March 2021

Market Value is a stat: The market value of an object. The actual trade price will be further modified by relationship status, negotiation skill and Sell Price Multiplier.

If not explicitly specified, an item's market value defaults to a formula-determined value:

M = (I + W × 0.216) × Q × H

where

  • I = combined market value of all ingredients
  • W = work to make the item as displayed in the item information window, assuming 100% work speed; the game gives this value as in-game seconds at normal speed (60 game ticks per second). Note: 1,000 units of work correspond to one in-game day of uninterrupted work.
  • Q = quality multiplier (see quality)
  • H = health multiplier (only applies if the item has deteriorated past a certain point). This only seems to apply to certain items - weapons, apparel and artificial body parts decrease in value, while materials, medicine and drugs do not. The exact determining factor of whether an item will deteriorate is currently unknown.

Items with a market value of above 200 will have their market value rounded to be divisible by 5, with a remainder of 2.5 being rounded down. Prices over $10 will be rounded to the nearest whole number.

Version History

  • 1.1.2618 - Prices now only display decimals when under $10.