Difference between revisions of "Template:Weapon Stats Table/doc"
(Changed category.) |
|||
Line 3: | Line 3: | ||
This template generates a table summarizing stats for an given [[weapon]], including average damage per second, armor piercing and Market Value, for each [[quality]] tier. | This template generates a table summarizing stats for an given [[weapon]], including average damage per second, armor piercing and Market Value, for each [[quality]] tier. | ||
− | Note that this currently, it does not | + | Note that this currently, it does not support [[stuff]]able weapons beyond the base steel version. This is planned. |
+ | |||
+ | [[Property:Mode]] must be set to properly display melee weapons, otherwise it will default to the ranged format. | ||
== Parameters == | == Parameters == | ||
The first parameter (if present) will specify which weapon to generate the template for. | The first parameter (if present) will specify which weapon to generate the template for. | ||
If absent, <code><nowiki>{{PAGENAME}}</nowiki></code> will be used. | If absent, <code><nowiki>{{PAGENAME}}</nowiki></code> will be used. | ||
− | |||
− | |||
== Example usage == | == Example usage == | ||
− | <nowiki>{{Weapon Quality Table | Monosword | + | <nowiki>{{Weapon Quality Table | Monosword}}</nowiki> |
Produces: | Produces: | ||
− | {{Weapon Quality Table | Monosword | + | {{Weapon Quality Table | Monosword}} |
<nowiki>{{Weapon Quality Table | Assault rifle|}}</nowiki> | <nowiki>{{Weapon Quality Table | Assault rifle|}}</nowiki> | ||
Produces: | Produces: | ||
{{Weapon Quality Table | Assault rifle|}} | {{Weapon Quality Table | Assault rifle|}} | ||
− | |||
<includeonly>[[Category:Customized table templates]]</includeonly> | <includeonly>[[Category:Customized table templates]]</includeonly> | ||
<noinclude>[[Category:Template documentation]]</noinclude> | <noinclude>[[Category:Template documentation]]</noinclude> |
Revision as of 10:58, 2 February 2021
Description
This template generates a table summarizing stats for an given weapon, including average damage per second, armor piercing and Market Value, for each quality tier.
Note that this currently, it does not support stuffable weapons beyond the base steel version. This is planned.
Property:Mode must be set to properly display melee weapons, otherwise it will default to the ranged format.
Parameters
The first parameter (if present) will specify which weapon to generate the template for.
If absent, {{PAGENAME}}
will be used.
Example usage
{{Weapon Quality Table | Monosword}}
Produces:
Attack table
Feature | Toggle |
---|---|
Attacks |
Monosword | Handle (Blunt) | Point (Stab) | Edge (Cut) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 8.73 | 57.2% | 9.6 | 1.6s | 14.4% | 6 | 8.33% | 20 | 2s | 72% | 10 | 37.5% | 20 | 2s | 72% | 10 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 1000 |
Poor | 10.3 | 64.8% | 10.8 | 1.6s | 16.2% | 6.75 | 25% | 22.5 | 2s | 81% | 11.25 | 37.5% | 22.5 | 2s | 81% | 11.25 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 1500 |
Normal | 11.45 | 72% | 12 | 1.6s | 18% | 7.5 | 25% | 25 | 2s | 90% | 12.5 | 37.5% | 25 | 2s | 90% | 12.5 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 2000 |
Good | 12.59 | 79.2% | 13.2 | 1.6s | 19.8% | 8.25 | 25% | 27.5 | 2s | 99% | 13.75 | 37.5% | 27.5 | 2s | 99% | 13.75 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 2500 |
Excellent | 13.74 | 86.4% | 14.4 | 1.6s | 21.6% | 9 | 25% | 30 | 2s | 108% | 15 | 37.5% | 30 | 2s | 108% | 15 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 3000 |
Masterwork | 16.6 | 104.4% | 17.4 | 1.6s | 26.1% | 10.88 | 25% | 36.25 | 2s | 130.5% | 18.13 | 37.5% | 36.25 | 2s | 130.5% | 18.13 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 4000 |
Legendary | 18.89 | 118.8% | 19.8 | 1.6s | 29.7% | 12.38 | 25% | 41.25 | 2s | 148.5% | 20.63 | 37.5% | 41.25 | 2s | 148.5% | 20.63 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 5000 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
{{Weapon Quality Table | Assault rifle|}}
Produces:
Attack table
Ranged
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Assault rifle | Stock (Blunt) | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 11.6% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 240 |
Poor | 4.07 | 11.82% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.2 | 2s | 12% | 4.1 | 2× 20% | 100 | 360 |
Normal | 4.4 | 12.75% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 480 |
Good | 4.74 | 13.73% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 600 |
Excellent | 5.08 | 14.7% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 720 |
Masterwork | 5.92 | 17.14% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1200 |
Legendary | 6.59 | 19.09% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 2400 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder