Difference between revisions of "Hearing"

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==Factors==
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The following factors affect Hearing:
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*Ear part efficiency. ?% importance for each ear, ? allowed defect. ? Max
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<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 14:01, 8 February 2021

Hearing is a pawn capacity: How well a creature can detect sound waves. It improves social and trade prices

NameTypeWeightMaxDescription
Conversion PowerStat0.91How effective this person is at converting others to their own ideoligion. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses.
Trade Price ImprovementStat0.91When this person acts as a trade negotiator, buy and sell prices are improved by this percentage.
Negotiation AbilityStat0.91How effective this person is as a negotiator. This affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks.
Tame Animal ChanceStat0.31The base chance this person will successfully tame an animal on any given attempt. The actual chance is also affected by the animal's wildness. Failed tame attempt can induce animal attacks, especially for more vicious animals.
Social ImpactStat0.31A multiplier on how much other people are affected by this person's social interactions.
Train Animal ChanceStat0.31The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on.

Factors

The following factors affect Hearing:

  • Ear part efficiency. ?% importance for each ear, ? allowed defect. ? Max