Difference between revisions of "Shield Recharge Rate"
Jump to navigation
Jump to search
Line 5: | Line 5: | ||
| description = The rate at which a shield gains energy as long as it is not broken. | | description = The rate at which a shield gains energy as long as it is not broken. | ||
}} | }} | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {{#vardefine:basecharge|1.1}}{{#vardefine:baseregen|0.13}} | ||
+ | {| {{STDT| c_12 text-center}} | ||
+ | !Quality | ||
+ | !Awful | ||
+ | !Poor | ||
+ | !Normal | ||
+ | !Good | ||
+ | !Excellent | ||
+ | !Masterwork | ||
+ | !Legendary | ||
+ | |- | ||
+ | !Recharge rate (energy per second) | ||
+ | |{{#expr:{{#var:baseregen}}*0.9*100 round 1}} | ||
+ | |{{#expr:{{#var:baseregen}}*0.95*100 round 1}} | ||
+ | |{{#expr:{{#var:baseregen}}*1.00*100 round 1}} | ||
+ | |{{#expr:{{#var:baseregen}}*1.05*100 round 1}} | ||
+ | |{{#expr:{{#var:baseregen}}*1.10*100 round 1}} | ||
+ | |{{#expr:{{#var:baseregen}}*1.2*100 round 1}} | ||
+ | |{{#expr:{{#var:baseregen}}*1.3*100 round 1}} | ||
+ | |} | ||
+ | </li><div> |
Revision as of 07:20, 21 February 2021
See also: Shield belt
Shield Recharge Rate is a stat: The rate at which a shield gains energy as long as it is not broken. Its default value is 45%.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Recharge rate (energy per second) | 11.7 | 12.4 | 13 | 13.7 | 14.3 | 15.6 | 16.9 |