Difference between revisions of "Damage per Second"
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'''Damage per second''' (a.k.a. '''DPS''' for short), is a measure of how much damage a given weapon does per second. | '''Damage per second''' (a.k.a. '''DPS''' for short), is a measure of how much damage a given weapon does per second. | ||
− | ==Disclaimer== | + | == Disclaimer == |
These DPS formulas don't account for a pawn's shooting skills. | These DPS formulas don't account for a pawn's shooting skills. | ||
It's just a calculation of raw, total output damage (on a single target). | It's just a calculation of raw, total output damage (on a single target). | ||
− | ==Calculation== | + | == Calculation == |
The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula: | The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula: | ||
− | ===Maximum DPS=== | + | === Maximum DPS === |
This is the maximum potential damage, ignoring accuracy. | This is the maximum potential damage, ignoring accuracy. | ||
− | + | '''<code>Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown ([[ticks]]) + Warm-up ([[ticks]]) + (Burst Time ([[ticks]]) * (Burst Count - 1)) × 60 </code>''' | |
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For example: | For example: | ||
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− | ===Real DPS=== | + | '''<code>[[Charge rifle]] max DPS = ({{Q|Charge rifle|Damage Base}} × {{Q|Charge rifle|Burst Count}}) ÷ ({{Q|Charge rifle|Ranged Cooldown Base}} [[ticks]] + {{Q|Charge rifle|Aiming Time Base}} [[ticks]] + {{Q|Charge rifle|Burst Ticks}} [[ticks]] × ({{Q|Charge rifle|Burst Count}} - 1)) × 60 = {{#expr: ({{Q|Charge rifle|Damage Base}} * {{Q|Charge rifle|Burst Count}}) / ({{Q|Charge rifle|Ranged Cooldown Base}} + {{Q|Charge rifle|Aiming Time Base}} + {{Q|Charge rifle|Burst Ticks}} * ({{Q|Charge rifle|Burst Count}} - 1)) * 60 round 2}}</code>''' |
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+ | === Real DPS === | ||
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill. | This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill. | ||
− | + | '''<code>Real DPS = Max DPS × Average Accuracy</code>''' | |
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− | + | For example: | |
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+ | '''<code>[[Charge rifle]] real DPS = {{Q|Charge rifle|Average DPS}} × {{Q|Charge rifle|Average Accuracy}}% = {{#expr: {{Q|Charge rifle|Average DPS}} * {{Q|Charge rifle|Average Accuracy}} / 100 round 2}} </code>''' | ||
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Numbers are rounded to two decimal places for readability. | Numbers are rounded to two decimal places for readability. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
− | [[Category:Weapons]] | + | [[Category:Weapons|#Damage per Second]] |
Revision as of 03:07, 30 December 2022
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
Disclaimer
These DPS formulas don't account for a pawn's shooting skills.
It's just a calculation of raw, total output damage (on a single target).
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
Maximum DPS
This is the maximum potential damage, ignoring accuracy.
Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown (ticks) + Warm-up (ticks) + (Burst Time (ticks) * (Burst Count - 1)) × 60
For example:
Charge rifle max DPS = (15 × 3) ÷ (120 ticks + 60 ticks + 12 ticks × (3 - 1)) × 60 = 13.24
Real DPS
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
Real DPS = Max DPS × Average Accuracy
For example:
Charge rifle real DPS = × % = Expression error: Unexpected * operator.
Numbers are rounded to two decimal places for readability.