Difference between revisions of "Mech node"
(Made page but much is missing) |
|||
Line 1: | Line 1: | ||
{{Royalty}} | {{Royalty}} | ||
{{Stub}} | {{Stub}} | ||
− | + | {{infobox main|building| | |
|name = Gloomlight | |name = Gloomlight | ||
|image = Gloomlight.png | |image = Gloomlight.png | ||
− | |description = | + | |description = A self-powered mechanoid light. Gloomlights can be deconstructed to yield valuable resources, or used as lights - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials if the unit takes too much damage. |
| type = Buildings | | type = Buildings | ||
| type2 = Miscellaneous | | type2 = Miscellaneous | ||
− | |hp = | + | |hp = 50 |
|marketvalue = 200 | |marketvalue = 200 | ||
|beauty= | |beauty= | ||
Line 16: | Line 16: | ||
|placeable = Yes | |placeable = Yes | ||
|deconstruct yield = {{icon|plasteel|22}}{{icon|component|1}} | |deconstruct yield = {{icon|plasteel|22}}{{icon|component|1}} | ||
+ | }} | ||
+ | {{Info|A '''Gloomlight''' can be claimed from a [[Mechanoid cluster]] once it is defeated, assuming it is not damaged in the fight. It provides light of 50% without the need for external power sources.}} | ||
− | + | ==Aquisition== | |
− | + | Gloomlights can be claimed from a [[Mechanoid cluster]] once it is defeated. Simply claim and uninstall it. | |
− | |||
− | It provides light | + | ==Analysis== |
+ | It is rather terrible. It provides very little lighting, which means lighting up areas meaningfully requires many of them, but they are also very ugly. There might be a niche case to keep one in the hospital for emergency light during surgery while a [[solar flare]] or other power outage occurs, but in most cases, i.e. in all [[biomes]] where you can get [[wood]] easily, a [[torch lamp]] is superior. | ||
− | It can not be sold. | + | It can not be sold.<sup>[Needs validation]</sup> |
− | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Environment]] | [[Category:Environment]] | ||
[[Category:Royalty]] | [[Category:Royalty]] |
Revision as of 00:24, 9 April 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Gloomlight
A self-powered mechanoid light. Gloomlights can be deconstructed to yield valuable resources, or used as lights - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials if the unit takes too much damage.
Base Stats
- Type
- Buildings – Miscellaneous
- Mass
- 9 kg
- HP
- 50
Building
- Size
- 1 × 1
- Placeable
- Yes
Creation
- Deconstruct yield
- 22 1
A Gloomlight can be claimed from a Mechanoid cluster once it is defeated, assuming it is not damaged in the fight. It provides light of 50% without the need for external power sources.
Aquisition
Gloomlights can be claimed from a Mechanoid cluster once it is defeated. Simply claim and uninstall it.
Analysis
It is rather terrible. It provides very little lighting, which means lighting up areas meaningfully requires many of them, but they are also very ugly. There might be a niche case to keep one in the hospital for emergency light during surgery while a solar flare or other power outage occurs, but in most cases, i.e. in all biomes where you can get wood easily, a torch lamp is superior.
It can not be sold.[Needs validation]