Difference between revisions of "Market Value"
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(Removing redundant section. Thats exactly what the equation above says, it just assumes a different unit. Work time in Seconds x 0.216 = Work Time in Ticks x 0.0036) |
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* ''W'' = work to make the item as displayed in the item information window, assuming 100% work speed; the game gives this value as in-game seconds at normal speed (60 game ticks per second). Note: 1,000 units of work correspond to one in-game day of uninterrupted work. | * ''W'' = work to make the item as displayed in the item information window, assuming 100% work speed; the game gives this value as in-game seconds at normal speed (60 game ticks per second). Note: 1,000 units of work correspond to one in-game day of uninterrupted work. | ||
* ''Q'' = quality multiplier (see [[quality]]) | * ''Q'' = quality multiplier (see [[quality]]) | ||
− | * ''H'' = health multiplier (only applies if the item has [[Deterioration|deteriorated]] past a certain point). This only seems to apply to certain items | + | * ''H'' = health multiplier (only applies if the item has [[Deterioration|deteriorated]] past a certain point). This only seems to apply to certain items, as controlled by their XML definition. See [[Deterioration]] for details. |
Items with a market value of above 200 will have their market value rounded to be divisible by 5, with a remainder of 2.5 being rounded down. Prices over $10 will be rounded to the nearest whole number. | Items with a market value of above 200 will have their market value rounded to be divisible by 5, with a remainder of 2.5 being rounded down. Prices over $10 will be rounded to the nearest whole number. |
Revision as of 17:25, 4 March 2022
Market Value is a stat: The market value of an object. The actual trade price will be adjusted by negotiation skill, relationship status, and other contextual factors..
If not explicitly specified, an item's market value defaults to a formula-determined value:
M = (I + W × 0.216) × Q × H
where
- I = combined market value of all ingredients
- W = work to make the item as displayed in the item information window, assuming 100% work speed; the game gives this value as in-game seconds at normal speed (60 game ticks per second). Note: 1,000 units of work correspond to one in-game day of uninterrupted work.
- Q = quality multiplier (see quality)
- H = health multiplier (only applies if the item has deteriorated past a certain point). This only seems to apply to certain items, as controlled by their XML definition. See Deterioration for details.
Items with a market value of above 200 will have their market value rounded to be divisible by 5, with a remainder of 2.5 being rounded down. Prices over $10 will be rounded to the nearest whole number.
Version History
- 1.1.2618 - Prices now only display decimals when under $10.