Difference between revisions of "EMP shell"

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(Fixed some values)
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| image = EMP shell
 
| image = EMP shell
 
| def name = Shell_EMP
 
| def name = Shell_EMP
| description = A shell filled with batteries and antennas, for generating an EMP pulse when detonated. Electromagnetic pulses temporarily disable electrical circuits. Can be fired from mortars or installed as a trap. Explodes when damaged.
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| description = A shell filled with batteries and antennas, for generating an electromagnetic pulse when detonated. Electromagnetic pulses temporarily disable electrical devices and mechanoids. Can be fired from mortars or installed as a trap. Explodes when damaged.
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
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| max hit points base = 60
 
| max hit points base = 60
 
| mass = 1.25
 
| mass = 1.25
}}
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}}<!--Do not delete - "temporarily" required while awaiting Define -> Infobox changeover.
<onlyinclude>The '''EMP shell''' is a type of [[mortar shell]] that upon exploding, deals 50 [[EMP]] damage in a 8.9-tile radius, instantly downing shields and  
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-->{{#set:Production Facility 1 = Machining table}}{{#set:Resource 1 = Steel}}{{#set:Resource 1 Amount = 15}}{{#set:Resource 2 = Component}}{{#set:Resource 2 Amount = 2}}{{#set:Type = Crafted Resources}}<!--
stunning [[mechanoid]]s, turrets and other mortars for 25 seconds.</onlyinclude>
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Do not delete- "temporarily" required while awaiting Define -> Infobox changeover.-->
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The '''EMP shell''' is a type of [[mortar shell]] that upon exploding, deals 50 [[EMP]] damage in a 8.9-tile radius, instantly downing shields and  
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stunning [[mechanoid]]s, turrets and other mortars for 25 seconds.
  
 
After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for {{ticks|2200}}. Immunity is applied on stun, and will not be extended by stunning an adapted or already stunned mechanoid.
 
After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for {{ticks|2200}}. Immunity is applied on stun, and will not be extended by stunning an adapted or already stunned mechanoid.
  
== Crafting ==
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== Acquisition ==
It is made using 25 [[steel]] and 2 [[component]]s at a [[machining table]].
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EMP shells are made using 15 [[steel]] and 2 [[component]]s at a [[machining table]]. The steel cost is increased to 25 if the [[AI_Storytellers#Player_tools|Classic Mortars]] difficulty option is enabled.
  
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They can also be purchased from [[traders]].
 
== Usage ==
 
== Usage ==
 
It is a niche weapon that is extremely good at whatever it does- downing shields and stunning mechanoids. Because of this, it finds really good value even though it deals no physical damage whatsoever.
 
It is a niche weapon that is extremely good at whatever it does- downing shields and stunning mechanoids. Because of this, it finds really good value even though it deals no physical damage whatsoever.
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== Version history ==
 
== Version history ==
 
 
In 1.1 its crafting cost was increased (20 --> 25 steel, 1 --> 2 components).
 
In 1.1 its crafting cost was increased (20 --> 25 steel, 1 --> 2 components).
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* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 25 -> 15 unless Classic Mortar difficulty option enabled.

Revision as of 12:20, 8 August 2021

EMP shell

Shell emp c.png

A shell filled with batteries and antennas, for generating an electromagnetic pulse when detonated. Electromagnetic pulses temporarily disable electrical devices and mechanoids. Can be fired from mortars or installed as a trap. Explodes when damaged.


Type
Crafted Resource
Stack Limit
25

Base Stats

Deterioration Rate
1.5
Flammability
1
Market Value
55
Mass
1.25
Max Hit Points
60
... further results

Stat Modifiers

... further results

The EMP shell is a type of mortar shell that upon exploding, deals 50 EMP damage in a 8.9-tile radius, instantly downing shields and stunning mechanoids, turrets and other mortars for 25 seconds.

After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs). Immunity is applied on stun, and will not be extended by stunning an adapted or already stunned mechanoid.

Acquisition

EMP shells are made using 15 steel and 2 components at a machining table. The steel cost is increased to 25 if the Classic Mortars difficulty option is enabled.

They can also be purchased from traders.

Usage

It is a niche weapon that is extremely good at whatever it does- downing shields and stunning mechanoids. Because of this, it finds really good value even though it deals no physical damage whatsoever.

Due to its large blast radius, only a few shells are usually required for each barrage to hit all enemies. Given that, as well as its combat effectiveness, it is a very cost-efficient choice, despite requiring components to make.

Version history

In 1.1 its crafting cost was increased (20 --> 25 steel, 1 --> 2 components).

  • 1.3.3066 - Steel requirement decreased from 25 -> 15 unless Classic Mortar difficulty option enabled.