Difference between revisions of "Neural supercharger"

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==Analysis==
 
==Analysis==
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In colonies with plenty of food and a surplus of power, the supercharger is an easy way to increase the efficiency of a pawn, allowing them to build and craft more than normal. For colonies without the Transhumanist meme, a person who follows an ideoligion with the meme can be recruited and can build it.
 
==Version History==
 
==Version History==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Revision as of 15:54, 28 July 2021

Neural supercharger

Neural supercharger

A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.

Base Stats

Type
Miscellaneous

Building

Placeable
Yes

A Neural supercharger is added by the Ideology DLC. It needs to be charged for 24 hours. After being charged a colonist can use the device, granting them +10% consciousness, +20% hunger rate, and +25% global learning factor

Acquisition

A Neural Supercharger can be built with Steel 50 and Component 4 after unlocking the Neural Supercharger research. A Neural Supercharger must be built by a colonist with a Transhumanist Ideoligion

Summary

<If necessary>

Analysis

In colonies with plenty of food and a surplus of power, the supercharger is an easy way to increase the efficiency of a pawn, allowing them to build and craft more than normal. For colonies without the Transhumanist meme, a person who follows an ideoligion with the meme can be recruited and can build it.

Version History