Difference between revisions of "High-explosive shell"

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{{Define|Crafted Resource
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{{infobox main|resource|
| always haulable = true
+
| name = High-explosive shell
| image = High-explosive shell
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| image = High-explosive shell.png
| def name = Shell_HighExplosive
 
 
| description = A shell filled with high explosives. Can be fired from mortars or installed as a trap. Explodes when damaged.
 
| description = A shell filled with high explosives. Can be fired from mortars or installed as a trap. Explodes when damaged.
| draw gui overlay = true
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| type = Crafted Resources
| graphic class = Graphic_Single
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| type2 = Mortar shell
| graphic path = Things/Item/Resource/Shell/Shell_HighExplosive
 
| label = high-explosive shell
 
| parent name = MakeableShellBase
 
 
| path cost = 15
 
| path cost = 15
| resource readout priority = Middle
 
| rotatable = false
 
| selectable = true
 
| sound drop = Standard_Drop
 
| sound interact = Metal_Drop
 
 
| stack limit = 25
 
| stack limit = 25
| thing class = ThingWithComps
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| beauty =  
| ticker type = Normal
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| flammability = 1.0
| use hit points = true
+
| marketvalue = 55
| deterioration rate base = 1.5
+
| mass base = 1.25
| flammability base = 1.0
+
| hp = 60
| market value base = 55
+
| deterioration = 1.5
| max hit points base = 60
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| skill 1 = Crafting
| mass = 1.25
+
| skill 1 level = 4
}}<!--Do not delete - "temporarily" required while awaiting Define -> Infobox changeover.
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| work to make = 800
-->{{#set:Production Facility 1 = Machining table}}{{#set:Resource 1 = Steel}}{{#set:Resource 1 Amount = 15}}{{#set:Resource 2 = Chemfuel}}{{#set:Resource 1 Amount = 15}}{{#set:Type = Crafted Resources}}<!--
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| production facility 1 = Machining table
Do not delete- "temporarily" required while awaiting Define -> Infobox changeover.-->
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| resource 1 = Steel
The '''high-explosive shell''' is the 'regular' kind of [[mortar shell]], that deals 50 damage in a 3.5-tile radius upon exploding.
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| resource 1 amount = 15
 +
| resource 2 = Chemfuel
 +
| resource 2 amount = 15
 +
| defName = Shell_HighExplosive
 +
| thingCategories = MortarShells
 +
| tradeTags = MortarShells
 +
}}
 +
The '''high-explosive shell''' is the "regular" kind of [[mortar shell]], that deals 50 damage in a 3.5-tile radius upon exploding.
  
 
They are effective against most enemies; [[Raid#Siege|siege]] bases, resting or charging raiders, crashed ship parts and their mechanoid guards. While two mortars are enough against siege bases, around 4 - 8 will be needed for direct attacks on raiders.
 
They are effective against most enemies; [[Raid#Siege|siege]] bases, resting or charging raiders, crashed ship parts and their mechanoid guards. While two mortars are enough against siege bases, around 4 - 8 will be needed for direct attacks on raiders.
  
They are less effective against enemies equipped with [[shield belt]]s, as the explosion is blocked by the shield. A high quality shield belt can survive a blast and regenerate faster than the mortar fires. Pairing these with other mortars firing EMP rounds can overcome this problem easily.</onlyinclude>
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They are less effective against enemies equipped with [[shield belt]]s, as the explosion is blocked by the shield. A high quality shield belt can survive a blast and regenerate faster than the mortar fires. Pairing these with other mortars firing EMP rounds can overcome this problem easily.
  
 
== Acquisition ==
 
== Acquisition ==

Revision as of 13:08, 8 August 2021

High-explosive shell

High-explosive shell

A shell filled with high explosives. Can be fired from mortars or installed as a trap. Explodes when damaged.

Base Stats

Type
Crafted ResourcesMortar shell
Market Value
55 Silver
Stack Limit
25
Mass
1.25 kg
HP
60
Deterioration Rate
1.5
Flammability
100%
Path Cost
15 (46%)

Creation

Crafted At
Machining table
Skill Required
Crafting 4
Work To Make
800 ticks (13.33 secs)
Resources to make
Steel 15 + Chemfuel 15
Technical
defName
Shell_HighExplosive
thingCategories
MortarShells"MortarShells" is not in the list (Armor, Art, Artifact, BasicClothing, Clothing, ExoticMisc, ImplantEmpireCommon, ImplantEmpireRoyal, MortarShell, PsychicApparel, ...) of allowed values for the "TradeTags" property.
tradeTags
MortarShells


The high-explosive shell is the "regular" kind of mortar shell, that deals 50 damage in a 3.5-tile radius upon exploding.

They are effective against most enemies; siege bases, resting or charging raiders, crashed ship parts and their mechanoid guards. While two mortars are enough against siege bases, around 4 - 8 will be needed for direct attacks on raiders.

They are less effective against enemies equipped with shield belts, as the explosion is blocked by the shield. A high quality shield belt can survive a blast and regenerate faster than the mortar fires. Pairing these with other mortars firing EMP rounds can overcome this problem easily.

Acquisition

High-explosive shells are made using 15 steel and 15 chemfuel at a machining table and requires Mortars to be researched. Requires a Crafting skill of at least 4. The steel cost is increased to 25 if the Classic Mortars difficulty option is enabled.

They can also be purchased from traders.

Usage

It is the standard shell for mortars, dealing high damage and having a decent blast radius. Given the mortar's inaccuracy, it's best to have a battery of mortars firing at once to deal heavy damage to the enemy.

It is quite resource-intensive, so it's best to wait until mid-game until beginning the use of mortars.

Storage

As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn.

Version history

In 1.1 its crafting cost was increased (20 --> 25 steel, 10 --> 15 chemfuel).

  • 1.3.3066 - Steel requirement decreased from 25 -> 15 unless Classic Mortar difficulty option enabled.