Difference between revisions of "Table of Human Body Parts"

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| 15 || 1 ||{{icon small|silver}}  {{Q|Heart|Market Value Base}} || 1.5% ||  0.81% || Inside Torso || Blood Pumping || Death || data-sort-value="06"|6
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| 15 || 1 ||{{icon small|silver}}  {{Q|Heart|Market Value Base}} || 2% ||  0.81% || Inside Torso || Blood Pumping || Death || data-sort-value="06"|6
 
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![[#Lung|Lung]]
 
![[#Lung|Lung]]

Revision as of 07:53, 15 September 2021

This is a table of human body parts.

Referenced on:

Body Part Name Health Quantity Value Coverage (per part)[1] Hit Chance[2] Group Function / Required for following System Effect if Destroyed/Removed Part Index [3]
Torso 40 1   - 40.5% Core Part[4] Living in general Death 0
Neck 25 1   7.5% 1.5% Part of Torso Breathing, Eating, Talking Death 12
Head 25 1 80% 2.82% Part of Neck Houses Skull, Eyes, Ears, Nose, Jaw Death 13
Skull 25 1   18.0% 0.5076% Inside Head Houses Brain Causes increasing Pain[5] based on damage taken. Cannot be destroyed 14
Brain 10 1   80.0% 0.40608% Inside Skull Consciousness, Sight, Hearing, Moving, Manipulation Death 15
Eye 10 2   7.0% 0.42% Part of Head Sight -25% Sight. -100% if both lost. -15 Disfigured Social penalty 16, 17
Ear 12 2   7.0% 0.42% Part of Head Hearing -25% Hearing. -100% if both lost. -15 Disfigured Social penalty 18, 19
Nose 10 1   10.0% 0.6% Part of Head None -15 Disfigured Social penalty 20
Jaw 20 1   15.0% 0.9% Part of Head Eating, Talking -100% Talking and -90% Eating[6] 21
Tongue 0[7] 1   0% 0% Part of Head Eating, Talking N/A 22
Utility Slot 0 1   0% 0% Inside Torso None[8] N/A 45
Spine 25 1   2.5% 1.0125% Inside Torso Moving, Manipulation -100% Moving[9] 4
Ribcage 30 1   3.6% 1.458% Inside Torso Breathing Up to -48% Breathing[10] and increasing Pain based on damage. Cannot be destroyed 1
Sternum 20 1   1.5% 0.6075% Inside Torso Breathing Up to -48% Breathing and increasing Pain based on damage. Cannot be destroyed 2
Heart 15 1 Silver 1,200 2% 0.81% Inside Torso Blood Pumping Death 6
Lung 15 2 Silver 1,000 2.5% 1.0125% Inside Torso Breathing -50% Breathing. Death if both lost 7, 8
Stomach 20 1   2.5% 1.0125% Inside Torso Metabolism -50% Metabolism[11] 5
Liver 20 1 Silver 1,200 2.5% 1.0125% Inside Torso Metabolism Death 11
Kidney 15 2 Silver 900 1.7% 0.6885% Inside Torso Blood Filtration -50% Blood Filtration.[12] Death if both lost 9, 10
Shoulder 30 2   12.0% 2.76% Part of Torso Manipulation -50% Manipulation. -100% if both lost 23, 34
Arm 30 2   77.0% 7.9464% Shoulder Manipulation -50% Manipulation. -100% if both lost 25, 36
Clavicle 25 2   9% 3.645% Inside Torso Manipulation Up to -48% Manipulation and increasing Pain based on damage taken. Cannot be destroyed 24, 35
Humerus 25 2   10.0% 0.79464% Inside Arm Manipulation -50% Manipulation. -100% if both lost 26, 37
Radius 20 2   10.0% 0.79464% Inside Arm Manipulation -50% Manipulation. -100% if both lost 27, 38
Hand 20 2   14.0% 0.8279% Arm Manipulation -50% Manipulation. -100% if both lost 28, 39
Pinky Finger 8 2   6.0% 0.077616% Hand Manipulation -8% Manipulation. -16% if both lost 29, 40
Ring Finger 8 2   7.0% 0.090552% Hand Manipulation -8% Manipulation. -16% if both lost 30, 41
Middle Finger 8 2   8.0% 0.103488% Hand Manipulation -8% Manipulation. -16% if both lost 31, 42
Index Finger 8 2   7.0% 0.090552% Hand Manipulation -8% Manipulation. -16% if both lost 32, 43
Thumb 8 2   8.0% 0.103488% Hand Manipulation -8% Manipulation. -16% if both lost 33, 44
Pelvis 25 1   2.5% 1.0125% Inside Torso Moving Up to -96% Moving and increasing Pain based on damage taken. Cannot be destroyed 3
Leg 30 2   14.0% 12.6% Part of Torso Moving -50% Moving. -100% if both lost 46, 55
Femur 25 2   10.0% 1.26% Inside Leg Moving -50% Moving. -100% if both lost 47, 56
Tibia 25 2   10.0% 1.26% Inside Leg Moving -50% Moving. -100% if both lost 48, 57
Foot 25 2   10.0% 0.854% Leg Moving -50% Moving. -100% if both lost 49, 58
Little Toe 8 2   6.0% 0.084% Foot Moving -4% Moving. -8% if both lost 50, 59
Fourth Toe 8 2   7.0% 0.098% Foot Moving -4% Moving. -8% if both lost 51, 60
Middle Toe 8 2   8.0% 0.112% Foot Moving -4% Moving. -8% if both lost 52, 61
Second Toe 8 2   9.0% 0.126% Foot Moving -4% Moving. -8% if both lost 53, 62
Big Toe 8 2   9.0% 0.126% Foot Moving -4% Moving. -8% if both lost 54, 63
  1. Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.
  2. Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).
  3. Part Index is Left, Right.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. Pain causes increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.
  6. A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.
  7. This part has no coverage and cannot be damaged.
  8. This part serves no function except as a place to wear belts on.
  9. If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
  10. Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.
  11. Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.
  12. Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.

See also