Difference between revisions of "Template:Weapon Material Table"
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− | + | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | |
− | {{#vardefine: attack2Damage |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack | + | {{#vardefine: attack2Damage |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Damage}}}} |
− | {{#vardefine: attack2Cooldown|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack | + | {{#vardefine: attack2Cooldown|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Cooldown}}}} |
− | {{#vardefine: attack2AP |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack | + | {{#vardefine: attack2AP |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 AP}}}} |
{{#switch: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Type}} | {{#switch: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Type}} | ||
| Cut | | Cut | ||
Line 50: | Line 50: | ||
| {{Error|Unrecognised Damage Type: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Type}}}} | | {{Error|Unrecognised Damage Type: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Type}}}} | ||
}} | }} | ||
− | + | }} | |
− | {{#vardefine: attack3Damage |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack | + | {{#if: {{Q|{{#var:name}}|Attack 3 Damage}}| |
− | {{#vardefine: attack3Cooldown|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack | + | {{#vardefine: attack3Damage |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Damage}}}} |
− | {{#vardefine: attack3AP |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack | + | {{#vardefine: attack3Cooldown|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Cooldown}}}} |
+ | {{#vardefine: attack3AP |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 AP}}}} | ||
{{#switch: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Type}} | {{#switch: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Type}} | ||
| Cut | | Cut | ||
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| Demolish = {{#vardefine:attack3Type|Blunt}} | | Demolish = {{#vardefine:attack3Type|Blunt}} | ||
| {{Error|Unrecognised Damage Type: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Type}}}} | | {{Error|Unrecognised Damage Type: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Type}}}} | ||
+ | }} | ||
}} | }} | ||
− | {{#vardefine: attack4Damage |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack | + | {{#if: {{Q|{{#var:name}}|Attack 4 Damage}}| |
− | {{#vardefine: attack4Cooldown|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack | + | {{#vardefine: attack4Damage |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Damage}}}} |
− | {{#vardefine: attack4AP |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack | + | {{#vardefine: attack4Cooldown|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Cooldown}}}} |
+ | {{#vardefine: attack4AP |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 AP}}}} | ||
{{#switch: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Type}} | {{#switch: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Type}} | ||
| Cut | | Cut | ||
Line 93: | Line 96: | ||
| Demolish = {{#vardefine:attack4Type|Blunt}} | | Demolish = {{#vardefine:attack4Type|Blunt}} | ||
| {{Error|Unrecognised Damage Type: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Type}}}} | | {{Error|Unrecognised Damage Type: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Type}}}} | ||
+ | }} | ||
}} | }} | ||
{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} |
Revision as of 13:41, 14 September 2021
Template:Weapon Material Table has been deprecated or removed from the wiki; it is no longer updated or in use. Reason: Functionality merged in Template: Weapon Stats Table |
Description
This template generates a table summarizing stats for a weapon for the variety of different materials available for it.
The template will automatically detect the material types applicable to the item using the Stuff Tags variable in the infobox and display them. The item must be stuffable and must have the correct Resource X/Resource X Amount parameters in addition to the Stuff Tags, and Resource 1 must be set to "Stuff".
Note that it will automatically add the appropriate heading.
This template is dependent on Template:Weapon Material Table Row and Template:True Melee DPS Calculator
Parameters
The first parameter (if present) will specify which weapon to generate the template for.
If absent, {{PAGENAME}}
will be used.
Example usage
{{Weapon Material Table}}
on the Ikwa page would produce:
Material Table
Material | Handle (Blunt) | Handle (Poke) |
Head (Stab) |
Edge (Cut) | Item HP | Market Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | Cooldown | AP | DPS | Damage | Cooldown | AP | DPS |
Damage | Cooldown | AP | DPS |
Damage | Cooldown | AP | DPS | |||||||||
Wooden Ikwa | 3.79 | 10.98% | 8.1 | 2s | 11.7% | 4.05 | 37.5% | 8.1 | 2s | 11.7% | 4.05 | 37.5% | 6 | 2s | 8.8% | 3 | 12.5% | 6 | 2s | 8.8% | 3 | 12.5% | 65 | 73 |
Golden Ikwa | 5.34 | 15.63% | 9 | 2s | 13% | 4.5 | 12.5% | 9 | 2s | 13% | 4.5 | 12.5% | 11.25 | 2s | 16.5% | 5.63 | 37.5% | 11.25 | 2s | 16.5% | 5.63 | 37.5% | 60 | 5015 |
Plasteel Ikwa | 9 | 21.08% | 8.1 | 1.28s | 11.7% | 6.33 | 12.5% | 8.1 | 1.28s | 11.7% | 6.33 | 12.5% | 16.5 | 1.28s | 24.2% | 12.89 | 37.5% | 16.5 | 1.28s | 24.2% | 12.89 | 37.5% | 280 | 490 |
Silver Ikwa | 5.91 | 17.28% | 9 | 2s | 13% | 4.5 | 12.5% | 9 | 2s | 13% | 4.5 | 12.5% | 12.75 | 2s | 18.7% | 6.38 | 37.5% | 12.75 | 2s | 18.7% | 6.38 | 37.5% | 70 | 520 |
Steel Ikwa | 6.75 | 19.75% | 9 | 2s | 13% | 4.5 | 12.5% | 9 | 2s | 13% | 4.5 | 12.5% | 15 | 2s | 22% | 7.5 | 37.5% | 15 | 2s | 22% | 7.5 | 37.5% | 100 | 113 |
Uranium Ikwa | 7.16 | 23.03% | 13.5 | 2.42s | 19.5% | 5.58 | 12.5% | 13.5 | 2.42s | 19.5% | 5.58 | 12.5% | 16.5 | 2.42s | 24.2% | 6.82 | 37.5% | 16.5 | 2.42s | 24.2% | 6.82 | 37.5% | 250 | 335 |
{{Weapon Material Table | Axe}}
on any page would produce:
Material Table
Material | Handle (Poke) | Edge (Cut) | Item HP | Market Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | Cooldown | AP | DPS | Damage | Cooldown | AP | DPS | |||||||
Wooden Axe | 3.79 | 10.98% | 8.1 | 2s | 11.7% | 4.05 | 75% | 6 | 2s | 8.8% | 3 | 25% | Expression error: Missing operand for *. | 78 |
Golden Axe | 5.34 | 15.63% | 9 | 2s | 13% | 4.5 | 25% | 11.25 | 2s | 16.5% | 5.63 | 75% | Expression error: Missing operand for *. | 5025 |
Plasteel Axe | 9 | 21.08% | 8.1 | 1.28s | 11.7% | 6.33 | 25% | 16.5 | 1.28s | 24.2% | 12.89 | 75% | Expression error: Missing operand for *. | 505 |
Silver Axe | 5.91 | 17.28% | 9 | 2s | 13% | 4.5 | 25% | 12.75 | 2s | 18.7% | 6.38 | 75% | Expression error: Missing operand for *. | 525 |
Steel Axe | 6.75 | 19.75% | 9 | 2s | 13% | 4.5 | 25% | 15 | 2s | 22% | 7.5 | 75% | Expression error: Missing operand for *. | 120 |
Uranium Axe | 7.16 | 23.03% | 13.5 | 2.42s | 19.5% | 5.58 | 25% | 16.5 | 2.42s | 24.2% | 6.82 | 75% | Expression error: Missing operand for *. | 350 |
Assuming Normal quality, for the effect of other qualities, see Quality.
The above documentation is transcluded from Template:Weapon Material Table/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |