Difference between revisions of "Party spot"
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Party spots are particularly useful when lots of your colonists are [[Hospital bed|hospitalized]]. Having colonists in [[bed]] near a party still counts as attending the party, therefore even immobilized colonists can stay sane. Unfortunately there is no way to predict them or to reliably get parties started.}} | Party spots are particularly useful when lots of your colonists are [[Hospital bed|hospitalized]]. Having colonists in [[bed]] near a party still counts as attending the party, therefore even immobilized colonists can stay sane. Unfortunately there is no way to predict them or to reliably get parties started.}} | ||
− | ==Acquisition== | + | |
− | + | == Acquisition == | |
+ | Party spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. | ||
{{nav|misc|wide}} | {{nav|misc|wide}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Revision as of 05:42, 29 September 2022
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Party spot
A party spot is set to decide where colonists have parties. More than one party spot can be placed, however only one is actually active (i.e. colonists throw parties only around one of the spots).
Party spots are particularly useful when lots of your colonists are hospitalized. Having colonists in bed near a party still counts as attending the party, therefore even immobilized colonists can stay sane. Unfortunately there is no way to predict them or to reliably get parties started.
Acquisition
Party spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.