Difference between revisions of "Ancient unstable fuel node"

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{{Ideology}}{{Stub|reason=proper place, triggering mechanics, analysis, strategies etc}}{{Image wanted|reason=add gallery of other variants, B&C}}{{infobox main|building|
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{{Ideology}}{{Stub|reason=proper place, triggering mechanics, analysis, strategies etc}}{{infobox main|building|
 
| name = Ancient unstable fuel node
 
| name = Ancient unstable fuel node
 
| image = AncientUnstableFuelNodeA.png|Ancient unstable fuel node
 
| image = AncientUnstableFuelNodeA.png|Ancient unstable fuel node
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== Analysis ==
 
== Analysis ==
 
?
 
?
 +
 +
== Gallery ==
 +
<gallery>
 +
AncientUnstableFuelNodeA.png| Variant A
 +
AncientUnstableFuelNodeB.png| Variant B
 +
AncientUnstableFuelNodeC.png| Variant C
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</gallery>
  
 
== Version history ==
 
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
  
== Gallery ==
 
<gallery>
 
AncientUnstableFuelNodeA.png
 
AncientUnstableFuelNodeB.png
 
AncientUnstableFuelNodeC.png
 
</gallery>
 
  
 
[[Category:Ruins]]
 
[[Category:Ruins]]

Revision as of 00:04, 19 December 2021

Ancient unstable fuel node

Ancient unstable fuel node

An ancient, unstable fuel node once used to charge machines with fuel. It has become unstable over the years due to lack of maintenance.

Base Stats

Type
BuildingsRuins
HP
50
Flammability
150%
Path Cost
50 (21%)

Building

Size
1 × 1
Cover Effectiveness
30%

Creation

Work To Make
3,000 ticks (50 secs)

Ancient unstable fuel nodes are ruins added by the Ideology DLC. They spawn in ancient complexes, and act as traps, exploding and setting fires when pawns enter rooms.

Summary

When destroyed or damaged beyond 99% of its health, i.e. any attack that deals damage, it will spark and emit a hissing sound and explode after 480 ticks (8 secs), dealing 10 Flame damage in a 6.9 tile radius around itself. This explosion leaves Chemfuel puddles on 25% of the tiles covered by the explosion which will then ignite and burn.

They spawn in ancient complexes, and act as traps, exploding and setting fires when pawns enter rooms.

Analysis

?

Gallery

Version history