Difference between revisions of "Template:Define"
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Tag: Undo |
(Infobox changeover is done. This template is no longer needed.) |
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Revision as of 09:16, 20 April 2022
This page has been marked as a candidate for deletion. Reason: I'm proud to announce that the changeover from Define to Infobox main is complete! This template is no longer used by any page. If you disagree with its deletion, please explain why in the Discussion page. Remember to check What Links Here and the Page History before deleting. |
Template:Define has been deprecated or removed from the wiki; it is no longer updated or in use. Reason: I'm proud to announce that the changeover from Define to Infobox main is complete! This template is no longer used by any page. Template retained to keep page histories legible. |
Description
This template defines the stats for an item that, after a long and confusing chain of transclusions, will end up in Template:Infobox/Thing. It's usage is just like other Infobox templates, but for the first parameter you have to type either Drug, Medicine, Material, Meal, Exotic Item or Textile. Most parameters are optional. Note: Some stats may no longer have any effect on the infobox.
Keywords
base = write in decimal form about a base stat.
factor = how many times your item affects something, eg. 2.5 would show on the Infobox: 2.5x
offset = add a + or - to say how much using this item will offset a stat
Detailed Usage
{{Define | (Drug/Medicine/Material/Meal/Textile/Exotic Item) | category = Category of the item. | image = Define a specific image name to be used in the Infobox. Not needed if the image name is the same as the page name. | accuracy (long) base = | accuracy (medium) base = | accuracy (short) base = | accuracy (touch) base = | armor - (blunt/sharp) base = no prefix or suffix | armor - (blunt/electric/heat/sharp) factor/offset = x prefix | beauty base/factor/offset = | blood filtration factor/offset = | blood pumping factor/offset = | breathing factor/offset = | consciousness factor/offset = | days to rot = (base) | description = the description in-game about the object | deterioration rate base = | door opening speed factor = | equipped angle offset = | flammability base/factor = | global work speed offset = | hearing factor/offset = | hunger factor/offset = | insulation - cold factor = | insulation - heat factor = | joy offset = | manipulation factor/offset = | market value base/factor = | mass = (base) | max hit points base = | max hit points factor = | maximum comfortable temperature base = | medical potency base = | melee blunt damage base = | melee cooldown base/factor = | melee damage base = | melee sharp damage base = | metabolism factor/offset = | minimum comfortable temperature base = | move speed base = | moving factor/offset = | pain factor/offset = | ranged cooldown base = | rest effectiveness factor = | rest factor/offset= | sell price multiplier base = | sight factor/offset = | stack limit = | talking factor/offset = | taste = | type = | type2 = | target hit chance factor = | work to make base/factor/offset = | work to build factor/offset = }}
The above documentation is transcluded from Template:Define/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |