Difference between revisions of "Template:Weapon Stats Table/Melee"
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For the full effects of qualities, see Quality.
(Existing template is too clever for its own good, and less maintainable for it.) |
(Updating to true DPS like the Material table) |
||
Line 1: | Line 1: | ||
==Quality table== | ==Quality table== | ||
− | {{#vardefine:name| {{{ 1 | {{PAGENAME}} }}} }} | + | {{#vardefine:name | {{{ 1 |{{PAGENAME}}}}} }} |
{{#vardefine:name|Persona monosword }} | {{#vardefine:name|Persona monosword }} | ||
− | + | <!-- | |
− | {{#vardefine: | + | -->{{#vardefine: attack1Cooldown|{{Q|{{#var:name}}|Attack 1 Cooldown}}}}<!-- |
− | + | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|<!-- | |
− | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | + | -->{{#vardefine: attack2Cooldown|{{Q|{{#var:name}}|Attack 2 Cooldown}}}}}}<!-- |
− | {{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | + | -->{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<!-- |
− | {{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | + | -->{{#vardefine: attack3Cooldown|{{Q|{{#var:name}}|Attack 3 Cooldown}}}}}}<!-- |
− | + | -->{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<!-- | |
+ | -->{{#vardefine: attack4Cooldown|{{Q|{{#var:name}}|Attack 4 Cooldown}}}}}} | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
+ | ! rowspan="2" style="vertical-align: middle;" | Material | ||
+ | ! rowspan="2" style="vertical-align: middle;" | DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed_DPS_on_pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder</ref> | ||
+ | ! rowspan="2" style="vertical-align: middle;" | AP<ref name="Actual"/> | ||
+ | ! style="border-style: none;" colspan="5" | {{ucfirst:{{Q|{{#var:name}}|Attack 1 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]]) | ||
+ | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | ||
+ | ! style="border-style: none;" colspan="5" {{!}} {{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]]) | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<br> | ||
+ | ! style="border-style: none;" colspan="5" {{!}} {{ucfirst:{{Q|{{#var:name}}|Attack 3 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 3 Type}}|{{Q|{{#var:name}}|Attack 3 Type}}]]) | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<br> | ||
+ | ! style="border-style: none;" colspan="5" {{!}} {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]]) | ||
+ | }} | ||
+ | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | Value | ||
|- | |- | ||
− | ! | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;" | Dam. |
− | ! | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"| Cool. |
− | ! | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"| AP |
− | ! | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"| DPS |
− | ! | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"| Chance<ref name="Chance">Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder</ref> |
+ | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | ||
+ | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} Dam. | ||
+ | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} Cool. | ||
+ | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} AP | ||
+ | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} DPS | ||
+ | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} Chance<ref name="Chance"/> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<br> | ||
+ | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} Dam. | ||
+ | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} Cool. | ||
+ | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} AP | ||
+ | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} DPS | ||
+ | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} Chance<ref name="Chance"/> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<br> | ||
+ | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} Dam. | ||
+ | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} Cool. | ||
+ | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} AP | ||
+ | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} DPS | ||
+ | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} Chance<ref name="Chance"/> | ||
+ | }} | ||
|- | |- | ||
!style="text-align:right;" |'''Awful {{#var:name}}''' | !style="text-align:right;" |'''Awful {{#var:name}}''' | ||
− | | {{ #expr: | + | | {{True Melee DPS Calculator|{{#var:name}}||Awful}} |
− | | {{ #expr: | + | | {{#var:trueAP}}% |
− | + | | style="border:#d09c59 2px; border-style: none none none solid;"|{{#var: attack1Damage}} | |
− | | {{ | + | | {{#var:attack1Cooldown}}s |
+ | | {{#expr: {{#var: attack1AP}}}}% | ||
+ | | {{#expr: {{#var: attack1Damage}}/{{#var:attack1Cooldown}} round 2}} | ||
+ | | style="border:#d09c59 2px; border-style: none solid none none;"| {{#expr: 100*{{#var:attack1SelectionChance}}}}% | ||
+ | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | ||
+ | {{!}} {{#var: attack2Damage}} | ||
+ | {{!}} {{#var:attack2Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack2AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack2Damage}}/{{#var:attack2Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack2SelectionChance}}}}% | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<br> | ||
+ | {{!}} {{#var: attack3Damage}} | ||
+ | {{!}} {{#var:attack3Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack3AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack3Damage}}/{{#var:attack3Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack3SelectionChance}}}}% | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<br> | ||
+ | {{!}} {{#var: attack4Damage}} | ||
+ | {{!}} {{#var:attack4Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack4AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack4Damage}}/{{#var:attack4Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack4SelectionChance}}}}%}} | ||
+ | | {{Market Value Calculator|{{#var:name}}||Awful}} {{icon small|silver|}} | ||
|- | |- | ||
− | + | !style="text-align:right;" |'''Poor {{#var:name}}''' | |
− | !style="text-align:right;"|'''Poor {{#var:name}}''' | + | | {{True Melee DPS Calculator|{{#var:name}}||Poor}} |
− | | {{ #expr: | + | | {{#var:trueAP}}% |
− | | {{ #expr: | + | | style="border:#d09c59 2px; border-style: none none none solid;"|{{#var: attack1Damage}} |
− | + | | {{#var:attack1Cooldown}}s | |
− | | {{ | + | | {{#expr: {{#var: attack1AP}}}}% |
+ | | {{#expr: {{#var: attack1Damage}}/{{#var:attack1Cooldown}} round 2}} | ||
+ | | style="border:#d09c59 2px; border-style: none solid none none;"| {{#expr: 100*{{#var:attack1SelectionChance}}}}% | ||
+ | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | ||
+ | {{!}} {{#var: attack2Damage}} | ||
+ | {{!}} {{#var:attack2Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack2AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack2Damage}}/{{#var:attack2Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack2SelectionChance}}}}% | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<br> | ||
+ | {{!}} {{#var: attack3Damage}} | ||
+ | {{!}} {{#var:attack3Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack3AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack3Damage}}/{{#var:attack3Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack3SelectionChance}}}}% | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<br> | ||
+ | {{!}} {{#var: attack4Damage}} | ||
+ | {{!}} {{#var:attack4Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack4AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack4Damage}}/{{#var:attack4Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack4SelectionChance}}}}%}} | ||
+ | | {{Market Value Calculator|{{#var:name}}||Poor}} {{icon small|silver|}} | ||
|- | |- | ||
− | ! style="text-align:right;" |'''Normal {{#var:name}}''' | + | !style="text-align:right;" |'''Normal {{#var:name}}''' |
− | | {{ #expr: | + | | {{True Melee DPS Calculator|{{#var:name}}||Normal}} |
− | | {{ #expr: | + | | {{#var:trueAP}}% |
− | + | | style="border:#d09c59 2px; border-style: none none none solid;"|{{#var: attack1Damage}} | |
− | | {{ | + | | {{#var:attack1Cooldown}}s |
+ | | {{#expr: {{#var: attack1AP}}}}% | ||
+ | | {{#expr: {{#var: attack1Damage}}/{{#var:attack1Cooldown}} round 2}} | ||
+ | | style="border:#d09c59 2px; border-style: none solid none none;"| {{#expr: 100*{{#var:attack1SelectionChance}}}}% | ||
+ | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | ||
+ | {{!}} {{#var: attack2Damage}} | ||
+ | {{!}} {{#var:attack2Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack2AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack2Damage}}/{{#var:attack2Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack2SelectionChance}}}}% | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<br> | ||
+ | {{!}} {{#var: attack3Damage}} | ||
+ | {{!}} {{#var:attack3Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack3AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack3Damage}}/{{#var:attack3Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack3SelectionChance}}}}% | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<br> | ||
+ | {{!}} {{#var: attack4Damage}} | ||
+ | {{!}} {{#var:attack4Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack4AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack4Damage}}/{{#var:attack4Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack4SelectionChance}}}}%}} | ||
+ | | {{Market Value Calculator|{{#var:name}}||Normal}} {{icon small|silver|}} | ||
|- | |- | ||
− | ! | + | !style="text-align:right;" |'''Good {{#var:name}}''' |
− | | {{ #expr: | + | | {{True Melee DPS Calculator|{{#var:name}}||Good}} |
− | | {{ #expr: | + | | {{#var:trueAP}}% |
− | + | | style="border:#d09c59 2px; border-style: none none none solid;"|{{#var: attack1Damage}} | |
− | | {{ | + | | {{#var:attack1Cooldown}}s |
+ | | {{#expr: {{#var: attack1AP}}}}% | ||
+ | | {{#expr: {{#var: attack1Damage}}/{{#var:attack1Cooldown}} round 2}} | ||
+ | | style="border:#d09c59 2px; border-style: none solid none none;"| {{#expr: 100*{{#var:attack1SelectionChance}}}}% | ||
+ | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | ||
+ | {{!}} {{#var: attack2Damage}} | ||
+ | {{!}} {{#var:attack2Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack2AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack2Damage}}/{{#var:attack2Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack2SelectionChance}}}}% | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<br> | ||
+ | {{!}} {{#var: attack3Damage}} | ||
+ | {{!}} {{#var:attack3Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack3AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack3Damage}}/{{#var:attack3Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack3SelectionChance}}}}% | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<br> | ||
+ | {{!}} {{#var: attack4Damage}} | ||
+ | {{!}} {{#var:attack4Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack4AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack4Damage}}/{{#var:attack4Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack4SelectionChance}}}}%}} | ||
+ | | {{Market Value Calculator|{{#var:name}}||Good}} {{icon small|silver|}} | ||
|- | |- | ||
− | ! style="text-align:right;" |'''Excellent {{#var:name}}''' | + | !style="text-align:right;" |'''Excellent {{#var:name}}''' |
− | | {{ #expr: | + | | {{True Melee DPS Calculator|{{#var:name}}||Excellent}} |
− | | {{ #expr: | + | | {{#var:trueAP}}% |
− | + | | style="border:#d09c59 2px; border-style: none none none solid;"|{{#var: attack1Damage}} | |
− | | {{ | + | | {{#var:attack1Cooldown}}s |
+ | | {{#expr: {{#var: attack1AP}}}}% | ||
+ | | {{#expr: {{#var: attack1Damage}}/{{#var:attack1Cooldown}} round 2}} | ||
+ | | style="border:#d09c59 2px; border-style: none solid none none;"| {{#expr: 100*{{#var:attack1SelectionChance}}}}% | ||
+ | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | ||
+ | {{!}} {{#var: attack2Damage}} | ||
+ | {{!}} {{#var:attack2Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack2AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack2Damage}}/{{#var:attack2Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack2SelectionChance}}}}% | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<br> | ||
+ | {{!}} {{#var: attack3Damage}} | ||
+ | {{!}} {{#var:attack3Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack3AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack3Damage}}/{{#var:attack3Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack3SelectionChance}}}}% | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<br> | ||
+ | {{!}} {{#var: attack4Damage}} | ||
+ | {{!}} {{#var:attack4Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack4AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack4Damage}}/{{#var:attack4Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack4SelectionChance}}}}%}} | ||
+ | | {{Market Value Calculator|{{#var:name}}||Excellent}} {{icon small|silver|}} | ||
|- | |- | ||
− | ! style="text-align:right;" |'''Masterwork {{#var:name}}''' | + | !style="text-align:right;" |'''Masterwork {{#var:name}}''' |
− | | {{ # | + | | {{True Melee DPS Calculator|{{#var:name}}||Masterwork}} |
− | |{{ #expr: | + | | {{#var:trueAP}}% |
− | | {{ #expr: | + | | style="border:#d09c59 2px; border-style: none none none solid;"|{{#var: attack1Damage}} |
− | | {{ | + | | {{#var:attack1Cooldown}}s |
+ | | {{#expr: {{#var: attack1AP}}}}% | ||
+ | | {{#expr: {{#var: attack1Damage}}/{{#var:attack1Cooldown}} round 2}} | ||
+ | | style="border:#d09c59 2px; border-style: none solid none none;"| {{#expr: 100*{{#var:attack1SelectionChance}}}}% | ||
+ | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | ||
+ | {{!}} {{#var: attack2Damage}} | ||
+ | {{!}} {{#var:attack2Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack2AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack2Damage}}/{{#var:attack2Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack2SelectionChance}}}}% | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<br> | ||
+ | {{!}} {{#var: attack3Damage}} | ||
+ | {{!}} {{#var:attack3Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack3AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack3Damage}}/{{#var:attack3Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack3SelectionChance}}}}% | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<br> | ||
+ | {{!}} {{#var: attack4Damage}} | ||
+ | {{!}} {{#var:attack4Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack4AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack4Damage}}/{{#var:attack4Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack4SelectionChance}}}}%}} | ||
+ | | {{Market Value Calculator|{{#var:name}}||Masterwork}} {{icon small|silver|}} | ||
|- | |- | ||
− | ! style="text-align:right;" |'''Legendary {{#var:name}}''' | + | !style="text-align:right;" |'''Legendary {{#var:name}}''' |
− | | {{ #expr: | + | | {{True Melee DPS Calculator|{{#var:name}}||Legendary}} |
− | | {{ #expr: | + | | {{#var:trueAP}}% |
− | + | | style="border:#d09c59 2px; border-style: none none none solid;"|{{#var: attack1Damage}} | |
− | | {{ | + | | {{#var:attack1Cooldown}}s |
+ | | {{#expr: {{#var: attack1AP}}}}% | ||
+ | | {{#expr: {{#var: attack1Damage}}/{{#var:attack1Cooldown}} round 2}} | ||
+ | | style="border:#d09c59 2px; border-style: none solid none none;"| {{#expr: 100*{{#var:attack1SelectionChance}}}}% | ||
+ | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | ||
+ | {{!}} {{#var: attack2Damage}} | ||
+ | {{!}} {{#var:attack2Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack2AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack2Damage}}/{{#var:attack2Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack2SelectionChance}}}}% | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<br> | ||
+ | {{!}} {{#var: attack3Damage}} | ||
+ | {{!}} {{#var:attack3Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack3AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack3Damage}}/{{#var:attack3Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack3SelectionChance}}}}% | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<br> | ||
+ | {{!}} {{#var: attack4Damage}} | ||
+ | {{!}} {{#var:attack4Cooldown}}s | ||
+ | {{!}} {{#expr: {{#var: attack4AP}}}}% | ||
+ | {{!}} {{#expr: {{#var: attack4Damage}}/{{#var:attack4Cooldown}} round 2}} | ||
+ | {{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack4SelectionChance}}}}%}} | ||
+ | | {{Market Value Calculator|{{#var:name}}||Legendary}} {{icon small|silver|}} | ||
|- | |- | ||
|} | |} | ||
<sup>For the full effects of qualities, see [[Quality]].</sup> </li></div> | <sup>For the full effects of qualities, see [[Quality]].</sup> </li></div> |
Revision as of 13:24, 30 June 2022
Quality table
Material | DPS[1] | AP[1] | Handle (Blunt) | Point (Stab) |
Edge (Cut) | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] |
Dam. | Cool. | AP | DPS | Chance[2] | ||||
Awful Persona monosword | 11.63 | 57.6% | 9.6 | 1.6s | 14.4% | 6 | 25% | 21.6 | 1.6s | 72% | 13.5 | 37.5% |
21.6 | 1.6s | 72% | 13.5 | 37.5% | 1500 |
Poor Persona monosword | 13.08 | 64.8% | 10.8 | 1.6s | 16.2% | 6.75 | 25% | 24.3 | 1.6s | 81% | 15.19 | 37.5% |
24.3 | 1.6s | 81% | 15.19 | 37.5% | 2250 |
Normal Persona monosword | 14.53 | 72% | 12 | 1.6s | 18% | 7.5 | 25% | 27 | 1.6s | 90% | 16.88 | 37.5% |
27 | 1.6s | 90% | 16.88 | 37.5% | 3000 |
Good Persona monosword | 15.98 | 79.2% | 13.2 | 1.6s | 19.8% | 8.25 | 25% | 29.7 | 1.6s | 99% | 18.56 | 37.5% |
29.7 | 1.6s | 99% | 18.56 | 37.5% | 3500 |
Excellent Persona monosword | 17.44 | 86.4% | 14.4 | 1.6s | 21.6% | 9 | 25% | 32.4 | 1.6s | 108% | 20.25 | 37.5% |
32.4 | 1.6s | 108% | 20.25 | 37.5% | 4000 |
Masterwork Persona monosword | 24.47 | 130.5% | 17.4 | 1.6s | 26.1% | 10.88 | 0% | 39.15 | 1.6s | 130.5% | 24.47 | 50% |
39.15 | 1.6s | 130.5% | 24.47 | 50% | 5000 |
Legendary Persona monosword | 27.84 | 148.5% | 19.8 | 1.6s | 29.7% | 12.38 | 0% | 44.55 | 1.6s | 148.5% | 27.84 | 50% |
44.55 | 1.6s | 148.5% | 27.84 | 50% | 6000 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
- ↑ 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder