Difference between revisions of "Skull"
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* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
* [[Version/1.3.3069|1.3.3069]] - Now stackable | * [[Version/1.3.3069|1.3.3069]] - Now stackable | ||
+ | * [[Version/1.3.3072|1.3.3072]] - Pawns can no longer extract skulls from corpses that have lost their head since designation. | ||
* [[Version/1.3.3101|1.3.3101]] - Skulls now keep track of the name of the pawn they originated from. | * [[Version/1.3.3101|1.3.3101]] - Skulls now keep track of the name of the pawn they originated from. |
Revision as of 03:48, 29 July 2022
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Skull
A human skull.
Base Stats
- Type
- Crafted Resources
- Stack Limit
- 25
- Mass
- 1.5 kg
- HP
- 100
- Deterioration Rate
- 1
- Flammability
- 100%
Technical
- defName
- Skull
- thingCategories
- Items
Skulls can be extracted from human corpses with the Extract Skull command. It takes 180 ticks (3 secs) of work to extract a skull. This destroys head and reduces the amount of meat and leather extracted from the corpse. It is unknown whether this reduces the market value extracted from the corpse by a greater amount than is gained from the skull.
These skulls can then be used to make skullspikes.
Version history
- Ideology DLC Release - Added.
- 1.3.3069 - Now stackable
- 1.3.3072 - Pawns can no longer extract skulls from corpses that have lost their head since designation.
- 1.3.3101 - Skulls now keep track of the name of the pawn they originated from.