Difference between revisions of "Outdoors"
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This isn't much of a concern for certain professions. Farmers, animal handlers and hunters will go outside quite regularly. It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc. | This isn't much of a concern for certain professions. Farmers, animal handlers and hunters will go outside quite regularly. It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc. | ||
− | + | For the equivalent but inverse need for Undergrounder pawns, see [[Indoors]]. | |
== Need thresholds == | == Need thresholds == |
Revision as of 12:51, 12 September 2022
Outdoors is the need for every pawn without the Undergrounder trait to be outside. Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their mood negatively.
This isn't much of a concern for certain professions. Farmers, animal handlers and hunters will go outside quite regularly. It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.
For the equivalent but inverse need for Undergrounder pawns, see Indoors.
Need thresholds
Characters' outdoors level is grouped into six thresholds: Free, Stuck Indoors, Trapped Indoors, Cabin Fever, Trapped Underground and Entombed Underground. Each threshold provides a different thought and thus mood penalty to a character.
The outdoors levels are as follows:
Label | Outdoors | Mood Debuff |
---|---|---|
None | > 80% | None |
Stuck indoors | >60% and ≤80% | −1 |
Trapped indoors | >40% and ≤60% | −3 |
Cabin fever | >20% and ≤40% | −5 |
Trapped underground | >0.05% and ≤20% | −7 |
Entombed underground | ≤0.05% | −9 |
Outdoors caps at 0% and 100%.
Need changes
The outdoors status level ticks up or down depending on two factors - the roof above the pawn, and whether they are considered indoors by room mechanics. .
Reductions in status level are reduced to 20% of their values while a pawn is in a bed, such as when awaiting an operation, and all changes are frozen while a pawn is sleeping. The changes in each circumstance are displayed below. The value changes every 150 ticks (2.5 secs).
No Roof | Constructed Roof; or Rock roof (Thin) |
Overhead mountain | ||||
---|---|---|---|---|---|---|
Per 150 ticks | Per In-Game Hour | Per 150 ticks | Per In-Game Hour | Per 150 ticks | Per In-Game Hour | |
Indoors | +1.25% | +20.83% | −0.08% | −1.33% | −0.1125% | −1.88% |
Indoors and in Bed | +1.25% | +20.83% | −0.016% | −0.27% | −0.0225% | −0.38% |
Outdoors | +2% | +33.33% | +0.25% | +41.67% | −0.1% | −16.67% |
Outdoors and in Bed | +2% | +33.33% | +0.25% | +4.17% | −0.02% | −0.33% |
Analysis
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- Most pawns that aren't zoned out will satisfy this need on their own by going on a walk during Recreation.
- Spacing out your colony buildings from each other can help satisfy this need simply by forcing pawns to walk outdoors between them.
- Build your Rec Room outdoors will allow your pawns to see nature while they unwind.
- Manually Draft them and move them outside for awhile.
- Pawns not under roofs will gain Outdoors faster than under roofs.
- While events will not affect Outdoors, pawns under a thick roof will lose Outdoors ~30% faster, and pawns in bed will lose/gain Outdoors at 20%.