Difference between revisions of "Fabricor"
Line 26: | Line 26: | ||
== Summary == | == Summary == | ||
− | + | Fabricors are light mechanoids. They are created from a standard [[mech gestator]] with 1 [[high subcore]] and 100 [[steel]], taking up 1 bandwidth from a mechanitor. They recharge in a [[mech recharger]], creating 5 [[wastepack]]s whenever the recharger's waste is filled up. | |
− | + | As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Fabricors are equipped with a [[slugthrower]] for defense. | |
− | |||
− | |||
+ | Fabricors will do most tasks associated with Crafting, Tailoring, and Smithing. They have an effective Crafting and Intellectual skill of 10, but a [[Global Work Speed]] modifier of 50%, producing items 50% slower. If forced to haul, Fabricors are slower than humans, moving at 3.4 cells/s. | ||
− | == | + | == Analysis == |
− | + | Fabricors are best at all sorts of menial crafting tasks, such as fabricating [[component]]s and [[advance component]]s, creating [[drug]]s from a [[drug lab]], or carving up [[stone block]]s. Colonies may have dedicated crafters with 10+ skill by the time Fabricors are created - they can be reserved for creating [[weapon]]s, [[apparel]], and other items where [[quality]] matters. | |
− | |||
== Health == | == Health == |
Revision as of 03:57, 24 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Fabricor
A small work mechanoid designed to craft all manner of manufactured objects. It is equipped with a small slug gun for light defense.
Base Stats
- Type
- Mechanoid
A fabricor is a mechanoid added by the Biotech DLC.
Summary
Fabricors are light mechanoids. They are created from a standard mech gestator with 1 high subcore and 100 steel, taking up 1 bandwidth from a mechanitor. They recharge in a mech recharger, creating 5 wastepacks whenever the recharger's waste is filled up.
As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Fabricors are equipped with a slugthrower for defense.
Fabricors will do most tasks associated with Crafting, Tailoring, and Smithing. They have an effective Crafting and Intellectual skill of 10, but a Global Work Speed modifier of 50%, producing items 50% slower. If forced to haul, Fabricors are slower than humans, moving at 3.4 cells/s.
Analysis
Fabricors are best at all sorts of menial crafting tasks, such as fabricating components and advance components, creating drugs from a drug lab, or carving up stone blocks. Colonies may have dedicated crafters with 10+ skill by the time Fabricors are created - they can be reserved for creating weapons, apparel, and other items where quality matters.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.
NAV AND CATEGORIES GO HERE.