Difference between revisions of "Power conduit"
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==Analysis== | ==Analysis== | ||
− | [[File:Zero_conduit_freezer.jpg|250px|thumb|left|Batteries connect directly to the wind turbine and the attached coolers, with no conduits. This power grid will only "Zzztt" if the batteries get rained on.]]It is possible to avoid using conduits at all by using batteries or direct connection to a generator, which avoids the short circuit event. This is only practical for small setups. | + | [[File:Zero_conduit_freezer.jpg|250px|thumb|left|Batteries connect directly to the wind turbine and the attached coolers, with no conduits. This power grid will only "Zzztt" if the batteries get rained on.]]It is possible to avoid using conduits at all by using batteries or direct connection to a generator, which avoids the short circuit event. This is only practical for small setups. |
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+ | Otherwise, conduits in some form are nearly essential for using electricity. | ||
{{nav|power|wide}} | {{nav|power|wide}} | ||
[[Category:Power]] | [[Category:Power]] |
Revision as of 17:14, 23 November 2022
Power conduit
A bundle of electrical cables for moving power around. Can be placed under walls and other buildings.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Edifice
- false
- Terrain Affordance
- Light
Creation
- Required Research
- Electricity
- Work To Make
- 35 ticks (0.58 secs)
- Deconstruct yield
- nothing
- Destroy yield
- nothing
A power conduit transmits power from generators or batteries to appliances up to six squares away. Conduit doesn't block the placement of other structures and isn't blocked by them, so conduit can be placed wherever it's needed, even in walls, except unsmoothed mountain rocks and ores.
Note that, unlike most other construction, when deconstructed, power conduit has 0% chance to produce any valuable material.
Acquisition
Power conduits can be constructed once the Electricity research project has been completed. They require 1 Steel and 35 ticks (0.58 secs) of work.
Summary
Power conduits transport power. There must be a direct connection to a conduit, power switch, battery, or other power transmiting device for a conduit to recieve power. However, electric appliances can link up to a conduit or power generator up to 6 tiles away.
Conduits can be placed under walls and doors, which hides their -2 beauty penalty. In addition, raiders must break the wall before the conduit can be attacked. which usually makes the conduit a very low priority target.
Short circuit
A conduit can short circuit, damaging a random piece of conduit and discharging all connected stored power from batteries, in an explosion proportional to the amount of charge. This damage can be mitigated by building walls over your power conduits (preventing fires), keeping critical areas and storage away from conduits, and disconnecting charged banks of batteries from the network via a power switch.
Analysis
It is possible to avoid using conduits at all by using batteries or direct connection to a generator, which avoids the short circuit event. This is only practical for small setups.
Otherwise, conduits in some form are nearly essential for using electricity.