Difference between revisions of "Mechanoids"
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== Trivia == | == Trivia == |
Revision as of 01:14, 22 December 2022
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Mechanoids - Autonomous intelligent robots built for domestic, industrial or military purposes. Only available to advanced cultures because such complex AI is needed to control them.
For the faction of hostile mechanoids, see Mechanoid hive. For information about the Biotech DLC, see Mechanoid creation and Mechanitor.
Mechanoids are deadly autonomously intelligent robots.
Summary
Mechanoids are machines. They do not eat, do not feel mood or pain, and are immune to fire, toxic buildup, and temperature extremes - despite having a Comfortable Temperature range. Enemy mechanoids have no needs at all. As machines, they are vulnerable to EMP attacks, though will "Adapt" for 2,200 ticks (36.67 secs) (regardless of source), making them immune to all further EMP strikes.
Enemy mechanoids will die if they are downed for any reason.
Mechanoid Hive
Hostile mechanoids are part of a Mechanoid Hive. They can be found sealed in ancient ruins in all biomes, which spawn inside mountains or outside on the landscape. They may also raid the player's base through events and can also be found in most poison ships, psychic ships, and mech clusters. They may sometimes appear dormant in Ancient Complex and guarding any relic with Ideology DLC.
Allied Mechanoids
In the Biotech DLC, many more mechanoid types are added. You can create friendly mechanoids by gestating them. A mechanitor with enough bandwidth is required to both create them, and keep mechs from going feral. The Biotech DLC must be active for you to create mechanoids.
These gestated variants require power and have to be recharged, which creates Pollution. Friendly mechanoids can be repaired with power and no other cost. As long as they leave a corpse, friendly mechanoids can be ressurected for a steel cost.
Mechanoid Types
Mechanoid forces are specialized by their unit types, with each unit performing a single role. Basics summaries are available here, see the individual pages for further details and analysis.
Core
Biotech
This section relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Trivia
- Although all mechanoid-only weapons are 'Spacer' in terms of tech level; the hidden mechanoid faction itself is actually 'Ultra' tech level - one above 'Spacer', and the second highest tech level in the game, below 'Transcendent'.
- All mechanoids have a 'clean' and an 'ancient' version. A mechanoid will turn ancient after 100 biological years, going from having a white hue to a faded light green hue, but the difference is purely cosmetic.
Version history
- 0.4.460 - Mechanoid raids added.
- Biotech DLC - Added many more mechanoids, the ability to create mechanoids, and mechanitor