Difference between revisions of "Steel/Calculations"
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For 8 Construction skill, healthy pawn, against a wall: | For 8 Construction skill, healthy pawn, against a wall: | ||
− | *{{ticks|135}} to deconstruct a steel wall. [[Construction Speed]] = 100%.{Check Tag|Verify|Empirically tested. Margin of error within 1 second}} | + | *{{ticks|135}} to deconstruct a steel wall. [[Construction Speed]] = 100%.{{Check Tag|Verify|Empirically tested. Margin of error within 1 second}} |
*2.5 steel per wall. All items give half their steel. | *2.5 steel per wall. All items give half their steel. | ||
Revision as of 15:24, 25 December 2022
Calculations for all items in Steel#Acquisition analysis. Assume healthy pawns in full light in Strive to Survive difficulty. All numbers are rounded to 1 decimal point; unrounded numbers used for all calculations.
Mining steel ore
Relevant stats: Mining Speed, Mining Yield, difficulty.
For 8 Mining skill, healthy pawn :
- 1,900 ticks (31.67 secs) to mine an ore. Mining Speed = 100%. [Verify]
- 40 steel per ore. Mining Yield = 100%.
(1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel.
- Plus travel time.
Deconstruction
Relevant stats: Construction Speed, item in question
For 8 Construction skill, healthy pawn, against a wall:
- 135 ticks (2.25 secs) to deconstruct a steel wall. Construction Speed = 100%.[Verify]
- 2.5 steel per wall. All items give half their steel.
(135 ticks / 2.5 steel) = 54 ticks (0.9 secs) per steel.
- Plus travel time.
Smelting
Relevant stats: General Labor Speed, item smelted
Steel slag chunks
For a healthy pawn:
- 400 ticks (6.67 secs) per chunk. General Labor Speed = 100%
- 15 steel per chunk.
(400 ticks / 15 steel) = 26.7 ticks (0.45 secs) per steel
- Plus travel time.
Weapons and apparel
For a healthy pawn:
- 1,600 ticks (26.67 secs) per item. General Labor Speed = 100%
- 7 steel per autopistol / steel knife. More steel for any other item (25% of item worth)
- You also get any other resources used to craft the item, other than components/advanced components and chemfuel.
(1600 ticks / 7 steel) = 228.6 ticks (3.81 secs) per steel
Shredding
Relevant stats: Mechanoid Shredding Efficiency, Mechanoid Shredding Speed, mechanoid type, Missing Body Parts, whenever done on a machining table
For 10 Crafting skill, healthy pawn:
- 300 ticks (5 secs) to shred a mechanoid. Mechanoid Shredding Speed = 100%. Constant per mechanoid.
- 15 steel per scyther or lancer. 0% Missing Body Parts.
- 10 steel per militor -> 5 steel @ 50% Missing Body parts
(300 ticks / 15 steel) = 20 ticks (0.33 secs) per steel (0% missing lancer)
(300 ticks / 5 steel) = 60 ticks (1 sec) per steel (50% missing militor)
Deep Drilling
Relevant stats: Research Speed, Deep Drilling Speed, Mining Yield
For 8 Intellectual + 8 Mining skill, healthy pawn(s):
- 180,000 ticks (50 mins) average to find any deposit. Research Speed = 100%.
- (4/7.5) = 53% to get steel. 337,500 ticks (93.75 mins) average to find a steel deposit. (not rounded in calculations)
- Average 9000 steel per deposit.
- (180000 ticks * .53 steel / 9000 ticks) = 37.5 ticks (0.63 secs) per steel scan
- 14,000 ticks (3.89 mins) per deep drill cycle. Deep Drilling Speed = 100%.
- 35 steel per deep drill cycle. Mining Yield = 100%.
- (14000 ticks / 35 steel) = 400 ticks (6.67 secs) per steel spent mining.
437.5 ticks (7.29 secs) per steel (scan + mine).
- Plus travel time.
Long-range mineral scanner
Relevant stats: Research Speed, Mining Speed, Mining Yield, difficulty, means of travel
For 8 Intellectual + 8 Mining skill, healthy pawn(s):
- 240,000 ticks (66.67 mins) average to find deposit. Research Speed = 100%.
- Average 2250 steel. Mining Yield = 100%.
- (2400000 ticks / 2250 steel) = 106.7 ticks (1.78 secs) per steel spent scanning.
- 1,900 ticks (31.67 secs) to mine an ore. Mining Speed = 100%. [Verify]
- 40 steel per ore. Mining Yield = 100%.
- (1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel spent mining.
154.2 ticks (2.57 secs) per steel (scan + mine).
- Plus travel time, plus combat time (multiple days w/o transport pods)
Transport pods
Other relevant stats: How you get chemfuel
- 1700 steel per scan.
- 2250 base steel/scan, -550 steel for 8 transport pods + 1 pod launcher, if components are created from steel. (1 pod to arrive, 7 pods + 1 launcher to send 1050kg = 2100 steel).
- (2400000 ticks / 1700 steel) = 141.2 ticks (2.35 secs) per steel spent scanning.
- (1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel spent mining.
- Chemfuel variable work based on how you get it and how far you need to go.
- 33,095.5 ticks (9.19 mins) total to create 350 chemfuel from corn in a biofuel refinery. Enough for a 10-tile trip. Plant Work Speed & Harvest Yield = 100%
- 14,400 ticks (4 mins) to build 8 pods + 1 launcher.
- (14400 ticks / 1700 steel) = 8.5 ticks (0.14 secs) per steel building pods.
216.6 ticks (3.61 secs) per steel (scan + mine + pod + fuel from corn).
- Plus loading time, plus combat time
Transport pods + Farskip
This section relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Other relvant stats: How you get chemfuel, psyfocus meditation rate. Assuming you send 2 pawns, which may not exactly be safe.
- 2188 average steel per scan. 1 transport pod (-62 steel) to location.
- (2400000 ticks / 2188 steel) = 109.7 ticks (1.83 secs) per steel spent scanning.
- (1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel spent mining.
- 1,600 ticks (26.67 secs) total to build 1 pod. 2,500 ticks (41.67 secs) + 1,177.3 ticks (19.62 secs) total for 35 chemfuel fueled from corn (15 tile trip).
- 1.4 full days (84000 ticks) for 70% psyfocus at 50% psyfocus per day. (70% / [psyfocus per day]) days for 60000 ticks = 1 day.
- Meditation also counts as Recreation.
- 38.4 ticks (0.64 secs) per steel meditating for farskip. 50% psyfocus per day.
- (1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel spent mining.
198 ticks (3.3 secs) per steel (scan + mine + pod + fuel from corn + meditation).