Difference between revisions of "Ancient concrete barrier"

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(automatic deconstruction yield)
Line 4: Line 4:
 
| image = Ancient concrete barrier.png
 
| image = Ancient concrete barrier.png
 
| description =  A traffic management solution from long ago.
 
| description =  A traffic management solution from long ago.
 +
<!-- Base Stats -->
 
| type = Building
 
| type = Building
 
| type2 = Ruins
 
| type2 = Ruins
| size = 1 ˣ 1
 
 
| beauty = -10
 
| beauty = -10
| cover = 0.5
+
| hp = 500
 +
| flammability = 0
 
| path cost = 42
 
| path cost = 42
 +
<!-- Building -->
 +
| size = 1 ˣ 1
 
| passability = PassThroughOnly
 
| passability = PassThroughOnly
| hp = 500
+
| cover = 0.5
| flammability = 0
+
<!-- Creation -->
| deconstruct yield = {{Icon Small|steel||7}} - {{Icon Small|steel||8}}
+
| constructable = false
| destroyyield = {{Icon Small|steel||3}} - {{Icon Small|steel||4}}
+
| work to make = 600
 +
| resource 1 = steel
 +
| resource 1 amount = 15
 
<!-- Technical -->
 
<!-- Technical -->
 
| color = (231,216,206)
 
| color = (231,216,206)

Revision as of 23:18, 30 December 2022

Ancient concrete barrier

Ancient concrete barrier

A traffic management solution from long ago.

Base Stats

Type
BuildingRuins
Beauty
-10
HP
500
Flammability
0%
Path Cost
42 (24%)

Building

Size
1 × 1
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
50%

Creation

Deconstruct yield
Steel 7 - 8
Destroy yield
Steel 3 - 4
Technical
Color
(231,216,206)


Ancient concrete barriers are found dotted alongside ancient asphalt roads and highways. They provide good cover, almost as much as sandbags and barricades, and have comparable health to a granite barricade but can spawn with partial health. They cannot be reinstalled nor built but can be deconstructed for a small amount of steel.