Difference between revisions of "Skullspike"

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A '''Skullspike''' is a decoration added by the [[Ideology DLC]]. It gives a mood buff or debuff depending on the pawns ideology
 
A '''Skullspike''' is a decoration added by the [[Ideology DLC]]. It gives a mood buff or debuff depending on the pawns ideology
  
Terror source - 25 terror to help suppress slaves. Also people with the skullspike precept get a 1-3 mood boost from seeing it.
 
 
==Acquisition==
 
==Acquisition==
 
Skullspikes are created by from the extracted skulls of dead [[Human|Humans]]. They can also be found in the bases of pawns that have the skullspike [Ideoligion].
 
Skullspikes are created by from the extracted skulls of dead [[Human|Humans]]. They can also be found in the bases of pawns that have the skullspike [Ideoligion].
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{{stub|section=1|reason=Radius of skullspike and duration of moodlet}}
 
{{stub|section=1|reason=Radius of skullspike and duration of moodlet}}
 
Skullspikes give a mood buff or malus depending on the ''Skullspikes'' [[precept]]. Pawns with Skullspikes: Desired gain a {{+|1}} moodlet for being near 1-3 of them, {{+|2}} mood for being near 4-8, and {{+|3}} mood for being near 9 or more. Pawns with Skullspikes: Disapproved get {{--|1}} to {{--|3}} mood at the same thresholds.
 
Skullspikes give a mood buff or malus depending on the ''Skullspikes'' [[precept]]. Pawns with Skullspikes: Desired gain a {{+|1}} moodlet for being near 1-3 of them, {{+|2}} mood for being near 4-8, and {{+|3}} mood for being near 9 or more. Pawns with Skullspikes: Disapproved get {{--|1}} to {{--|3}} mood at the same thresholds.
 +
 +
Worth 25 terror to [[slave]]s in a 4 tile radius.
  
 
==Analysis==
 
==Analysis==

Revision as of 18:56, 7 January 2023

Skullspike

Skullspike

A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves.

Base Stats

Type
BuildingMisc
Mass
15 kg
Beauty
0
HP
150
Flammability
0%
Path Cost
30 (30%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
True
Terrain Affordance
Medium

Creation

Skill Required
Construction 4
Work To Make
1,600 ticks (26.67 secs)
Stuff Tags
Woody, Metallic
Resources to make
Stuff 25 + Skull 1
Deconstruct yield
Stuff 12 - 13 + Skull 0 - 1
Destroy yield
Stuff 6 - 7 + Skull 0 - 1
Technical
thingCategories
BuildingsMisc


A Skullspike is a decoration added by the Ideology DLC. It gives a mood buff or debuff depending on the pawns ideology

Acquisition

Skullspikes are created by from the extracted skulls of dead Humans. They can also be found in the bases of pawns that have the skullspike [Ideoligion].

Summary

Skullspikes give a mood buff or malus depending on the Skullspikes precept. Pawns with Skullspikes: Desired gain a +1 moodlet for being near 1-3 of them, +2 mood for being near 4-8, and +3 mood for being near 9 or more. Pawns with Skullspikes: Disapproved get −1 to −3 mood at the same thresholds.

Worth 25 terror to slaves in a 4 tile radius.

Analysis

Skullspikes are a rather cheap way to get up to +3 mood for suitable ideoligions, simply by being near them. Install them in dining/recreation rooms.

Stats table

  • Skullspike Skullspike Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 004,000 ticks (1.11 mins) 300 0% 38 Silver
    Gold Gold 20 001,440 ticks (24 secs) 90 0% 2,510 Silver
    Plasteel Plasteel 0 003,520 ticks (58.67 secs) 420 0% 245 Silver
    Silver Silver 6 001,600 ticks (26.67 secs) 105 0% 260 Silver
    Steel Steel 0 001,600 ticks (26.67 secs) 150 0% 58 Silver
    Uranium Uranium 0 003,040 ticks (50.67 secs) 375 0% 166 Silver
    Wood Wood 0 001,120 ticks (18.67 secs) 98 0% 39 Silver
  • Version history

    • Ideology DLC Release - Added.
    • 1.3.3101 - Can now be walked through.
    • 1.3.3117 - Now displays whose skull is contained inside on their inspect pane. Path cost 0 -> 30.