Difference between revisions of "Skullspike"
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A '''Skullspike''' is a decoration added by the [[Ideology DLC]]. It gives a mood buff or debuff depending on the pawns ideology | A '''Skullspike''' is a decoration added by the [[Ideology DLC]]. It gives a mood buff or debuff depending on the pawns ideology | ||
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==Acquisition== | ==Acquisition== | ||
Skullspikes are created by from the extracted skulls of dead [[Human|Humans]]. They can also be found in the bases of pawns that have the skullspike [Ideoligion]. | Skullspikes are created by from the extracted skulls of dead [[Human|Humans]]. They can also be found in the bases of pawns that have the skullspike [Ideoligion]. | ||
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{{stub|section=1|reason=Radius of skullspike and duration of moodlet}} | {{stub|section=1|reason=Radius of skullspike and duration of moodlet}} | ||
Skullspikes give a mood buff or malus depending on the ''Skullspikes'' [[precept]]. Pawns with Skullspikes: Desired gain a {{+|1}} moodlet for being near 1-3 of them, {{+|2}} mood for being near 4-8, and {{+|3}} mood for being near 9 or more. Pawns with Skullspikes: Disapproved get {{--|1}} to {{--|3}} mood at the same thresholds. | Skullspikes give a mood buff or malus depending on the ''Skullspikes'' [[precept]]. Pawns with Skullspikes: Desired gain a {{+|1}} moodlet for being near 1-3 of them, {{+|2}} mood for being near 4-8, and {{+|3}} mood for being near 9 or more. Pawns with Skullspikes: Disapproved get {{--|1}} to {{--|3}} mood at the same thresholds. | ||
+ | |||
+ | Worth 25 terror to [[slave]]s in a 4 tile radius. | ||
==Analysis== | ==Analysis== |
Revision as of 18:56, 7 January 2023
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Skullspike
A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Blocks Wind
- True
- Terrain Affordance
- Medium
Creation
- Skill Required
- Construction 4
- Work To Make
- 1,600 ticks (26.67 secs)
- Stuff Tags
- Woody, Metallic
- thingCategories
- BuildingsMisc
A Skullspike is a decoration added by the Ideology DLC. It gives a mood buff or debuff depending on the pawns ideology
Acquisition
Skullspikes are created by from the extracted skulls of dead Humans. They can also be found in the bases of pawns that have the skullspike [Ideoligion].
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Radius of skullspike and duration of moodlet. |
Skullspikes give a mood buff or malus depending on the Skullspikes precept. Pawns with Skullspikes: Desired gain a +1 moodlet for being near 1-3 of them, +2 mood for being near 4-8, and +3 mood for being near 9 or more. Pawns with Skullspikes: Disapproved get −1 to −3 mood at the same thresholds.
Worth 25 terror to slaves in a 4 tile radius.
Analysis
Skullspikes are a rather cheap way to get up to +3 mood for suitable ideoligions, simply by being near them. Install them in dining/recreation rooms.
Stats table
Skullspike | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (1.11 mins) | 4,000300 | 0% | 38 |
Gold | 20 | ticks (24 secs) | 1,44090 | 0% | 2,510 |
Plasteel | 0 | ticks (58.67 secs) | 3,520420 | 0% | 245 |
Silver | 6 | ticks (26.67 secs) | 1,600105 | 0% | 260 |
Steel | 0 | ticks (26.67 secs) | 1,600150 | 0% | 58 |
Uranium | 0 | ticks (50.67 secs) | 3,040375 | 0% | 166 |
Wood | 0 | ticks (18.67 secs) | 1,12098 | 0% | 39 |
Version history
- Ideology DLC Release - Added.
- 1.3.3101 - Can now be walked through.
- 1.3.3117 - Now displays whose skull is contained inside on their inspect pane. Path cost 0 -> 30.