Difference between revisions of "Template:Rest Effectiveness Quality Table"
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Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
(fixed hour calculation) |
(Fixing distortion in spacing when the optional rows aren't present.) |
||
Line 18: | Line 18: | ||
| {{%|{{#var:baseresteffectiveness}}*1.25|0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*1.25) round 2}} h) | | {{%|{{#var:baseresteffectiveness}}*1.25|0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*1.25) round 2}} h) | ||
| {{%|{{#var:baseresteffectiveness}}*1.6 |0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*1.6 ) round 2}} h) | | {{%|{{#var:baseresteffectiveness}}*1.6 |0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*1.6 ) round 2}} h) | ||
− | {{#if: {{#pos:{{Q|{{#var: name}}|Facility}}|Sleep accelerator}}| | + | {{#if: {{#pos:{{Q|{{#var: name}}|Facility}}|Sleep accelerator}}|<tr> |
− | <tr> | ||
<th> <small>{{#if: {{#var:stony}}|Non-Stone and Jade +<br/>}}[[Sleep accelerator]]{{IdeologyIcon}}</small> </th> | <th> <small>{{#if: {{#var:stony}}|Non-Stone and Jade +<br/>}}[[Sleep accelerator]]{{IdeologyIcon}}</small> </th> | ||
<td> {{%|({{#var:baseresteffectiveness}}+0.35)*0.86|0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*0.86) round 2}} h) </td> | <td> {{%|({{#var:baseresteffectiveness}}+0.35)*0.86|0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*0.86) round 2}} h) </td> | ||
Line 29: | Line 28: | ||
<td> {{%|({{#var:baseresteffectiveness}}+0.35)*1.6 |0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*1.6 ) round 2}} h) </td> | <td> {{%|({{#var:baseresteffectiveness}}+0.35)*1.6 |0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*1.6 ) round 2}} h) </td> | ||
</tr> | </tr> | ||
− | }} | + | }}{{#if: {{#var:stony}}|<tr> |
− | {{#if: {{#var:stony}}| | ||
− | <tr> | ||
<th> Stone except Jade </th> | <th> Stone except Jade </th> | ||
<td> {{%|{{#var:baseresteffectiveness}}*0.9*0.86|0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*0.86) round 2}} h) </td> | <td> {{%|{{#var:baseresteffectiveness}}*0.9*0.86|0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*0.86) round 2}} h) </td> | ||
Line 41: | Line 38: | ||
<td> {{%|{{#var:baseresteffectiveness}}*0.9*1.6 |0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*1.6 ) round 2}} h) </td> | <td> {{%|{{#var:baseresteffectiveness}}*0.9*1.6 |0}} ({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*1.6 ) round 2}} h) </td> | ||
</tr> | </tr> | ||
− | }} | + | }}{{#if: {{#var:stony}}|{{#if: {{#pos:{{Q|{{#var: name}}|Facility}}|Sleep accelerator}}|<tr> |
− | {{#if: {{#var:stony}}|{{#if: {{#pos:{{Q|{{#var: name}}|Facility}}|Sleep accelerator}}| | ||
− | <tr> | ||
<th> <small>Stone except Jade +<br/>[[Sleep accelerator]]{{IdeologyIcon}}</small> </th> | <th> <small>Stone except Jade +<br/>[[Sleep accelerator]]{{IdeologyIcon}}</small> </th> | ||
<td> {{%|({{#var:baseresteffectiveness}}*0.9+0.35)*0.86|0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}*0.9+0.35)*0.86) round 2}} h) </td> | <td> {{%|({{#var:baseresteffectiveness}}*0.9+0.35)*0.86|0}} ({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}*0.9+0.35)*0.86) round 2}} h) </td> |
Revision as of 05:00, 8 February 2023
Summary
This template generates a table summarizing the rest effectiveness for each quality tier. If the object in question is has an option to use stone as a construction material, it will add a row to that effect.
Parameters
The first parameter, if present, will specify which object to generate the template for.
If absent, {{PAGENAME}}
will be used.
Example usage
Bed
{{Rest Effectiveness Quality Table}}
On the Bed page produces:
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 86% (12.21 h) | 92% (11.41 h) | 100% (10.5 h) | 108% (9.72 h) | 114% (9.21 h) | 125% (8.4 h) | 160% (6.56 h) |
Non-Stone and Jade + Sleep accelerator |
116% (9.04 h) | 124% (8.45 h) | 135% (7.78 h) | 146% (7.2 h) | 154% (6.82 h) | 169% (6.22 h) | 216% (4.86 h) |
Stone except Jade | 77% (13.57 h) | 83% (12.68 h) | 90% (11.67 h) | 97% (10.8 h) | 103% (10.23 h) | 113% (9.33 h) | 144% (7.29 h) |
Stone except Jade + Sleep accelerator |
108% (9.77 h) | 115% (9.13 h) | 125% (8.4 h) | 135% (7.78 h) | 143% (7.37 h) | 156% (6.72 h) | 200% (5.25 h) |
Hospital bed
{{Rest Effectiveness Quality Table | Hospital bed}}
Produces:
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rest effectiveness | 86% (12.21 h) | 92% (11.41 h) | 100% (10.5 h) | 108% (9.72 h) | 114% (9.21 h) | 125% (8.4 h) | 160% (6.56 h) |
Sleep accelerator | 116% (9.04 h) | 124% (8.45 h) | 135% (7.78 h) | 146% (7.2 h) | 154% (6.82 h) | 169% (6.22 h) | 216% (4.86 h) |
Animal bed
{{Rest Effectiveness Quality Table | Animal bed}}
Produces:
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rest effectiveness | 86% (12.21 h) | 92% (11.41 h) | 100% (10.5 h) | 108% (9.72 h) | 114% (9.21 h) | 125% (8.4 h) | 160% (6.56 h) |
Sleeping spot
{{Rest Effectiveness Quality Table | Sleeping spot}}
Produces:
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rest effectiveness | 69% (15.26 h) | 74% (14.27 h) | 80% (13.13 h) | 86% (12.15 h) | 91% (11.51 h) | 100% (10.5 h) | 128% (8.2 h) |
The above documentation is transcluded from Template:Rest Effectiveness Quality Table/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |