Difference between revisions of "Template:Apparel Move Speed Note"
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+ | A {{lc:{{{2|{{PAGENAME}}}}}}} offers a {{+|{{{1|?}}}%}} increase to [[Social Impact]]. '''Note:''' Social impact predominately affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, the success chance of [[Titles#Speeches|Speeches]]{{RoyaltyIcon}} and some [[ritual]]s.{{IdeologyIcon}} It does '''NOT''' affect [[trade]] prices, as that is instead dependent on [[Trade Price Improvement]]. Nor does it affect [[prisoner]] recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on [[Negotiation Ability]]. | ||
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When equipped, it reduces the pawn's base [[move speed]] by {{--|{{{1|0.12}}}}} {{CS}}. This -0.12 penalty is then multiplied by [[Moving]] and other factors to actual movement speed. | When equipped, it reduces the pawn's base [[move speed]] by {{--|{{{1|0.12}}}}} {{CS}}. This -0.12 penalty is then multiplied by [[Moving]] and other factors to actual movement speed. | ||
− | Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. Similarly, jogger-traited human moves at 5.00c/s for a difference of 0.40/s compared to baseline, but a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s. | + | Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. Similarly, jogger-traited human moves at 5.00c/s for a difference of 0.40/s compared to baseline, but a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.</includeonly><noinclude>{{Documentation}}</noinclude> |
− | {{Documentation}} |
Revision as of 00:35, 23 February 2023
Just standardizes the spiel about what the Move Speed penalties that are inflicted by some apparel and the way that penalty is applied..
First variable is necessary and contains the move speed penalty. Second is optional and allows a name to be specified.
Examples
a
A lead plated godzilla costume offers a +4.5% increase to Social Impact. Note: Social impact predominately affects the Opinion bonuses and maluses pawn interactions can create, the success chance of Speeches and some rituals. It does NOT affect trade prices, as that is instead dependent on Trade Price Improvement. Nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.
When equipped, it reduces the pawn's base move speed by −4.5 c/s. This -0.12 penalty is then multiplied by Moving and other factors to actual movement speed.
Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. Similarly, jogger-traited human moves at 5.00c/s for a difference of 0.40/s compared to baseline, but a pawn with 2 archotech legs would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.
a
A albino rabbit slippers offers a +0.15% increase to Social Impact. Note: Social impact predominately affects the Opinion bonuses and maluses pawn interactions can create, the success chance of Speeches and some rituals. It does NOT affect trade prices, as that is instead dependent on Trade Price Improvement. Nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.
When equipped, it reduces the pawn's base move speed by −0.15 c/s. This -0.12 penalty is then multiplied by Moving and other factors to actual movement speed.
Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. Similarly, jogger-traited human moves at 5.00c/s for a difference of 0.40/s compared to baseline, but a pawn with 2 archotech legs would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.
The above documentation is transcluded from Template:Apparel Move Speed Note/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |