Difference between revisions of "User:Hordes/Melee Comparison"
Jump to navigation
Jump to search
m |
|||
Line 6: | Line 6: | ||
* {{icon small|Longsword|24}} [[Longsword]]s are the best (craftable) weapon against unarmored and lightly armored targets. | * {{icon small|Longsword|24}} [[Longsword]]s are the best (craftable) weapon against unarmored and lightly armored targets. | ||
* {{icon small|Spear|24}} [[Spear]]s are somewhat worse than longswords, but have a much higher {{AP}}. | * {{icon small|Spear|24}} [[Spear]]s are somewhat worse than longswords, but have a much higher {{AP}}. | ||
− | * {{icon small|Mace|24}} [[Mace]]s are special for being Blunt weapons. Most enemies have very little blunt armor, and Blunt damage has a few other special mechanics. | + | * {{icon small|Mace|24}} [[Mace]]s are special for being Blunt weapons. Most enemies have very little blunt armor, and Blunt damage has a few other special mechanics. The mace is also the cheapest of the 4 weapons. |
* {{icon small|longsword|24}} [[Warhammer]]s{{RoyaltyIcon}} are also Blunt weapons. The warhammer swings slowly, but with a big swing, so very high quality warhammers can one-shot human targets. | * {{icon small|longsword|24}} [[Warhammer]]s{{RoyaltyIcon}} are also Blunt weapons. The warhammer swings slowly, but with a big swing, so very high quality warhammers can one-shot human targets. | ||
But ranking weapons isn't as simple as ranking DPS. There are a lot of complex mechanics, even beyond [[armor]], that make determining the "best" weapon difficult. | But ranking weapons isn't as simple as ranking DPS. There are a lot of complex mechanics, even beyond [[armor]], that make determining the "best" weapon difficult. | ||
+ | |||
+ | == Longsword == | ||
+ | * DPS: 10.71 ([[plasteel]], normal) | ||
+ | * Damage types for "Best" attack: ''[[Damage types#Stab|Stab]]'' or ''[[Damage types#Cut|Cut]]'' | ||
+ | |||
+ | '''Notable mechanics''' | ||
+ | * '''Cut damage has a chance to "cleave"'''. When a Cut damage hits an enemy, there is a chance to ''cleave'' an enemy. This increases total damage by 140%, then spreads it throughout body parts. | ||
+ | |||
+ | == Spear == | ||
+ | * DPS: 10.55 ([[plasteel]], normal) | ||
+ | * Damage types for "Best" attack: ''[[Damage types#Stab|Stab]]'' | ||
+ | |||
+ | '''Notable mechanics''' | ||
+ | |||
+ | == Mace == | ||
+ | * DPS: 9.56 ([[uranium]], normal) | ||
+ | |||
+ | '''Notable mechanics''' | ||
+ | |||
+ | == Warhammer == | ||
+ | * DPS: 9.31 ([[uranium]], normal) | ||
+ | * Damage types for "Best" attack: ''[[Damage types#Blunt|Blunt]]'' | ||
+ | |||
+ | '''Notable mechanics''' |
Revision as of 21:48, 4 March 2023
Page designed to hash things out. Probably not a separate page, probably belongs in Weapon Guide?
Craftable
There are 4 "viable" melee weapons that you can craft in RimWorld. In order of highest raw DPS to lowest:
- Longswords are the best (craftable) weapon against unarmored and lightly armored targets.
- Spears are somewhat worse than longswords, but have a much higher AP.
- Maces are special for being Blunt weapons. Most enemies have very little blunt armor, and Blunt damage has a few other special mechanics. The mace is also the cheapest of the 4 weapons.
- Warhammers are also Blunt weapons. The warhammer swings slowly, but with a big swing, so very high quality warhammers can one-shot human targets.
But ranking weapons isn't as simple as ranking DPS. There are a lot of complex mechanics, even beyond armor, that make determining the "best" weapon difficult.
Longsword
Notable mechanics
- Cut damage has a chance to "cleave". When a Cut damage hits an enemy, there is a chance to cleave an enemy. This increases total damage by 140%, then spreads it throughout body parts.
Spear
Notable mechanics
Mace
- DPS: 9.56 (uranium, normal)
Notable mechanics
Warhammer
Notable mechanics