Difference between revisions of "Glitterworld medicine"
m (→Analysis) |
m (→Analysis) |
||
Line 60: | Line 60: | ||
== Analysis == | == Analysis == | ||
− | Glitterworld medicine is the strongest medicine in the game, the rarest, and the most expensive. If you are using it to tend to bruises and cuts, it's most likely wasted. All colonists have glitterworld set by default, and doctors always use the best medicine available. This can be changed in a couple of ways. In the [[assign]] tab, you can set colonists and other pawns to [[herbal medicine]] or industrial [[medicine]] at maximum. Alternatively, you can forbid the medicine item, which will prevent doctors from using it. (Just remember to unforbid it) | + | Glitterworld medicine is the strongest medicine in the game, the rarest, and the most expensive. If you are using it to tend to bruises and cuts, it's most likely wasted. All colonists have glitterworld set by default, and doctors always use the best medicine available for all injuries. This can be changed in a couple of ways. In the [[assign]] tab, you can set colonists and other pawns to [[herbal medicine]] or industrial [[medicine]] at maximum. Alternatively, you can forbid the medicine item, which will prevent doctors from using it. (Just remember to unforbid it) |
− | Glitterworld medicine is best used for 1. [[surgery]] and 2. [[disease]]s, especially for immunocompromised pawns. Early | + | Glitterworld medicine is best used for 1. [[surgery]] and 2. [[disease]]s, especially for immunocompromised pawns. Early in the game, a dose used on a can mean the difference between living and dying from the [[plague]]. And in an emergency, this medicine can be used to tend to many bleeding wounds quickly. |
Note that with a good doctor, clean room, and [[hospital bed]], it is possible to reach the 98% surgery success cap and 100% tend quality with [[medicine|industrial medicine]]. This makes glitterworld medicine mostly unnecessary. Once you get to this point, glitterworld medicine can compensate for poor doctors, injured/sick doctors, or unclean hospitals. And certain surgeries like [[carcinoma]] removal have a higher chance to fail. It is also required for [[biosculpter pod|bioregeneration]]{{IdeologyIcon}} or instantly curing [[paralytic abasia]].{{RoyaltyIcon}} | Note that with a good doctor, clean room, and [[hospital bed]], it is possible to reach the 98% surgery success cap and 100% tend quality with [[medicine|industrial medicine]]. This makes glitterworld medicine mostly unnecessary. Once you get to this point, glitterworld medicine can compensate for poor doctors, injured/sick doctors, or unclean hospitals. And certain surgeries like [[carcinoma]] removal have a higher chance to fail. It is also required for [[biosculpter pod|bioregeneration]]{{IdeologyIcon}} or instantly curing [[paralytic abasia]].{{RoyaltyIcon}} |
Revision as of 18:40, 7 March 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Actual analysis of effects needed inc. on tend speed/quality noted in in-game info. |
Glitterworld medicine
A kit of advanced ultra-tech medical supplies, probably manufactured on a distant glitterworld. It contains advanced polymorphic drugs, nanite diagnostic and healing assisters, a mini-imager, and various multi-use tools.
Base Stats
- Type
- Medical Items – Medicine
- Tech Level
- Ultra
- Stack Limit
- 25
- Mass
- 0.5 kg
- Beauty
- -4
- HP
- 60
- Deterioration Rate
- 2
- Flammability
- 70%
- Rotatable
- False
- Path Cost
- 15 (46%)
Medical
- Medical Potency
- 160%
- Max medical tend quality
- 130%
- defName
- MedicineUltratech
Glitterworld medicine is produced using highly advanced techniques and technology only found on Glitterworlds. It is the most powerful medicine in RimWorld, being 60% more powerful than ordinary medicine, and over twice as powerful as herbal medicine. Like other medicines, glitterworld medicine is used in doctoring practices. It is also used to provide materials for the Bioregeneration cycle of the biosculpter pod.
Acquisition
Glitterworld medicine cannot be crafted, however, it may be purchased from exotic goods traders or faction bases for around 55 - 70 silver. It can also be give as a quest reward, found on some raiders, given as a gift by a visiting caravan, or found in ancient shrines.
A noble of Baron/Baroness or higher can use the "Glitterworld medicine drop" permit to call for a drop of 5 glitterworld medicine. This permit can be used once every 45 days and costs 8 honor if used within the cooldown time.
Finally, the Rich Explorer starting scenario begins with 30 glitterworld medicine.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Comparison as a medicine. |
Any form of medicine can be used whenever a doctor tends to an injury or disease. In most cases, medicine does not directly cause healing. Instead, using medicine and better types of medicine will increase tend quality, increasing the rate of healing for injuries, or slowing down progression of a disease. For gut worms and muscle parasites, tend quality is directly used to cure the disease.
Specific uses
In addition to its use as a stronger form of medicine, glitterworld medicine is specifically called for in several circumstances:
- Cure Paralytic abasia : 10
- Cure Blood rot : 10
- Biosculpter pod's Bioregeneration cycle: 2
Experience
The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:
XP = Patient XP Factor × Medicine XP Factor × Doctor's Learning Rate |
Where:
- Patient XP Factor is a multiplier from the patient type. ×175 for animal patients, and ×500 for human patients.
- Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
- Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine | Potency | XP Factor | Tend XP from patient | |
---|---|---|---|---|
Human | Animal | |||
None | 0.30 | 0.5 | 250 | 87.5 |
Herbal medicine | 0.60 | 0.5 | 250 | 87.5 |
Medicine | 1.00 | 0.7 | 350 | 122.5 |
Glitterworld medicine | 1.60 | 1 | 500 | 175 |
Analysis
Glitterworld medicine is the strongest medicine in the game, the rarest, and the most expensive. If you are using it to tend to bruises and cuts, it's most likely wasted. All colonists have glitterworld set by default, and doctors always use the best medicine available for all injuries. This can be changed in a couple of ways. In the assign tab, you can set colonists and other pawns to herbal medicine or industrial medicine at maximum. Alternatively, you can forbid the medicine item, which will prevent doctors from using it. (Just remember to unforbid it)
Glitterworld medicine is best used for 1. surgery and 2. diseases, especially for immunocompromised pawns. Early in the game, a dose used on a can mean the difference between living and dying from the plague. And in an emergency, this medicine can be used to tend to many bleeding wounds quickly.
Note that with a good doctor, clean room, and hospital bed, it is possible to reach the 98% surgery success cap and 100% tend quality with industrial medicine. This makes glitterworld medicine mostly unnecessary. Once you get to this point, glitterworld medicine can compensate for poor doctors, injured/sick doctors, or unclean hospitals. And certain surgeries like carcinoma removal have a higher chance to fail. It is also required for bioregeneration or instantly curing paralytic abasia.
Trivia
Unlike other medicines, glitterworld medicine will play a beeping sound effect when it is used for tending, so you can know when your colonists are using it.
Version history
- 0.8.657 - Added.
- Beta 19 - a new description added, and market price was cut in half to 50 silver. Also received a slight retexture and medical potency was nerfed. Renamed from Glitterworld medicine to Ultratech medicine.
- 1.0 - Name change to Ultratech medicine reverted back to Glitterworld medicine.