Difference between revisions of "Template:Daily Tip"
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(updated base game tips) |
(updated royalty tips. ideology tips) |
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| 75 = Predators won't hunt [[animals]] which are on the other side of fences or barricades. | | 75 = Predators won't hunt [[animals]] which are on the other side of fences or barricades. | ||
<!-- ROYALTY --> | <!-- ROYALTY --> | ||
+ | <!-- Nobles --> | ||
| 76 = Some [[title]] [[Title#Permits|permits]] allow the holder to call for military aid. This can save you in a tough moment. {{RoyaltyIcon}} | | 76 = Some [[title]] [[Title#Permits|permits]] allow the holder to call for military aid. This can save you in a tough moment. {{RoyaltyIcon}} | ||
| 77 = [[title|Nobles]] from the Empire will demand all the privileges of their title. Your own titled colonists will be more flexible, unless they are [[Trait|greedy or jealous]]. {{RoyaltyIcon}} | | 77 = [[title|Nobles]] from the Empire will demand all the privileges of their title. Your own titled colonists will be more flexible, unless they are [[Trait|greedy or jealous]]. {{RoyaltyIcon}} | ||
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| 79 = If a [[title]] holder dies, their title goes to their chosen heir. {{RoyaltyIcon}} | | 79 = If a [[title]] holder dies, their title goes to their chosen heir. {{RoyaltyIcon}} | ||
| 80 = You can change the heir of a [[title]] holder through the comms console. However, this requires completing a ritual. {{RoyaltyIcon}} | | 80 = You can change the heir of a [[title]] holder through the comms console. However, this requires completing a ritual. {{RoyaltyIcon}} | ||
+ | <!-- Implants --> | ||
| 81 = The Empire bestows a free level of psylink upon anyone who earns the [[title]] required to use it. {{RoyaltyIcon}} | | 81 = The Empire bestows a free level of psylink upon anyone who earns the [[title]] required to use it. {{RoyaltyIcon}} | ||
− | | 82 = [[Psylink neuroformer]]s can be acquired through [[quests]]. {{RoyaltyIcon}} | + | | 82 = [[Psylink neuroformer]]s can be acquired through [[quests]]. These items can give a person psychic powers. {{RoyaltyIcon}} |
| 83 = Gaining a new level of psylink grants knowledge of one random psychic power. {{RoyaltyIcon}} | | 83 = Gaining a new level of psylink grants knowledge of one random psychic power. {{RoyaltyIcon}} | ||
+ | <!-- Psycasts --> | ||
| 84 = [[Psycast|Psychic powers]] can give you significant advantage in combat. {{RoyaltyIcon}} | | 84 = [[Psycast|Psychic powers]] can give you significant advantage in combat. {{RoyaltyIcon}} | ||
− | | 85 = Using a [[Psycast|psychic power]] on an ally will harm [[faction]] relations - but only if it has negative effects. | + | | 85 = Using a [[Psycast|psychic power]] on an ally will harm [[faction]] relations - but only if it has negative effects. <abbr title="The definition of 'negative' is applied loosely. Some apparently neutral powers, like Skip, cause relation loss."><sup>[Note]</sup></abbr> {{RoyaltyIcon}} |
| 86 = [[Psycast|Psychic invisibility]] doesn't wear off when you attack. {{RoyaltyIcon}} | | 86 = [[Psycast|Psychic invisibility]] doesn't wear off when you attack. {{RoyaltyIcon}} | ||
| 87 = Going over your neural heat limit can save you in a desperate situation - but the psychic breakdown can last a while. {{RoyaltyIcon}} | | 87 = Going over your neural heat limit can save you in a desperate situation - but the psychic breakdown can last a while. {{RoyaltyIcon}} | ||
| 88 = Creatures with higher [[psychic sensitivity]] are affected more by [[Psycast|psychics]]. {{RoyaltyIcon}} | | 88 = Creatures with higher [[psychic sensitivity]] are affected more by [[Psycast|psychics]]. {{RoyaltyIcon}} | ||
| 89 = Dressing your [[psycast]]ers in [[eltex]] gear will increase their neural heat limit and dissipation rate. {{RoyaltyIcon}} | | 89 = Dressing your [[psycast]]ers in [[eltex]] gear will increase their neural heat limit and dissipation rate. {{RoyaltyIcon}} | ||
+ | <!-- Mech clusters --> | ||
| 90 = When fighting a [[mech cluster]], try shooting their [[Unstable power cell|power cells]]. They explode, dealing heavy damage to surrounding creatures and structures. {{RoyaltyIcon}} | | 90 = When fighting a [[mech cluster]], try shooting their [[Unstable power cell|power cells]]. They explode, dealing heavy damage to surrounding creatures and structures. {{RoyaltyIcon}} | ||
| 91 = Some [[mech cluster]]s remain dormant until disturbed. Use that time to prepare your attack. {{RoyaltyIcon}} | | 91 = Some [[mech cluster]]s remain dormant until disturbed. Use that time to prepare your attack. {{RoyaltyIcon}} | ||
+ | <!-- Misc --> | ||
| 92 = The Imperial royal tribute collector arrives twice per year, and accepts prisoners and [[gold]] in exchange for [[Title|honor]]. {{RoyaltyIcon}} | | 92 = The Imperial royal tribute collector arrives twice per year, and accepts prisoners and [[gold]] in exchange for [[Title|honor]]. {{RoyaltyIcon}} | ||
+ | <!-- Added misc --> | ||
| 93 = You can safely walk right past a dormant [[mech cluster]], as long as you don't attack it or trigger a [[proximity activator]]. {{RoyaltyIcon}} | | 93 = You can safely walk right past a dormant [[mech cluster]], as long as you don't attack it or trigger a [[proximity activator]]. {{RoyaltyIcon}} | ||
| 94 = The [[psycasts|psychic skip power]] works on self, allies, enemies, and even items. The tactical possibilities are endless. {{RoyaltyIcon}} | | 94 = The [[psycasts|psychic skip power]] works on self, allies, enemies, and even items. The tactical possibilities are endless. {{RoyaltyIcon}} | ||
+ | | 95 = You can carry a [[downed]] ally while using the [[jump pack]]. Aerial rescues save lives. {{RoyaltyIcon}} | ||
+ | <!-- IDEOLOGY --> | ||
+ | <!-- Slavery --> | ||
+ | | 96 = [[Slaves]] work slower than normal [[colonists]] due to lack of motivation. {{IdeologyIcon}} | ||
+ | | 97 = [[Terror]]-inducing [[buildings]] affect anyone within a 5-cell radius. {{IdeologyIcon}} | ||
+ | <!-- Buildings --> | ||
+ | | 98 = [[Sleep accelerator]]s increase [[colonists]]' [[sleep]] quality, but also increase [[hunger]] rate. Consider assigning them more frequent, short naps to prevent [[starvation]] during sleep. {{IdeologyIcon}} | ||
| #default = [[Template:Daily Tip|Template]] is broken! Please contact [[User:Harakoni]] | | #default = [[Template:Daily Tip|Template]] is broken! Please contact [[User:Harakoni]] | ||
}}</includeonly><noinclude>{{Documentation}}</noinclude> | }}</includeonly><noinclude>{{Documentation}}</noinclude> |
Revision as of 10:02, 26 April 2023
Uses a pseudorandom number generator to select and then displays a new tips from the loading screens.
Mechanical structures break down and require replacement components. Don't build things you don't need.
The above documentation is transcluded from Template:Daily Tip/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |