Difference between revisions of "Console version/1.11"
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− | [ | + | April 25, 2023 |
+ | Features / additions | ||
+ | [console Edition] | ||
+ | Added: Custom scenarios! Brand new game mode and customisation options | ||
+ | Added: You can now toggle Attack, Rescue, and Haul options from the Animals screen | ||
+ | Added: You can now copy and paste in Bills screens | ||
+ | Added: You can now "Jump to" colonists via the Relationship tab | ||
+ | Added: The bill ingredient item amount were added to Bill screens | ||
+ | Added: Factions "Opinion of" stats have been changed to numbers versus gauges for better accuracy | ||
+ | Added: Audio prompts to Research screens | ||
+ | Added: Additional information is now shown on the Scenario Selection screen as Notes | ||
+ | Added: Adjust button prompts ontrade screen for better interaction | ||
+ | Added: Prisoners and slaves are now identified during Trades | ||
+ | Added: Life stage is now shown on the Wildlife menu | ||
+ | Added: Revenge and Manhunter indicators to the Wildlife menu | ||
+ | Added: Confirm dialogs with additional information to various options | ||
+ | Features/Improvements | ||
− | + | UI | |
− | + | Improved: The time speed UI element was made colorful after loading with "Pause on Load" activated | |
− | + | Improved: Various UI clean up including Psyfocus | |
− | + | Improved: Colonist bar can now show all status icons at once instead of cycling through them | |
− | + | Improved: Ingredient amounts in parentheses are now shown on the Bill Ingredients screen | |
− | + | Improved: Multiple animal relationships now display in a single row to prevent scrolling issues in the Relationship screen | |
− | + | Improved: Message contrast was increased on specific screens to make messages more readable | |
− | + | Improved: When player navigates through long lists, acceleration is activated smoothly and no longer skips some options | |
− | + | Improved: Hunt and Tame options in the Wildlife menu | |
− | + | Improved: Players now have the ability to scroll through Traits | |
+ | Improved: Removed the need to hold to perform actions on multiple dialog screens, for better accessibility and UX | ||
+ | Gameplay | ||
− | + | Improved: During trades you can no longer sell and buy the same item simultaneously | |
− | + | Improved: Tutorial no longer displays wood as material for building when no wood is on the map | |
− | + | Improved: Improved performance when multiple things are selected | |
− | + | Improved: Inventory pinning, and the Tile Information Visibility status is now saved | |
− | + | Improved: Performance of Learning Helper and Learning Helper updates | |
− | + | Improved: A question mark is rendered above the target colonist in the "Beggars" quest | |
− | + | Improved: Trade filter styles when other buttons are active | |
− | + | Improved: Drag selection is now disabled when "Jump to" is selected for a pawn or animal | |
− | + | Improved: Mood stats are now shown and players can change options within the Needs tab | |
− | + | Localization | |
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− | + | Improved: Various text display improvements for Italian, Dutch, Korean and Russian | |
− | + | Fixes | |
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− | + | UI | |
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− | + | Fix: Adjusted Research popup so it no longer extends off-screen | |
− | + | Fix: Added navigation prompt to quest rewards screen | |
− | + | Fix: Removed scrollbar when final quest item gets dismissed/restored in quest screen | |
− | + | Fix: Updated scrollbar position on multiple screens | |
+ | Fix: Sometimes control prompts would not show after returning to a screen after viewing detailed information | ||
+ | Fix: Various style fixes for Prisoner screen | ||
+ | Gameplay | ||
− | + | Fix: Players could previously build out of bounds of the map, which caused gameplay issues | |
− | + | Fix: A bug causing quest description duplication was fixed | |
− | + | Fix: Buildables like Egg Box now display content amounts and other labels like items | |
− | + | Fix: The visual bug in which Difficulty and Storyteller information didn't update in the History tab was fixed | |
− | + | Fix: Reticle no longer locks when opening colony details in World map | |
− | + | Fix: Display issues related to images on the Wildlife menu | |
− | + | Fix: Zooming in map no longer occurs when the Research menu is open | |
− | + | Fix: Font issues on the World map | |
− | + | Fix: Nature shrine icons now fixed to show correct material and style | |
− | + | Fix: Animal grazing column in Form Caravan menu sometimes listed 'No' regardless of the animal | |
− | + | Fix: Corrected anima tree linking ritual text | |
− | + | Fix: Only one "bed type" window appears when multiple beds are selected | |
− | + | Fix: A message about "undignified bedroom" would duplicate itself | |
− | + | Fix: Add a title for reactor startup message | |
− | + | Fix: Fixed mech units stats | |
− | + | Fix: Multiple fixes to formatting issues in information boxes | |
− | + | Fix: Changes to a colonist's max heat will now update instantly | |
− | + | Fix: Quest rewards sometimes caused the item name to be cut short and the amounts to display the wrong information | |
− | + | Fix: Stopped the research popup going out of screen | |
− | + | Fix: Storyteller and Difficulty now change in History screen dynamically | |
− | + | Fix: Message boxes for Trade screen no longer display underneath the Trade screen | |
− | + | Fix: Dates on Historical tab of alerts would previously be truncated | |
− | + | Audio | |
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− | + | Fix: When an alert or message is shown, a sound is now played only the first time | |
− | + | Localisation | |
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− | + | Fix: Date sometimes did not show correctly in Japanese | |
− | + | Additional fixes | |
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− | + | Fix: Fixed issues with handling insufficient storage and players trying to save / autosave | |
− | + | Fix: Better handling for times when players are unable to save DLC settings due to corrupt "Preferences" on PlayStation | |
− | + | Fix: Changing profiles caused world generation to show a grey screen | |
− | + | Removed: "Select" button prompts from logs which had no actions | |
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Revision as of 02:39, 27 April 2023
1.21 April 25, 2023 Features / additions [console Edition] Added: Custom scenarios! Brand new game mode and customisation options Added: You can now toggle Attack, Rescue, and Haul options from the Animals screen Added: You can now copy and paste in Bills screens Added: You can now "Jump to" colonists via the Relationship tab Added: The bill ingredient item amount were added to Bill screens Added: Factions "Opinion of" stats have been changed to numbers versus gauges for better accuracy Added: Audio prompts to Research screens Added: Additional information is now shown on the Scenario Selection screen as Notes Added: Adjust button prompts ontrade screen for better interaction Added: Prisoners and slaves are now identified during Trades Added: Life stage is now shown on the Wildlife menu Added: Revenge and Manhunter indicators to the Wildlife menu Added: Confirm dialogs with additional information to various options Features/Improvements
UI
Improved: The time speed UI element was made colorful after loading with "Pause on Load" activated Improved: Various UI clean up including Psyfocus Improved: Colonist bar can now show all status icons at once instead of cycling through them Improved: Ingredient amounts in parentheses are now shown on the Bill Ingredients screen Improved: Multiple animal relationships now display in a single row to prevent scrolling issues in the Relationship screen Improved: Message contrast was increased on specific screens to make messages more readable Improved: When player navigates through long lists, acceleration is activated smoothly and no longer skips some options Improved: Hunt and Tame options in the Wildlife menu Improved: Players now have the ability to scroll through Traits Improved: Removed the need to hold to perform actions on multiple dialog screens, for better accessibility and UX Gameplay
Improved: During trades you can no longer sell and buy the same item simultaneously Improved: Tutorial no longer displays wood as material for building when no wood is on the map Improved: Improved performance when multiple things are selected Improved: Inventory pinning, and the Tile Information Visibility status is now saved Improved: Performance of Learning Helper and Learning Helper updates Improved: A question mark is rendered above the target colonist in the "Beggars" quest Improved: Trade filter styles when other buttons are active Improved: Drag selection is now disabled when "Jump to" is selected for a pawn or animal Improved: Mood stats are now shown and players can change options within the Needs tab Localization
Improved: Various text display improvements for Italian, Dutch, Korean and Russian Fixes
UI
Fix: Adjusted Research popup so it no longer extends off-screen Fix: Added navigation prompt to quest rewards screen Fix: Removed scrollbar when final quest item gets dismissed/restored in quest screen Fix: Updated scrollbar position on multiple screens Fix: Sometimes control prompts would not show after returning to a screen after viewing detailed information Fix: Various style fixes for Prisoner screen Gameplay
Fix: Players could previously build out of bounds of the map, which caused gameplay issues Fix: A bug causing quest description duplication was fixed Fix: Buildables like Egg Box now display content amounts and other labels like items Fix: The visual bug in which Difficulty and Storyteller information didn't update in the History tab was fixed Fix: Reticle no longer locks when opening colony details in World map Fix: Display issues related to images on the Wildlife menu Fix: Zooming in map no longer occurs when the Research menu is open Fix: Font issues on the World map Fix: Nature shrine icons now fixed to show correct material and style Fix: Animal grazing column in Form Caravan menu sometimes listed 'No' regardless of the animal Fix: Corrected anima tree linking ritual text Fix: Only one "bed type" window appears when multiple beds are selected Fix: A message about "undignified bedroom" would duplicate itself Fix: Add a title for reactor startup message Fix: Fixed mech units stats Fix: Multiple fixes to formatting issues in information boxes Fix: Changes to a colonist's max heat will now update instantly Fix: Quest rewards sometimes caused the item name to be cut short and the amounts to display the wrong information Fix: Stopped the research popup going out of screen Fix: Storyteller and Difficulty now change in History screen dynamically Fix: Message boxes for Trade screen no longer display underneath the Trade screen Fix: Dates on Historical tab of alerts would previously be truncated Audio
Fix: When an alert or message is shown, a sound is now played only the first time Localisation
Fix: Date sometimes did not show correctly in Japanese Additional fixes
Fix: Fixed issues with handling insufficient storage and players trying to save / autosave Fix: Better handling for times when players are unable to save DLC settings due to corrupt "Preferences" on PlayStation Fix: Changing profiles caused world generation to show a grey screen Removed: "Select" button prompts from logs which had no actions