Difference between revisions of "Console version/1.11"
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(Undo revision 134127 by 2607:FB91:88A0:A:C576:785C:A0FF:65A1 (talk) - I see what you were trying to do, but you needed to create a new page for it. I've copy pasted your edit over to Console_version/1.21) Tag: Undo |
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− | + | ''December 8, 2022'' | |
− | + | [[Category: Console version]] | |
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− | + | == Features / additions == | |
− | + | * Added: Learning Helper - in-game intelligent encyclopaedia | |
− | + | * Added: Inbox - improved system for alerts and messages with notification system | |
− | + | * Added: Stack size and labels overlay | |
− | + | * Added: Guilty colonist manager | |
− | + | * Added: Additional details panels | |
− | + | ** Bill details and items | |
− | + | ** Caravan meeting | |
− | + | * Added: Shield belts information panel | |
− | + | * Added: New version popup, a new screen to show patch notes in game when a new patch is released | |
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− | Improved: | + | == Features/Improvements == |
− | Improved: | + | === UI === |
− | Improved: Improved | + | * Added: Animal name labels with toggle |
− | Improved: | + | * Added: Caravan stats on Trade screen |
− | Improved: | + | * Added: Extra width for pawn labels with wide symbols |
− | Improved: | + | * Added: Ground scanner information text |
− | Improved: | + | * Added: Header in DLC prompt |
− | Improved: | + | * Added: Highlight for passion icon in pawn management stats menu |
− | Improved: | + | * Added: Missing punctuation in the title "Opinion of his" in the Relationship tab |
− | + | * Added: Added note about rare materials in Bill details screen | |
+ | * Added: Error message for draggable objects when placed incorrectly by the player | ||
+ | * Added: Psy settings info boxes showing further details | ||
+ | * Added: Icon to distinguish trader from other NPCs | ||
+ | * Added: Title to "More Information" option in trade screen | ||
+ | * Added: Mass added to trade screen | ||
+ | * Added: Display diet details in Caravan menu | ||
+ | * Improved: Reward preferences to Quest screen | ||
+ | * Improved: Values that summarise as '0' in the Relationship tab were all visualised in white - even if other positive (green)/negative (red) stats are included - now colours reflect status. | ||
+ | * Improved: Changed sequence of opinions in Relationship tab help make it clearer | ||
+ | * Improved: Alert tab is now populated faster and updated before it is shown | ||
+ | * Improved: Error notification when trying to place blueprint incorrectly | ||
+ | * Improved: Build screen is now hidden when accessing Architect or Quest menus | ||
+ | * Improved: Detailed descriptions filter prompt is now hidden if no filters are available | ||
+ | * Improved: Grow zones and Stockpile information displaying has been optimised | ||
+ | * Improved: Inspect screen button prompts are hidden when additional screens are open and it is not possible to inspect | ||
+ | * Improved: L1 modifier button is now hidden when input is not possible | ||
+ | * Improved: Hide R1 alerts button is now hidden when input is not possible | ||
+ | * Improved: Increase the width of the Psy management and information panel | ||
+ | * Improved: Items with multiple variations now show in the correct colour in Caravan details menu | ||
+ | * Improved: Selection position and navigation mode in the Bills screen is now retained when returning from Bill details | ||
+ | * Improved: Scrolling Bills now stops the selection at the second final element for consistency throughout the game | ||
+ | * Improved: Show nutrition value when making Caravans | ||
+ | * Improved: Item list now correctly updates after sorting in Caravan inventory screen | ||
+ | * Improved: Room stats now update when cursor is not being moved | ||
+ | * Improved: Updated saving error prompt with more contextual information | ||
+ | * Improved: Replaced icon for the roping animal action with a clearer icon. | ||
+ | * Improved: Title for removing monument marker dialog updated | ||
+ | * Improved: Beauty overview numbers in the background no longer cover other numbers. | ||
+ | * Improved: Made skill information shown instead of passion in Team overview when it is important to show the skill stat | ||
− | Improved: | + | === Gameplay === |
− | + | * Added: Functionality to execute and spare guilty colonists | |
+ | * Improved: Greatly improved performance when scanning for corpses to haul | ||
+ | * Improved: Made fermenting slower on high game speed | ||
+ | * Improved: Made mood and thoughts expiration update correctly | ||
+ | * Improved: Made it possible to assign “none” as animal master | ||
+ | * Improved: Made quest timer live update | ||
+ | * Improved: Room stats update in a dynamic way | ||
+ | * Improved: Optimised placing floor over water to improve performance | ||
+ | * Improved: Recovery rate for psypower heat now adjusts for game speed | ||
− | + | === Audio === | |
+ | * Large sound effect overhaul | ||
+ | ** Added: draft / undraft sound from View All Colonists menu | ||
+ | ** Added: sound effects for Caravan, Work and Assign menus | ||
+ | ** Added: sound effects for Trade menu | ||
+ | ** Added: sound effects for Work menu details toggle | ||
+ | ** Added: sound effects for menu sounds | ||
+ | ** Added: sound effects for Pawn Management menu | ||
+ | ** Added: sound effects for deselection, remove for loading screen | ||
+ | ** Added: sound effects for Schedule menu | ||
+ | ** Added: sound effects for toggle tile info action | ||
+ | ** Added: sound effects for inventory screen | ||
+ | ** Added: sound effects for fix pin button view | ||
+ | ** Added: sound effects when closing interaction menu | ||
+ | ** Added: sound effects for stockpile menu | ||
+ | ** Added: sound effects in Research Screen | ||
+ | * Improved: Schedule screen toggle tools sound | ||
+ | * Improved: Trade screen audio sound effects | ||
+ | * Improved: Work menu toggle sound sound effects | ||
+ | * Improved: Speed toggle sounds, including new audio for x2 and x3 | ||
+ | * Improved: Warning sound effect plays every time the player selects an invalid “Starting site” | ||
+ | * Improved: Move audio call on toggle pawn list to base class for better performance | ||
+ | * Improved: Move sound function calls to another place for better performance | ||
+ | * Improved: Removed the double sound from dialog systems, now just one plays | ||
− | + | === Tutorial === | |
− | + | * Added: “Pick me up” label to weapons during tutorial | |
− | + | * Added: Tutorial fail prompt if pawn is downed before Raid event | |
− | + | * Improved: Set default storyteller and difficulty for tutorial | |
− | |||
− | |||
− | |||
− | + | == Fixes == | |
− | + | === UI === | |
− | + | * Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length | |
− | + | * Fixed: Assign food tab filter logic updated to work as expected | |
− | + | * Fixed: Selected pawn showing "null" north button when having no gizmo options | |
− | + | * Fixed: Now close architect menu on focus change | |
− | + | * Fixed: Correctly provide the "interact" option when hovering over a drafted pawn that is carrying drug items | |
− | + | * Fixed: No longer showing placeholder text on empty alert screen | |
− | + | * Fixed: Entropy limiter icon now changes according to the setting | |
− | + | * Fixed: Factions menu details opens correctly on PlayStation | |
− | + | * Fixed: Filter control text updates correctly on tab change | |
− | + | * Fixed: Animal icon now scales correctly when animals screen updates | |
− | + | * Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen | |
− | + | * Fixed: Colony name overlaying tile information box in World Map | |
− | + | * Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts) | |
− | + | * Fixed: Filters showing when invalid for current menu | |
− | + | * Fixed: Categories shown in the Food tab of the Assign menu | |
− | + | * Fixed: Input binding fix for Research screen and Architect menu, when paused | |
− | + | * Fixed: The "None" Overlay Option was incorrectly labelled "Overlay Name" | |
− | + | * Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open | |
− | + | * Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly | |
− | + | * Fixed: Inventory now updates after forced food consuming | |
− | + | * Fixed: A "switching prisoners" button prompt issue now fixed for dead prisoners - when the colony has 3 or more than 3 prisoners | |
+ | * Removed: Change Tab button from History menu, now we only have one section in that menu | ||
+ | * Removed: "The quest description goes here" text when accessing the Alerts tab before it is populated | ||
+ | * Removed: “Select starting site” button when on multiple camps selected | ||
− | + | === Gameplay === | |
− | + | * Fixed: Map size no longer resets when returning from character selection | |
+ | * Fixed: Moving bills in the Bills screen will have correct scroll behaviour now | ||
+ | * Fixed: The 'toggle allowed' function only toggles the selected category in Stockpile Zone storage settings | ||
+ | * Fixed: Now displaying correct filters for stockpiles | ||
+ | * Fixed: Quest rewards no longer show up outside of Quest screen | ||
+ | * Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions | ||
+ | * Fixed: Electrical cables look torn when the camera is zoomed out | ||
+ | * Removed: Message on tile deselect action | ||
− | + | === Localisation === | |
− | + | * Fixed: Formatting issues in Japanese | |
+ | * Fixed: 'Scheduled' and 'Frequency' text does not overlap in the Polish localisation | ||
+ | * Fixed: Rewards Preference text is now translated | ||
+ | * Fixed: Russian control misalignment | ||
+ | * Fixed: Translate "days" in Caravan selection in World Map | ||
− | + | === Additional fixes === | |
− | + | * Fixed: Infinite loading screen and notification initialisation | |
− | + | * Fixed: "You're Still Here?" Achievement can be unlocked by leaving the game idle and continuing, after all colonists have died | |
− | + | * Fixed: Open market instead of web browser | |
+ | * Fixed: Stabilize version of new DLC handling system | ||
+ | * Fixed: When starting caravan travel days info is correctly updated in all languages |
Revision as of 02:55, 27 April 2023
December 8, 2022
Features / additions
- Added: Learning Helper - in-game intelligent encyclopaedia
- Added: Inbox - improved system for alerts and messages with notification system
- Added: Stack size and labels overlay
- Added: Guilty colonist manager
- Added: Additional details panels
- Bill details and items
- Caravan meeting
- Added: Shield belts information panel
- Added: New version popup, a new screen to show patch notes in game when a new patch is released
Features/Improvements
UI
- Added: Animal name labels with toggle
- Added: Caravan stats on Trade screen
- Added: Extra width for pawn labels with wide symbols
- Added: Ground scanner information text
- Added: Header in DLC prompt
- Added: Highlight for passion icon in pawn management stats menu
- Added: Missing punctuation in the title "Opinion of his" in the Relationship tab
- Added: Added note about rare materials in Bill details screen
- Added: Error message for draggable objects when placed incorrectly by the player
- Added: Psy settings info boxes showing further details
- Added: Icon to distinguish trader from other NPCs
- Added: Title to "More Information" option in trade screen
- Added: Mass added to trade screen
- Added: Display diet details in Caravan menu
- Improved: Reward preferences to Quest screen
- Improved: Values that summarise as '0' in the Relationship tab were all visualised in white - even if other positive (green)/negative (red) stats are included - now colours reflect status.
- Improved: Changed sequence of opinions in Relationship tab help make it clearer
- Improved: Alert tab is now populated faster and updated before it is shown
- Improved: Error notification when trying to place blueprint incorrectly
- Improved: Build screen is now hidden when accessing Architect or Quest menus
- Improved: Detailed descriptions filter prompt is now hidden if no filters are available
- Improved: Grow zones and Stockpile information displaying has been optimised
- Improved: Inspect screen button prompts are hidden when additional screens are open and it is not possible to inspect
- Improved: L1 modifier button is now hidden when input is not possible
- Improved: Hide R1 alerts button is now hidden when input is not possible
- Improved: Increase the width of the Psy management and information panel
- Improved: Items with multiple variations now show in the correct colour in Caravan details menu
- Improved: Selection position and navigation mode in the Bills screen is now retained when returning from Bill details
- Improved: Scrolling Bills now stops the selection at the second final element for consistency throughout the game
- Improved: Show nutrition value when making Caravans
- Improved: Item list now correctly updates after sorting in Caravan inventory screen
- Improved: Room stats now update when cursor is not being moved
- Improved: Updated saving error prompt with more contextual information
- Improved: Replaced icon for the roping animal action with a clearer icon.
- Improved: Title for removing monument marker dialog updated
- Improved: Beauty overview numbers in the background no longer cover other numbers.
- Improved: Made skill information shown instead of passion in Team overview when it is important to show the skill stat
Gameplay
- Added: Functionality to execute and spare guilty colonists
- Improved: Greatly improved performance when scanning for corpses to haul
- Improved: Made fermenting slower on high game speed
- Improved: Made mood and thoughts expiration update correctly
- Improved: Made it possible to assign “none” as animal master
- Improved: Made quest timer live update
- Improved: Room stats update in a dynamic way
- Improved: Optimised placing floor over water to improve performance
- Improved: Recovery rate for psypower heat now adjusts for game speed
Audio
- Large sound effect overhaul
- Added: draft / undraft sound from View All Colonists menu
- Added: sound effects for Caravan, Work and Assign menus
- Added: sound effects for Trade menu
- Added: sound effects for Work menu details toggle
- Added: sound effects for menu sounds
- Added: sound effects for Pawn Management menu
- Added: sound effects for deselection, remove for loading screen
- Added: sound effects for Schedule menu
- Added: sound effects for toggle tile info action
- Added: sound effects for inventory screen
- Added: sound effects for fix pin button view
- Added: sound effects when closing interaction menu
- Added: sound effects for stockpile menu
- Added: sound effects in Research Screen
- Improved: Schedule screen toggle tools sound
- Improved: Trade screen audio sound effects
- Improved: Work menu toggle sound sound effects
- Improved: Speed toggle sounds, including new audio for x2 and x3
- Improved: Warning sound effect plays every time the player selects an invalid “Starting site”
- Improved: Move audio call on toggle pawn list to base class for better performance
- Improved: Move sound function calls to another place for better performance
- Improved: Removed the double sound from dialog systems, now just one plays
Tutorial
- Added: “Pick me up” label to weapons during tutorial
- Added: Tutorial fail prompt if pawn is downed before Raid event
- Improved: Set default storyteller and difficulty for tutorial
Fixes
UI
- Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length
- Fixed: Assign food tab filter logic updated to work as expected
- Fixed: Selected pawn showing "null" north button when having no gizmo options
- Fixed: Now close architect menu on focus change
- Fixed: Correctly provide the "interact" option when hovering over a drafted pawn that is carrying drug items
- Fixed: No longer showing placeholder text on empty alert screen
- Fixed: Entropy limiter icon now changes according to the setting
- Fixed: Factions menu details opens correctly on PlayStation
- Fixed: Filter control text updates correctly on tab change
- Fixed: Animal icon now scales correctly when animals screen updates
- Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen
- Fixed: Colony name overlaying tile information box in World Map
- Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts)
- Fixed: Filters showing when invalid for current menu
- Fixed: Categories shown in the Food tab of the Assign menu
- Fixed: Input binding fix for Research screen and Architect menu, when paused
- Fixed: The "None" Overlay Option was incorrectly labelled "Overlay Name"
- Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open
- Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly
- Fixed: Inventory now updates after forced food consuming
- Fixed: A "switching prisoners" button prompt issue now fixed for dead prisoners - when the colony has 3 or more than 3 prisoners
- Removed: Change Tab button from History menu, now we only have one section in that menu
- Removed: "The quest description goes here" text when accessing the Alerts tab before it is populated
- Removed: “Select starting site” button when on multiple camps selected
Gameplay
- Fixed: Map size no longer resets when returning from character selection
- Fixed: Moving bills in the Bills screen will have correct scroll behaviour now
- Fixed: The 'toggle allowed' function only toggles the selected category in Stockpile Zone storage settings
- Fixed: Now displaying correct filters for stockpiles
- Fixed: Quest rewards no longer show up outside of Quest screen
- Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions
- Fixed: Electrical cables look torn when the camera is zoomed out
- Removed: Message on tile deselect action
Localisation
- Fixed: Formatting issues in Japanese
- Fixed: 'Scheduled' and 'Frequency' text does not overlap in the Polish localisation
- Fixed: Rewards Preference text is now translated
- Fixed: Russian control misalignment
- Fixed: Translate "days" in Caravan selection in World Map
Additional fixes
- Fixed: Infinite loading screen and notification initialisation
- Fixed: "You're Still Here?" Achievement can be unlocked by leaving the game idle and continuing, after all colonists have died
- Fixed: Open market instead of web browser
- Fixed: Stabilize version of new DLC handling system
- Fixed: When starting caravan travel days info is correctly updated in all languages