Difference between revisions of "Vent"
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{{Image wanted|section=1|reason=Temperature overlay picture of 2 structures with a hallway and attached bedrooms. 1 with vents between hallway and room and heater in hallway, 1 with vents between rooms and heater in a bedroom}} | {{Image wanted|section=1|reason=Temperature overlay picture of 2 structures with a hallway and attached bedrooms. 1 with vents between hallway and room and heater in hallway, 1 with vents between rooms and heater in a bedroom}} | ||
− | General tip: As efficiency is lost for every vent, minimising the number of vents between source and destination is ideal. | + | General tip: As efficiency is lost for every vent, minimising the number of vents between source and destination is ideal. Heat or cool one central room and vent to the surrounding rooms, rather than attempting to daisy chain many vents. |
== Version history == | == Version history == |
Revision as of 23:25, 20 September 2023
Vent
A simple vent for equalizing the temperature between two rooms without allowing people to walk between them.
Base Stats
- Type
- Building – Temperature
- HP
- 100
- Flammability
- 100%
Building
- Size
- 1 × 1
- Placeable
- True
- Cover Effectiveness
- 75%
- Terrain Affordance
- Medium
Creation
- Required Research
- Complex furniture
- Work To Make
- 400 ticks (6.67 secs)
A vent allows transfer of temperature and gases from one room to another.
Acquisition
Vents can be constructed once the Complex furniture research project has been completed. Each requires 30 Steel, 400 ticks (6.67 secs) of work, and a [[]] skill of . Placement of a vent requires pathable space on either side - furniture such as stools will not impede function, but a wall would.
The blueprint can be laid atop an existing wall; the wall is replaced upon construction.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Gas spread mechanics 2) Hard numbers for temperature transfer in both open and closed states. |
Vents act structurally like a wall, preventing movement, enclosing a room, and supporting a roof. They have two states - open and closed. In the open state, they allow the transfer of temperature and gas from one room to another at their full rate.[What rate?] Even when open, vents are not 100% efficient at equalizing temperatures between rooms.[Quantify] When closed, the transfer of temperature is reduced[What rate?][Same as normal wall?] and the transfer of gas is ceased entirely. The vent can be designated for opening or closing by the player, which will then be actioned by a pawn assigned to Basic work.
As with walls, the transfer rate is directly proportional to the number of tiles however temperature equalization itself is non-linear. Thus, more vents will decrease the time to reach stability.
A vent cannot be uninstalled, only deconstructed, at the usual loss of half the material.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs thermal transfer rate analysis vs walls, double walls, closed doors and open doors. |
This section could use some more or updated images. You can help RimWorld Wiki by uploading images to make this section better. Note: Temperature overlay picture of 2 structures with a hallway and attached bedrooms. 1 with vents between hallway and room and heater in hallway, 1 with vents between rooms and heater in a bedroom. |
General tip: As efficiency is lost for every vent, minimising the number of vents between source and destination is ideal. Heat or cool one central room and vent to the surrounding rooms, rather than attempting to daisy chain many vents.
Version history
- 0.17.1546 - Vents can now be opened and closed with a simple flick action.
- 1.4.3555 - Gases can now travel through vents.