Difference between revisions of "Rituals"
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=== Blinding ceremony === | === Blinding ceremony === | ||
+ | This ritual causes significant pain, enough to incapacitate a Wimp. If the target gets incapacitated by the painshock, the ritual will be canceled. Giving a Wimp target go-juice before the ritual will prevent painshock and allow the ritual to proceed. | ||
=== Animal sacrifice === | === Animal sacrifice === |
Revision as of 15:29, 15 November 2023
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Rituals are primarily options for ideoligions , with a handful available through other DLC . They allow pawns to participate, with a variety of props, in the hope of eliciting some outcome. These outcomes range from simple but significant mood boosts to attracting new recruits to the colony.
Mechanics
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General mechanics, Quality != Success chance etc.. |
This section has been suggested for recoding. Reason: Chart of Quality % vs Success Chance. You can help RimWorld Wiki by improving it. |
Every ritual has a Quality, expressed as a percentage, associated with it, influenced by a set of factors unique to each ritual type. Quality determines the chance of positive and negative outcomes, with some ritual effects scaling to the outcome tier and others applying only at specific tiers.
Note that percentage is not the chance of success. 100% Quality only means that the chance of success cannot be improved further.
The exact relationship between quality and success chance is not known, however the following approximation has been created through testing.
Quality expressed as a number between 0 and 1; so 100%=1; 50%=0.5;
- Terrible: 1/(4+(16×Q))
- Boring: 3/(4+(16×Q))
- Fun: 3×Q/(1+(4×Q))
- Unforgettable: Q/(1+(4×Q))
Ideoligious ritual additional rewards
This section relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Details. |
When creating a ritual for an ideoligion, you have the option of adding a custom additional reward. If the ritual achieves either of the two positive outcomes (fun or unforgettable, or their equivalents), the bonus reward will trigger in addition to the ritual-specific rewards.
None of the additional rewards can be applied to the funeral ritual. [Verify]
Reward | Description | Required Meme |
---|---|---|
None | Adding an additional reward is optional. | Any |
Psyfocus recharge | The psyfocus of all participants will be recharged to full.
|
Any |
Nearby faction goodwill | You will gain goodwill from the nearest faction base.
|
Any |
Random recruit | 50% chance of random recruit of the same ideoligion joining your colony.
|
Any |
Discover ancient complex | You will discover the location of an ancient complex nearby.
|
Any |
Farm animals wander in | A group of farm animals will be attracted and join the colony.
|
|
Gauranlen pod sprout | A Gauranlen pod will sprout at a random location on the map, if it can.
|
|
Insect jelly | Insect jelly deposits will be deposited from underground.
|
Overview table
Image | Ritual | Factors | Outcomes | Notes | ||||
---|---|---|---|---|---|---|---|---|
| ||||||||
Funeral | Participant count (10): +70% Moral guide present: +30% |
15% 60% 20% |
5%Terrible Lackluster Good Heartwarming |
−3 −1 +5 +8 |
If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count. | |||
Social festival | Participant count (10): +25% Leader present: +25% Started at altar: +20% Lectern used: +20% Seats for everyone: +20% |
15% 60% 20% |
5%Terrible Boring Fun Unforgettable |
−3 −1 +5 +8 |
||||
Dance party | Participant count (10): +30% Started at lightball: +20% Active loudspeakers (6): +30% Room Impressiveness (120): +20% |
15% 60% 20% |
5%Terrible Boring Fun Unforgettable |
−3 −1 +8 +16 |
If the party is fun or unforgettable, there is a 90% chance that all participants will get +20% Global Work Speed for 24h. Only available to non-tribals. | |||
Drum party | Participant count (10): +30% Started at campfire: 20% Drums (6): +30% Room Impressiveness (120): +20% |
15% 60% 20% |
5%Terrible Boring Fun Unforgettable |
−3 −1 +8 +16 |
If the party is fun or unforgettable, there is a 90% chance that all participants will get +20% Global Work Speed for 24h. Only available to tribals. | |||
Skylantern festival | Participant count (10): +100% | 15% 60% 20% |
5%Terrible Unimpressive Beautiful Unforgettable |
−3 −1 +6 +10 |
Each participant makes a skylantern out of 4 wood. If the festival is beautiful or unforgettable, there's a 80% chance friendly visitors see them and arrive with a gift. | |||
Christmas tree Symbol burning Smokeleaf circle Cannibal feast |
Participant count (10): +80% Room Impressiveness (120): +20% |
15% 60% 20% |
5%Terrible Boring Fun Unforgettable |
−3 −1 +5 +8 |
Destroys the ritual target. | |||
Scarification | Participant count (10): +25% Moral guide present: +20% Started at altar: +20% Lectern used: +15% Seats for everyone: +20% |
15% 60% 20% |
5%Terrible Boring Satisfying Spectacular |
−2 −1 +1 +3 |
Scarifies the subject. Only available with the Pain is Virtue meme. | |||
Blinding ceremony | Participant count (10): +25% Moral guide present: +20% Started at altar: +20% Lectern used: +15% Seats for everyone: +20% |
15% 60% 20% |
5%Terrible Boring Satisfying Spectacular |
−2 −1 +1 +3 |
Blinds the subject. The blinded person may get a psylink upgrade or unlock a new psychic power. There's a 50% chance for this to happen on a Satisfying ceremony, while it is guaranteed with a Spectacular one. Only available with the Blindsight meme. | |||
Animal sacrifice | Participant count (10): +25% Moral guide present: +25% Started at altar: +20% Lectern used: +15% Seats for everyone: +15% |
15% 60% 20% |
5%Terrible Boring Satisfying Spectacular |
−3 −1 +5 +8 |
If the sacrifice is satisfying / spectacular, there is a 5% / 10% chance that a random participant gains an inspiration. Only available with the Human Primacy meme. | |||
Gladiator duel | Participant count (10): +20% Leader present: +20% Duelist dies: +100% Weapon used: +60% |
15% 60% 20% |
5%Terrible Boring Good Unforgettable |
−3 −1 +5 +8 |
The two necessary escorts count towards the participant count. The duellists must be capable of violence. All participants receive the mood effect from ritual quality, which last for 6 days and stack up to 3 times. On a Good Ritual outcome, all pawns gain 1000 melee experience and fill 25% of their recreation bars, while Duellist gain an additional 2500 melee experience. On a Unforgettable outcome, the participant pawns receive twice as much. Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes. | |||
Prisoner execution | Participant count (10): +80% Started at altar: +20% |
15% 65% 20% |
Awkward Satisfying Spectacular |
−1 +6 +8 |
Participating slaves are fully suppressed. Can be performed by all ideoligions. | |||
Leader speech | Participant count (10): +40% Leader's Social Impact (150%): +40% Room impressiveness (120): +20 |
15% 60% 20% |
5%Terrible Uninspiring Encouraging Inspirational |
−8 −4 +5 +8 |
The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a −30 opinion, an uninspiring speech resulting in a −15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion. | |||
Trial | Participant count (20): +60% Leader's Negotiation Ability * 0.25 Defendant's Negotiation Ability * -0.25 |
50% 50% |
Exonerated Convicted |
If the defendant is convicted, they are considered guilty for 15 days for the purpose of arrest, banishment, and executions. If the defendant has a mental break during the trial, their Negotiation Ability is effectively set to 0. | ||||
Conversion ritual | Participant count (10): +40% Room impressiveness (120): +20% Moral guide's Social Impact (150%): +30% Convertee's Expectations (Very Low): +10%, (Sky High): -30% |
15% 60% 20% |
5%Terrible Ineffective Effective Masterful |
0 +3 +6 |
0The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: −30%; masterful: −100%. | |||
Tree connection | Participant count (10): +100% | The connector will start with 25-45% connection strength, depending on ritual quality. | ||||||
| ||||||||
Bestowing Ceremony | Participant count (17): +60% Room Impressiveness (170): +40% |
15% 60% 20% |
5%Terrible Unimpressive Honorable Grandiose |
−3 −1 +3 +6 |
Bonus honor based on number of gathered spectators and room impressiveness. The bonus does not depend on outcome. Provides 1 honor above 30% ritual quality, 2 above 60% and 3 above 90% quality. Requires New title's ceremony quest to start. | |||
Throne Speech | Participant count (10): +40% Organizer's social impact (150%): +40% Room Impressiveness (120): +20% |
15% 60% 20% |
5%Terrible Uninspiring Encouraging Inspirational |
−8 −4 +5 +10 |
If the speech is inspiring, participants may acquire Inspirations (5%) and be converted to the speaker ideology (2%). The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to +40 opinion at inspirational. 10 days cooldown on Begin Throne Speech ability. Expected ritual duration: 2 hours | |||
| ||||||||
Child birth | Loved one present: +5% Mother's age (peaks at 20-30): +50% Doctor's medicine skill (20): +25% Indoors: +5% Room cleanliness (0.6): +10% Bed health effects (5): +5% |
2.5% 7.5% 90% |
Stillborn Sick Healthy |
There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance. A successful birth gives the mother a +8 [name] was born healthy mood for 15 days, while a stillbirth gives her a −15 Stillbirth mood for 10 days. See Reproduction#Quality and Reproduction#Outcomes for details. |
Analysis
Funeral
This is the only ritual involving the (possible) non-player caused death. It is generally considered the worst ritual, as it requires the death of a pawn - an expensive cost when other rituals are available with the same effects.
Social festival
Dance party
This is tied with "drum party" for the most "success bonuses" and shortest cooldown.
Drum party
This is tied with "dance party" for the most "success bonuses" and shortest cooldown.
Skylantern festival
Christmas tree
Symbol burning
Smokeleaf circle
The ritual indirectly results in your colonists getting the stoned on smokeleaf condition, which applies to them for approximately 18 hours. This results in a -30% consciousness debuff, making participants slow and ineffective workers or combatants. An unforgettable festival gives only a +8 mood buff (plus a short-lived mood buff from Stoned on Smokeleaf), so it is less effective for mood than dance or drum festivals. Furthermore, costing 150, the Burnbong is the equivalent of 37.5 smokeleaf joints.
Cannibal feast
Scarification
Blinding ceremony
This ritual causes significant pain, enough to incapacitate a Wimp. If the target gets incapacitated by the painshock, the ritual will be canceled. Giving a Wimp target go-juice before the ritual will prevent painshock and allow the ritual to proceed.
Animal sacrifice
Animal sacrifice does not cause the violent death penalty for butchering, and is thus an alternative to slaughtering.
Gladiator duel
This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening:
- Give the fighters go-juice or yayo. Getting downed by pain shock will end the ritual with a lower score.
- Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a +20% Weapon used quality bonus even if nobody dies. Note that duelists must have a manipulation capacity greater than 0% to pick up a weapon.
- Choose one fighter with a high and the other with a low Melee skill to give the first one an advantage.
- Remove one of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual.
Strip both gladiators before battle to prevent any clothes becoming tainted when they die.
As adding the Raider or Supremacist memes to an ideoligion automatically adds the Gladiator Duel ritual, it can be used to exceed the normal limit of 6 rituals. Simply have 6 non-gladiator duel rituals already enabled, and add the relevant meme either at creation or using a fluid ideoligion. Note that if you remove a ritual at any time, you will have to restart the process as it will still attempt to impose the 6 ritual limit.
Wild men cannot be used in gladiator duels, even if imprisoned.
Prisoner execution
Trial
Conversion ritual
Tree connection
Version history
- 1.3.3066 - Throne speeches have been re-tooled into rituals.
- 1.3.3101 - Fix: Wild person can be used in gladiator duels, causes manhunter revenge. Wild man prisoners are no longer allowed to be used as duelists. Fix: Duelists can pick up weapons during the duel even if they have no manipulation capacity.