Difference between revisions of "Reinforced barrel"

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(Ah yes, 4, the 3rd number.)
(add acquisition strategy & classic v regular mortars meta strategy. i'm not sure if this is accurate / meta but it's there)
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== Analysis ==
 
== Analysis ==
{{Rewrite|section=1|reason=Good copy but a little too focused on mortar value than reinforced barrels themselves - suggest at least 1) a meta decision about whether to use Classic Mortars option and 2) acquisition strategies 3) Minor comparisons to just stealing mortars from faction bases and sieges}}
 
 
{{See also|Mortar}}
 
{{See also|Mortar}}
Mortars are very useful in order to defend against stationary enemies, such as [[siege]]s, [[crashed ship parts]] or [[mech cluster]]s{{RoyaltyIcon}}. Reinforced barrels are required to use mortars in the first place. But with a market value of {{icon small|silver||{{P|Market Value Base}}}}, before being impacted by [[Trade Price Improvement]], they aren't a cheap item. Mortars also require [[mortar shell]]s, themselves costly to fire.
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Mortars in general are definitely worth getting. They are very useful against stationary enemies, such as [[siege]]s, [[crashed ship parts]], and [[mech cluster]]s{{RoyaltyIcon}}. If Classic Mortars are disabled, reinforced barrels are required to build and reload mortars.
  
Mortars in general are definitely worth getting, especially as a defense against enemy sieges or [[automortar]]s{{RoyaltyIcon}}. How quickly will depend largely on playstyle, current mortar defense, and [[difficulty]]. For example, a [[sniper rifle]] can be a good tool to lure early siegers, allowing you to loot their mortars/barrels against future attackers.
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However, they aren't cheap. Reinforced barrels, with a market value of {{icon small|silver||{{P|Market Value Base}}}} (before trade penalties) cost a fair bit. If you have another way to defend against an early siege, such as a [[sniper rifle]] or [[psychic animal pulser]], you can delay getting mortars for a bit.  
  
An effective way to acquire bulk barrels early is to lead traders with them into insectoid hives, wait for them to be killed, then retrieve the barrels while the bugs sleep. If you haven't got some already, then sieges themselves can be a good source of barrels (or constructed mortars).
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=== Acquisition Strategy ===
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* Wandering traders, including visitors, often carry some reinforced barrels. If you can [[down]] the visitor without angering their faction, you can retrieve the barrels at a cheap cost. For example, you can lead traders into [[insectoid]] [[hive]], wait for them to be killed, then retrieve the barrels while the bugs sleep.
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* Sieges arrive with reinforced barrels, which they use to create mortars. You can either provoke the siege before the mortar is built, getting the barrels, or wait for the mortar to be built, getting a built mortar. The latter choice has some advantage, as it gives you a full mortar without needing the research. But it is usually best to provoke the siege early, if possible, since you don't want enemies firing at your base.
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* The most reliable way to get barrels is to simply buy them. Outlander and [[empire]]{{RoyaltyIcon}} faction bases often come stocked with some, and as mentioned, in-colony traders also bring them.
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You can also find built mortars in [[faction base]]s, but this requires the hassle of attacking a faction base. By the time you are able to win a fight against a base, you can probably can buy barrels / build mortars yourself.
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=== Classic Mortars Setting ===
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For the early game, classic mortars is generally the easier setting. First, it reduces the impact of RNG: you might not get a reinforced barrel for a long time, but maps (outside the sea ice) almost certainly have steel ore. Plus, it is easier to get steel if you have a competent miner. A faction base forces one of your pawns into
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If you are playing on 500% [[AI_Storytellers#Threat scale|threat scale]], then classic mortars also have the [[wealth]] advantage. When playing with reinforced barrels, you are encouraged to hoard expensive barrels, which do nothing but add wealth. With classic mortars, a steel mortar costs {{Icon small|Steel}} 175 steel more, only worth {{Silver}} {{#expr:{{Q|Steel|Market Value Base}} * 175}}. While the classic setting makes more expensive to create a mortar + 20 shells (375 more steel; {{Silver}} {{#expr:{{Q|Steel|Market Value Base}} * 375}}), having just a few shells available can end a siege. Outside of 500% difficulty, this wealth is unlikely to matter at all.
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In the late game, both steel and reinforced barrels are easily obtainable; steel from [[deep drill]]s or trade, reinforced barrels from [[comms console]] use. Playing with regular mortals has an advantage, as mortars are more accurate under this setting. Also, using the regular mortar setting makes [[IED]]s cheaper to obtain.
  
 
== Version history ==
 
== Version history ==

Revision as of 04:21, 21 November 2023

Reinforced barrel

Reinforced barrel

A large barrel for projectile-based weapons like mortars. In order to hold the high launch pressures, it is specially reinforced and cannot be manufactured at a small scale.

Base Stats

Type
Exotic item
Market Value
600 Silver
Stack Limit
25
Mass
10 kg
HP
75
Deterioration Rate
1
Flammability
10%
Rotatable
False
Path Cost
15 (46%)
Technical
defName
ReinforcedBarrel


Reinforced barrels are used for mortars. They are removed from the game if Classic mortars storyteller option is enabled.

Acquisition

Reinforced barrels cannot be crafted. Instead they can only be acquired through trade with tradeships and Outlander visitors, caravans, or faction bases. They can also be obtained reward for performing quests. Bulk goods traders specifically will always offer 1-4 reinforced barrels.

Reinforced barrels are also dropped down to raiders if they are in a siege, or acquired from deconstructing hostile mortars and automortarsContent added by the Royalty DLC.

Summary

A reinforced barrel is required to build and rearm mortars. A mortar costs 1 barrel to construct, and can fire up to 20 rounds before needing to be rearmed with another reinforced barrel. They are consumed on use.

If the Classic mortars storyteller option is enabled, reinforced barrels are completely removed from the game, and mortars do not need them to be built/used. Instead, mortars cost Steel 150 steel more to build and mortar shells cost Steel 10 steel more to make. The forced miss radius of mortars also increases in compensation.

Analysis

Mortars in general are definitely worth getting. They are very useful against stationary enemies, such as sieges, crashed ship parts, and mech clustersContent added by the Royalty DLC. If Classic Mortars are disabled, reinforced barrels are required to build and reload mortars.

However, they aren't cheap. Reinforced barrels, with a market value of Silver 600 (before trade penalties) cost a fair bit. If you have another way to defend against an early siege, such as a sniper rifle or psychic animal pulser, you can delay getting mortars for a bit.

Acquisition Strategy

  • Wandering traders, including visitors, often carry some reinforced barrels. If you can down the visitor without angering their faction, you can retrieve the barrels at a cheap cost. For example, you can lead traders into insectoid hive, wait for them to be killed, then retrieve the barrels while the bugs sleep.
  • Sieges arrive with reinforced barrels, which they use to create mortars. You can either provoke the siege before the mortar is built, getting the barrels, or wait for the mortar to be built, getting a built mortar. The latter choice has some advantage, as it gives you a full mortar without needing the research. But it is usually best to provoke the siege early, if possible, since you don't want enemies firing at your base.
  • The most reliable way to get barrels is to simply buy them. Outlander and empireContent added by the Royalty DLC faction bases often come stocked with some, and as mentioned, in-colony traders also bring them.

You can also find built mortars in faction bases, but this requires the hassle of attacking a faction base. By the time you are able to win a fight against a base, you can probably can buy barrels / build mortars yourself.

Classic Mortars Setting

For the early game, classic mortars is generally the easier setting. First, it reduces the impact of RNG: you might not get a reinforced barrel for a long time, but maps (outside the sea ice) almost certainly have steel ore. Plus, it is easier to get steel if you have a competent miner. A faction base forces one of your pawns into

If you are playing on 500% threat scale, then classic mortars also have the wealth advantage. When playing with reinforced barrels, you are encouraged to hoard expensive barrels, which do nothing but add wealth. With classic mortars, a steel mortar costs Steel 175 steel more, only worth Silver 332.5. While the classic setting makes more expensive to create a mortar + 20 shells (375 more steel; Silver 712.5), having just a few shells available can end a siege. Outside of 500% difficulty, this wealth is unlikely to matter at all.

In the late game, both steel and reinforced barrels are easily obtainable; steel from deep drills or trade, reinforced barrels from comms console use. Playing with regular mortals has an advantage, as mortars are more accurate under this setting. Also, using the regular mortar setting makes IEDs cheaper to obtain.

Version history