Difference between revisions of "Template:Rest Effectiveness Quality Table/doc"

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__NOTOC__
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== Summary ==
 
This template generates a table summarizing the [[rest]] effectiveness for each quality tier. If the object in question is has an option to use stone as a construction material, it will add a row to that effect.
 
This template generates a table summarizing the [[rest]] effectiveness for each quality tier. If the object in question is has an option to use stone as a construction material, it will add a row to that effect.
  
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== Example usage ==
 
== Example usage ==
 +
=== Bed ===
 
<pre>{{Rest Effectiveness Quality Table}}</pre>
 
<pre>{{Rest Effectiveness Quality Table}}</pre>
 
On the [[Bed]] page produces:
 
On the [[Bed]] page produces:
 
{{Rest Effectiveness Quality Table | Bed}}
 
{{Rest Effectiveness Quality Table | Bed}}
 +
 +
=== Hospital bed ===
 
<pre>{{Rest Effectiveness Quality Table | Hospital bed}}</pre>
 
<pre>{{Rest Effectiveness Quality Table | Hospital bed}}</pre>
 
Produces:
 
Produces:
 
{{Rest Effectiveness Quality Table | Hospital bed}}
 
{{Rest Effectiveness Quality Table | Hospital bed}}
 +
 +
=== Animal bed ===
 
<pre>{{Rest Effectiveness Quality Table | Animal bed}}</pre>
 
<pre>{{Rest Effectiveness Quality Table | Animal bed}}</pre>
 
Produces:
 
Produces:
 
{{Rest Effectiveness Quality Table | Animal bed}}
 
{{Rest Effectiveness Quality Table | Animal bed}}
 +
 +
=== Sleeping spot ===
 +
<pre>{{Rest Effectiveness Quality Table | Sleeping spot}}</pre>
 +
Produces:
 +
{{Rest Effectiveness Quality Table | Sleeping spot}}
  
 
<includeonly>[[Category:Customized table templates]]</includeonly>
 
<includeonly>[[Category:Customized table templates]]</includeonly>
 
<noinclude>[[Category:Template documentation]]</noinclude>
 
<noinclude>[[Category:Template documentation]]</noinclude>

Latest revision as of 08:31, 10 February 2024

Summary[edit]

This template generates a table summarizing the rest effectiveness for each quality tier. If the object in question is has an option to use stone as a construction material, it will add a row to that effect.

Parameters[edit]

The first parameter, if present, will specify which object to generate the template for. If absent, {{PAGENAME}} will be used.

Example usage[edit]

Bed[edit]

{{Rest Effectiveness Quality Table}}

On the Bed page produces:

  • Material Awful Poor Normal Good Excellent Masterwork Legendary
    Non-Stone and Jade 86%
    (12.21 h)
    92%
    (11.41 h)
    100%
    (10.5 h)
    108%
    (9.72 h)
    114%
    (9.21 h)
    125%
    (8.4 h)
    160%
    (6.56 h)
    Non-Stone and Jade
    + Sleep accelerator Content added by the Ideology DLC
    116%
    (9.04 h)
    124%
    (8.45 h)
    135%
    (7.78 h)
    146%
    (7.2 h)
    154%
    (6.82 h)
    169%
    (6.22 h)
    216%
    (4.86 h)
    Stone except Jade 77%
    (13.57 h)
    83%
    (12.68 h)
    90%
    (11.67 h)
    97%
    (10.8 h)
    103%
    (10.23 h)
    113%
    (9.33 h)
    144%
    (7.29 h)
    Stone except Jade
    + Sleep accelerator Content added by the Ideology DLC
    108%
    (9.77 h)
    115%
    (9.13 h)
    125%
    (8.4 h)
    135%
    (7.78 h)
    143%
    (7.37 h)
    156%
    (6.72 h)
    200%
    (5.25 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Hospital bed[edit]

    {{Rest Effectiveness Quality Table | Hospital bed}}

    Produces:

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Rest effectiveness 86%
    (12.21 h)
    92%
    (11.41 h)
    100%
    (10.5 h)
    108%
    (9.72 h)
    114%
    (9.21 h)
    125%
    (8.4 h)
    160%
    (6.56 h)
    + Sleep accelerator Content added by the Ideology DLC 116%
    (9.04 h)
    124%
    (8.45 h)
    135%
    (7.78 h)
    146%
    (7.2 h)
    154%
    (6.82 h)
    169%
    (6.22 h)
    216%
    (4.86 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Animal bed[edit]

    {{Rest Effectiveness Quality Table | Animal bed}}

    Produces:

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Rest effectiveness 86%
    (12.21 h)
    92%
    (11.41 h)
    100%
    (10.5 h)
    108%
    (9.72 h)
    114%
    (9.21 h)
    125%
    (8.4 h)
    160%
    (6.56 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Sleeping spot[edit]

    {{Rest Effectiveness Quality Table | Sleeping spot}}

    Produces:

  • Sleeping spot
    Rest effectiveness 80%
    (13.13 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.