Difference between revisions of "Metalhorror"

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{{Infobox main<!-- Add infobox category here -->
 
{{Infobox main<!-- Add infobox category here -->
 
| name = Metalhorror  
 
| name = Metalhorror  
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| description = A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid.<br/><br/>While dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh.<br/><br/>An emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed.
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| image = Metalhorror.png
 
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== Summary ==  
 
== Summary ==  
{{Stub|section =1 |reason=Comprehensive list of transmission vectors. Operations of all kinds by an infected doctor, tending by infected, food cooked by infected, food fed by infected doctor, and sleepung in the same bed' with infected all reported. These, others, and existing vectors need verification and specifics}}
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{{Stub|section =1 |reason=Comprehensive list of transmission vectors. Operations of all kinds by an infected doctor, tending by infected, food cooked by infected, food fed by infected doctor, and sleeping in the same bed with infected all reported. These, others, and existing vectors need verification and specifics}}
 
Metalhorrors are entities that infect other creatures, creating more of themselves as they do. It is possible to test pawns in order to find out who is hosting a Metalhorror. Upon detection, Metalhorrors will cut their way out of their hosts, leaving them wounded and bleeding. When attacked, they only receive 25% of damage.  
 
Metalhorrors are entities that infect other creatures, creating more of themselves as they do. It is possible to test pawns in order to find out who is hosting a Metalhorror. Upon detection, Metalhorrors will cut their way out of their hosts, leaving them wounded and bleeding. When attacked, they only receive 25% of damage.  
  

Revision as of 02:04, 17 April 2024

Metalhorror

Metalhorror

A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid.

While dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh.

An emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed.

Base Stats

Type
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INTRO TEXT

Acquisition

Metalhorrors can be found in infected pawns.

Summary

Metalhorrors are entities that infect other creatures, creating more of themselves as they do. It is possible to test pawns in order to find out who is hosting a Metalhorror. Upon detection, Metalhorrors will cut their way out of their hosts, leaving them wounded and bleeding. When attacked, they only receive 25% of damage.

Metalhorrors can spread between colonists in various ways and cannot be detected before a gray flesh sample has been found. They can spread through meals or wounds (e.g., surgery, being physically attacked, eating infected food). Contrary to other non-humanlike entities, they have three different life stages. They need 1 day to grow from larva to juvenile, and another two days to grow from a juvenile to a mature metalhorror.

Analysis

Metalhorrors subtly manipulate their hosts, looking for opportunities to spread to others, and making them lie about test results if the tester is infected. Communal areas and shared bedrooms do most of the work for Metalhorrors, giving them ample opportunity to spread.

Detection

Paramedics Content added by the Biotech DLC can never become infected or lie about test results, so they can be used to test for Metalhorror infections safely.

If you don't have a paramedic, the following procedure can be done:

  1. Have 2 doctors
  2. The instant you become aware of a Metalhorror infection, have doctor 1 check someone other than doctor 2
  3. If they find an infection, doctor 1 is clear.
  4. If they do not, have doctor 2 check the patient
  5. if they find an infection, doctor 1 is infected
  6. If they do not, have doctor 1 check again
  7. if doctor 1 finds an infection, doctor 2 is infected
  8. if doctor 1 does not, then either both doctors are clear or both are infected.

In the event of total infection, a sufficient number of Mechanoids can safely clear out the revealed Metalhorrors, as long as the Mechanitors Content added by the Biotech DLC they are linked to are still alive.

Version history

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