Talk:Metalhorror

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Metalhorror implantation via entity attack

3
Vilobion (talkcontribs)

The other day I spent a few hours in dev mode doing various tests to see what would spread metalhorror implantation- things like surgery, tending, feeding meals, sharing a barracks, etc.

I suspect but would likely need someone to check the source to confirm that attacks from entities such as Fingerspikes, Noctols, and Ghouls do not actually spawn new metalhorror implantations- I believe that a separate event (visible in dev mode as MetalHorrorImplantation) fires and then checks back through what has happened to pawns and if one has a qualifying event, they will be chosen as the first victim of a new metalhorror implantation.

If you wish to test in dev mode, I suggest doing the following:

  • Ensure that you are shown hidden hediffs
  • Try the MetalHorrorImplantation event with a fresh batch of colonists. It should fail silently with none gaining the corresponding hediff.
  • Spawn a fingerspike and allow it to wound a colonist. Colonist probably won't receive the metalhorror implantation hediff.
  • Try the MetalHorrorImplantation event again. The attacked colonist should receive the metalhorror implantation hediff listing a fingerspike attack as the source.

I am pretty sure wanderers who join, and creepjoiners who have joined your colony and don't have the metalhorror downside are valid recipients with the implanted before arrival at the colony source.

Scion of yog-sothoth (talkcontribs)

I have checked the source code and can confirm this is true. I tried to update the article accordingly, but it has been stuck in moderation for over a week now.

Harakoni (talkcontribs)

Apologies for the delay Scion. Merging multiple edit conflicts at once is an involved process and I've been stuck doing 95% of my moderating/editing on a phone.

Been pushed to the page now, with some other merged edits.

Reply to "Metalhorror implantation via entity attack"
Maple653 (talkcontribs)

overall i think the analysis is rather limited in its method because it does not consider infection spread or in the event both doctors are infected, or other methods of discovery if any

The https://store.steampowered.com/news/app/294100/view/4160834030793914025 steam post going into detail about metalhorrors states multiple ways of identifying a host, one of which mentions imprisoning and interrogating colonists, and analyzing the gray flesh, is this possible in release?

can a doctor be reserved in a cryptosleep casket for when an infection is discovered?

When limiting future infection spread, can guests or newly recruited raiders be placed in another zone separated from the main group?

When an infection is discovered, can you just switch all colonist diets to only include nutrient paste or raw food such as berries to limit infection spread from cooked food?

When does medical testing become available, is it always available or just when an infection is discovered? Does it also have a medical skill requirement?

The article states this "Metalhorrors are entities that infect other creatures" this implies not only humanoids are prone to infection, but also animals?

Children have rather low body part health, so can a metalhorror emerging out of a child kill them? how much damage do the reveal cuts deal.

Maple653 (talkcontribs)

I will add I also had an idea for discovering even with infected doctors what if you purposefully infect a pawn and kill them afterward. This should guarantee a reveal if the doctor was also infected. I do wish I could test a lot of this myself, but I am unfortunately broke and cannot afford the anomaly DLC

Reply to "unanswered questions"

Can lone metalhorrors infect pawns, or only other infected pawns?

1
2601:152:5081:4030:306C:7C8A:7B93:DA17 (talkcontribs)

The article doesn't make it clear if a metalhorror that isn't infecting anyone can spread the infection - this should be clarified

Reply to "Can lone metalhorrors infect pawns, or only other infected pawns?"
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