Difference between revisions of "Resources"
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==Meal== | ==Meal== | ||
+ | "Created cook stove and three meal types to cook. Advanced meal types require multiple ingredients but have better psychological and nutritive effects." Source: [http://rimworldwiki.com/Version/0.2.363 Changelog: 0.2.363, Place: "3 Additions"/point 6] | ||
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[[File:NutrientPaste.png|64px]] [[Nutrient paste]] | [[File:NutrientPaste.png|64px]] [[Nutrient paste]] | ||
[[File:Simple.png|64px]] [[Simple]] | [[File:Simple.png|64px]] [[Simple]] |
Revision as of 20:11, 26 February 2014
RimWorld makes use of a handful of different resources. Resources have to be hauled to the stockpile area in order to be used anywhere in your base.
Current available resources are listed below. Template:Clr
Silver
Silver is only used for trading. You get it when you sell other resources, weapons or people as slaves, and you can spend silver to buy other resources, weapons and slaves to become new colonists.
There is no maximum limit to the amount of silver, but traders always have a limited budget. Template:Clr
Metal
Metal is the only construction resource needed to build structures and buildings. It is extracted from mining mineral tiles and unlike raw food, doesn't need any refining process to be used once it has been hauled to the stockpile area.
Metal can be traded. Template:Clr
Stone
Food
Raw
Raw food is used by colonists to survive, either directly when starving, or via the nutrient paste dispenser when available to eat meals. Raw food is extracted from plants, either wild plants when there no growing going on, potato plants grown in the growing area, or accele-potato plants grown on a hydroponics table. Raw food can be traded. (?)
File:Food Icon.png Potatoes File:AgaveFruit.png Agave fruit Berries File:MeatBig.png Muffalo meat File:MeatSmall.png Boomrat meat File:MeatSmall.png Squirell meat File:MeatHuman.png Human meat Template:Clr
Meal
"Created cook stove and three meal types to cook. Advanced meal types require multiple ingredients but have better psychological and nutritive effects." Source: Changelog: 0.2.363, Place: "3 Additions"/point 6
64px Nutrient paste 64px Simple 64px Fine 64px Lavish Template:Clr
Not yet used
Uranium
Supposed to be used in reactors.
Uranium can only be traded for profit. Template:Clr
Medikits
Supposed to be used to heal colonists.
Medikits can only be traded for profit. Template:Clr
Shells
Supposed to be fired by cannons.
Shells can only be traded for profit. Template:Clr
Missiles
Supposed to be fired by missile launchers.
Missiles can only be traded for profit. Template:Clr