Difference between revisions of "Hate chanters"
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Hate Chant gives a colonist [[mood]] debuff of {{--|5}} / {{--|10}} / {{--|20}} / {{--|30}} / {{--|45}}. Other than the mood debuff, there is no effect. The mood debuff is affected by [[psychic sensitivity]]. | Hate Chant gives a colonist [[mood]] debuff of {{--|5}} / {{--|10}} / {{--|20}} / {{--|30}} / {{--|45}}. Other than the mood debuff, there is no effect. The mood debuff is affected by [[psychic sensitivity]]. | ||
− | While the Hate Chanters are chanting they have reduced [[needs]]. | + | While the Hate Chanters are chanting they have reduced [[needs]]: Hunger Rate 10% and Rest Fall Rate -90%. Hate Chanters are capable of chanting for quite a long time before food or sleep is required. |
Revision as of 12:26, 10 July 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Hate Chanters are a major threat from the Anomaly DLC. Hate Chanters require a level 1 monolith or higher.
Summary
A large number of horax cultists spawn on the edge of the map, spread out, and attempt to Hate Chant. The Hate Chanters will continue chanting until 10% to 30% of their number are downed or killed. Then they will attack. Until their attack begins, they will ignore being attacked.
Hate Chant gives a colonist mood debuff of −5 / −10 / −20 / −30 / −45. Other than the mood debuff, there is no effect. The mood debuff is affected by psychic sensitivity.
While the Hate Chanters are chanting they have reduced needs: Hunger Rate 10% and Rest Fall Rate -90%. Hate Chanters are capable of chanting for quite a long time before food or sleep is required.